Originally posted by Peter Ebbesen
The Guidelines
At its core, Machiavelli II pushes for roleplay and an absense of gamey play. What does this mean? In a nutshell it means your actions in the game should be believable, they should be the sort of things that a monarch of the day would do. War didn't come at the drop of a hat, well not often , there was a reason for it, bad relations and hostilities built up, warnings were given except in cases where the nations were blood enemies and existed in a near perpetual state of war. (e.g. Austria and France towards the end of Mach1).
What are we looking for then? Well the Tcurk should be the scourge of Europe, going to war at the drop of a hat if she can extend her influence through the Balkans. The Catholic powers will be scheming and plotting against each other for more wealth and more land, The Holy Roman Emperor should be trying to keep his Empire intact (not gobble it up himself), and everyone should be trying to get their fair share of the new world.