Yes kind of.
In fact let me clarify the working of the
spiritual power law and dynamic governments I have designed, and on the way to implement:
- the old "clanic" laws still exist (i.e. system for tribal realms to have huge change of power depending on the prestige, called "authority" in LI). Only now it will be confined to all tribal realms, but only them, for the sake of clarity.
- for non-tribal, non-merchant republic realms, the new
spiritual power law is the equivalent, with 5 positions based on a slider progression.
- the exact definition of the spiritual power law depends on which of the 7 souls you religion belongs to. For example, for Martial religions, it will represent the extent to which the army influences politics. For populist religions, it is... the people. Etc.
- but a common stance applies to all 7 kinds of spiritual power:
- spiritual power is affected by piety or authority. Relevant currency depends on the soul: authority applies to populist soul, but piety to clerical ones. At moderate levels, you can decide where you are. But when piety or authority gets really low or high, you cannot resist the societal changes.
- middle position is a balanced one where the game plays as if the law did not exist. The religion basically does not influence politics and society so much.
- if your level of piety or authority gets low, you may go to the left slide of the slider. This means that the foundation of your nation's spiritual power (the people, the army, the clergy, etc.) gets increasingly free from you. It is a mixed bag: you get less, but following a liberal view of society, freedom gives them more power that you can still harness.
- if your level of piety or authority gets high, you may go the right slide of the slider. This means that you exercise increasing control over the foundation of your spiritual power. It is also a mixed bag, although more clearly positive. Tighter control mostly means more resources and decision=making power for the ruler. But it comes at a price: resentment and less motivation.
- the effect of your law is also felt at provincial level, with typically more levy but less tax when you go "left". The provincial effect, by design, has inertia: a change of law and government at realm level may take some time before the local impact follows up. When you take control of your people after a period of anarchy, it may take some time before they effectively disband their local self-rule committees...
- the two extreme positions of the slider force a new dynamic government upon you, as the way spiritual power is channeled in your realms changes the very substance of the way your realm is governed.
- "Extreme left" governments, those stemming from extreme left position in the slider, give you mostly malus and restrictions but open a few opportunities you may want to use, like free levy in offensive wars and the special Liberation War casus belli for populist religions (the masses are eager to follow you in spreading freedom... a process that lets you increase authority and eventually reign them in).
- "Extreme right" governments, on the opposite, tend to create a quasi-totalitarian system where the vassals loose power and influence at the expense of the ruler, who is strengthened by a very tight control over the source of the realm's spiritual power. Typically the ruler can get full levies from vassals and can revoke titles easily. This creates very authoritarian system, with benefits but also drawbacks. One of them is this new threat for more assassinations by disgruntled vassals...
- as a result of this system,
a weak ruler will tend to drift to the left. In my tests, weak populist realms, upon military defeat, fall into anarchy. Note that this is not necessarily bad for them: the ruler has a hard time controlling its realm, but on defense the levy bonus will make problems for invaders. A strong ruelr will tend to move to the right. So an "idiot inbred" as you say will have a hard time establishing an extreme right government such as a demagogic government.
-
upon succession, the piety or authority value of the new ruler will quickly result in an adjustment of the law and of the resulting dynamic government. So indeed, once the charismatic ruler dies (more or less violently...), the demagogic system he put in place will probably collapse. Of course, he can groom his heir to ensure he has enough authority upon succession so as to maintain the demagogic government.
I guess that summarizes the system. Stay tuned for more details, I'll show you the demagogic system as soon as I solve my issue with uploading screenshots I took.