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Im The Young Cow Man
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IMO, we should now scrap the inflation and tech group rules, as lowering the tech speed by 15 % is QUITE alot.
 

HolisticGod

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All,

All right. That patch is terrific-not all the changes we wanted, but a lot of them... The competition notification in particular.

The file had already been edited as of last night. Just waiting for Slarhost to come online (if anyone has a good .zip sharing place, do let me know). I'll have to review the patch in detail before new changes are made (by late this afternoon-four or five hours from now-at the latest), but I can say that tech groups will be restored. While I would like to keep them, not everyone is interested in the hardest game possible. ;)

However, inflation will still be added at regular intervals, the CC and fort rules are still in, etc. Hopefully, we can expect to see some changes that make them unnecessary later this week or next, but until then...

Devil,

Denmark wasn't reduced in any way.

Its warships, most of them, were converted to galleys, which are about equally strong in the early game... The problem was that the Nordic fleets could travel into the Atlantic and wreak havoc on the naval BOP.

Denmark will get a lot more galleys, however, in light of the straights being put back in.
 

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All,

Check your own countries to make sure I haven't forgotten something/fucked something up. You know how I am.

Changes:
Spain
-Home fleet reduced to 20 warships
-Jamaica, Tortuga and Puerto Rico removed
-Trinidad and Baharona increased to eight hundred
-Havana and Moron increased to six hundred

I do not see why the Spanish home fleet is to be reduced at all, Spain should really have a capable (multi-purpose) fleet. :eek: :confused: (if you want to scrap anything at all scrap the galleys, but not the sea-sturdy warships (used for exploration as well))

another point, Jamaica and Tortuga, fine, however Puerto Rico should not removed, and apart from Moron and Havana, Istmus should also be increased.

One last thing: How do we define the Carrebbians? (since we have this new rule prohibiting colonisation of it)
 

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Attila,

Looking more closely at the edits-all the major fleets were reduced. Spain did get the largest reduction and here's why:

1. Spain gets about five thousand explorers, three free warships apiece.
2. Spain can afford to build a new fleet more than England and Portugal.
3. Spain, England, the Ottoman Empire and Portugal had far too many warships, making the early naval game static and too affordable.

The Caribbean is every island in the far western Atlantic, meaning everything. Including Curaco and the Bahamas.

Puerto Rico was removed because it, in this period, produced nothing. Isthmus was not boosted because you already got more than was removed from the other islands.
 

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Isten Ostora
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Attila,

Looking more closely at the edits-all the major fleets were reduced. Spain did get the largest reduction and here's why:

1. Spain gets about five thousand explorers, three free warships apiece.
2. Spain can afford to build a new fleet more than England and Portugal.
3. Spain, England, the Ottoman Empire and Portugal had far too many warships, making the early naval game static and too affordable.

The Caribbean is every island in the far western Atlantic, meaning everything. Including Curaco and the Bahamas.

Puerto Rico was removed because it, in this period, produced nothing. Isthmus was not boosted because you already got more than was removed from the other islands.

with the exeption, that Puerto Rico can not be colonised at all, although it was a spanish stronghold from very early on :-(
I really do think that it should be "colonised back" thus some sort of a colony put there
 

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Attila,

As I said over ICQ, Puerto Rico can be exchanged for Baharona or Havana.

I just figured you'd want to keep them together.

Barni,

If TPs are in, all TPs will be Spanish.

Make a reasonable game argument, but until then they're out...
 

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All,

Regarding tech groups, I'm now inclined to leave them as is.

The fifteen percent price bump sounds impressive until one considers that it's wholly negated by going ten innovative-essentially, the upper tech speed is the same as 5 innovative.

Moreover, the real cost of dropping groups is 10%, meaning that the cumalative effect is a 25% cost increase.

With the added inflation and some amount of one's own, an innovative, semi-wealthy country could reach Trade 10 in 1720, let's say. Two hundred years. Meaning that, with the new percentages, combined, fifty years added to the top. 1770. Given the fact that no country could be said to have established pre-capatilism in the time period at all except, possibly, the United States, Holland and Great Britian, that sounds more than fair.

Thoughts?
 

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HolisticGod said:
All,

Regarding tech groups, I'm now inclined to leave them as is.

The fifteen percent price bump sounds impressive until one considers that it's wholly negated by going ten innovative-essentially, the upper tech speed is the same as 5 innovative.

Moreover, the real cost of dropping groups is 10%, meaning that the cumalative effect is a 25% cost increase.

With the added inflation and some amount of one's own, an innovative, semi-wealthy country could reach Trade 10 in 1720, let's say. Two hundred years. Meaning that, with the new percentages, combined, fifty years added to the top. 1770. Given the fact that no country could be said to have established pre-capatilism in the time period at all except, possibly, the United States, Holland and Great Britian, that sounds more than fair.

Thoughts?
Well.. I in machi2 reached trade 10 indeed by 1720 or so.. However, that was the FIRST tech to be maxed because i FOCUSED on it, other techs were later.. and I doubt a Holland following that route (as an INNOVATIVE country, that is) would reach revolutionary CRT.
I'm OK with the inflation (or rather, i gave up on getting it out) but I think the tech-groups should be changed back :rolleyes:
I think some wordprocessing programs have a function to get them back fairly easy, even if you made other changes to the scenario too..
 

HolisticGod

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Mulli,

Inflation is something that can be decided later, based on circumstances. As can switching the tech groups, if things get too regressive.

Right now, I'm proposing we keep the groups as edited (lowered).

EDIT: Forza, the problem is not making the change-which takes less than a minute-but whether it should be made at all.

A 25% reduction is not that bad.

As for the inflation, it isn't base... You were advocating injections that could be reduced, which is what we have now. In essence, you won. ;)
 

HolisticGod

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Forza,

Additionally, why is Land 51 in the late eighteenth century a given?

Why shouldn't countries have to focus on one or two areas instead of breezing through all of them?
 

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I ahve Downloaded the Modified scenario and the latest patch and made some dry runs to checkt he stability and stuff. I experience CTDs after a year or so and my EU2 used to never crash. This might be a problem tomorrow. I doubt the clean installation will solve this since my installation has been very stable before the latest installations.
 

HolisticGod

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Juv,

I've been getting a lot of reports of this.

Before we go with the patch, I'm going to run a hands-off for a century or so and do some things with the straits and events, which seem to be the source of the problem for most.

EDIT: Nevermind.

The new patch crashes the game at least once a year. I'll try a fresh install and patch it directly from 1.07, but chances are we aren't starting with the latest beta.
 

HolisticGod

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Nor,

Thought it might be PE or the M3 changes that caused a conflict, but it still crashes quite often with regular 1492...

All,

This means the tech groups will definitely stay and the most recent scenario will be used without changes (except Trinidad moved to Puerto Rico).

If you need something else done, whether diplomatically or as a fix, bring it to my attention in the next few hours or I doubt it'll make in for tomorrow's session...
 

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HolisticGod said:
Forza,

Additionally, why is Land 51 in the late eighteenth century a given?
If land 51 should NOT be a given then why should a small army be?

Why shouldn't countries have to focus on one or two areas instead of breezing through all of them?
We're talking about a HIGH TECH country here.. they should have SOMETHING you know..
 

ForzaA

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err.. not going with the latest patch???

meaning I have to reinstall the whole game? :(
(yes.. I have a crappy comp that I dare not overload with a double install)
 

juv95hrn

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Arent the patches backwardly compatible? I mean cant you reinstall an older patch and make that the current one without reinstalling the entire game?