Hello CK3 Team!
I am a long time Paradox fan with about 2000 hours clocked in your games. This is my first time posting a suggestion for any of your games, mainly because I think I have a neat design solution for the issue with Men at Arms bonuses from buildings.
Problem
The issue with buildings and men at arms is that the bonuses can be increased exponentially, which in turn creates a meta of stacking building bonuses for one specific type of troop, and then running only that troop type. It also indirectly makes Stewardship the best attribute to have for warfare, which is a bit weird.
1 building & 1 regiment => 1 bonus application
1 building & 2 regiments => 2 bonus applications
2 buildings & 2 regiments => 4 bonus applications
Then it gets silly
3 buildings & 3 regiments => 9 bonus applications
5 buildings & 5 regiments => 25 bonus applications
10 buildings & 10 regiments => 100 bonus applications
The issue here is that it is really hard to balance. If you nerf the building bonuses, they will be horrific for few buildings and few regiments, and if you leave them be, we will be stuck in this meta.
Solution
Make the buildings only give bonuses to 1 regiment each.
This will give a couple of beneficial effects:
I have thought this through thoroghly, but I would be happy to have a discussion if there are any errors in my thinking here. I hope this reaches the team down in Malmö (Hello from Gothenburg!) and that my ideas help the game become better!
Best regards,
Jimmy
I am a long time Paradox fan with about 2000 hours clocked in your games. This is my first time posting a suggestion for any of your games, mainly because I think I have a neat design solution for the issue with Men at Arms bonuses from buildings.
Problem
The issue with buildings and men at arms is that the bonuses can be increased exponentially, which in turn creates a meta of stacking building bonuses for one specific type of troop, and then running only that troop type. It also indirectly makes Stewardship the best attribute to have for warfare, which is a bit weird.
1 building & 1 regiment => 1 bonus application
1 building & 2 regiments => 2 bonus applications
2 buildings & 2 regiments => 4 bonus applications
Then it gets silly
3 buildings & 3 regiments => 9 bonus applications
5 buildings & 5 regiments => 25 bonus applications
10 buildings & 10 regiments => 100 bonus applications
The issue here is that it is really hard to balance. If you nerf the building bonuses, they will be horrific for few buildings and few regiments, and if you leave them be, we will be stuck in this meta.
Solution
Make the buildings only give bonuses to 1 regiment each.
This will give a couple of beneficial effects:
- It will make the bonus effects from buildings linear instead of exponential. They will be much easier to balance, and the amount of land you hold will determine how much trained MaA you can hold rather than how good the entire army is. It makes sense from a lore perspective as well; multiple similar training grounds wouldn't make soldiers better, it would increase soldier training capacity.
- It will make versatile army compositions more viable. If you have a few holdings with farmland, it would mean you can hold a few units of elite (buffed) cavalry, while you might use the rest of your land for other troop types like archers. On the basis of building bonuses alone, this would mean that your heavy cavalry would be just as effective as someone with their entire realm being farmland, just that you can field fewer heavy cavalry regiments with bonuses.
- It will make more versatile land holding more viable. Rather than, for example, making sure every holding you have is jungle to stack elephantries, it would be more than viable to hold some jungle holdings for gaining bonuses for a few heavy cavalry regiments, and focus the rest on coast etc for development and income from ports.
I have thought this through thoroghly, but I would be happy to have a discussion if there are any errors in my thinking here. I hope this reaches the team down in Malmö (Hello from Gothenburg!) and that my ideas help the game become better!
Best regards,
Jimmy
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