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riknap

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x10ho.jpg

Lux Invicta Calibration Coordinates
[general post-LIBERT3 gameplay reference]

General Information: LIBERT3 Primary Portal

Building Flowcharts
FEUDAL HOLDINGS
>>DOWNLOAD HERE<<
6tqgjlq1myz6hq4fg.jpg

SELIN Holy Sites

Formable Titles
  • The Carthaginian Empire requires you to be Vandal, King of Carthage and Siracusa, Duke of Sardinia and Carthago Nova, and directly control Carthage and Murcia.
  • The Celtic Impire requires you to be either in the Celtic culture group or Gall-Ghaeil, King of Eire and Alba, and have Nantes, Gwynedd, and Dumnonia in your realm.
  • Velkomoravia requires you to be in the Western Slavic culture group, King of Bohemia, and have Plauen, Varadzin, Nitra, and Galich in your realm.
  • Austrgothia requires you to be Ostrogothi, King of Taurica and Duke of Moldova and Tara Romaneasca.
  • The Amazigh Empire requires you to be Amazigh culture, King of Mauretania, Duke of Tripolitania, and directly control Constantine
  • The Mamlekhet Yisra'el requires you to be Yehudim, King of Judah, directly control Jerusalem, and have Alexandria, Baghdad, and Antioch within your realm.
  • The Rashidun Caliphate requires you to be in the Arabic culture group or Kurd, be Muslim, be King of Arabia, Egypt, and Saba, and directly control Baghdad, Kairwan, Mecca, and Medina.
  • The Palmyrene Empire requires you to be Rhomaion, Hellen, Nabatiyyah, or 'Aramaye, King of Palmyra, and have Jerusalem, Alexandria, and Ankyra within your realm.
  • Arche Seleukeia requires you to be Rhomaion or Hellen, King of Syria, directly control Antioch, and have Baghdad within your realm.
  • Arche Makedonia requires you to be Rhomaion, Hellen, or Indo-Hellenic, and have Antioch, Baghdad, Baktra, Thessalonike, and Alexandria within your realm.
  • The Hellenic Hegemony requires you to be in the Greek culture group and have Atheniai, Sparta, Smyrna, Limisol, and Sinope in your realm.
  • The Hunnic Empire requires you to be Askatan, King of Huns, and have Sarkel, Esztergom, Praha, Wurttemberg, and Chalons in your realm.
  • The Ptolemaike Basileia requires you to be Rhomaion, Hellen, or Misriyyah, King of Aegyptus, and have Limisol, Cyrenaica, and Alexandria within your realm.

Authority Requirements
  • Imprison: 10 authority
  • Release: -10/-5 piety/authority (reward)
  • Execute: 25 authority
  • Exile: 100 authority
  • Demand Conversion: 25/10 piety/authority
  • Invite: 10/25 gold/authority
  • Transfer Vassalage: 10/10 gold/authority
  • Claim Title (usurp?): 100 authority
  • Revoke Title: 25/50 gold/authority
  • Award Honorary: 10 gold
  • Assassin (base): 50/50 gold(per tier)/authority
  • Declare War: CB-dependent
  • Send Gift: 5 authority
  • Offer Vassalizaition: 10/30 piety/authority
  • Ask for Vassalization: 25/25 gold/authority
  • Arrange Betrothal: 10/25/10 gold/piety/authority
  • Break Betrothal: 150/150 piety/authority
  • Offer Marriage (2 variants): 5/5 piety/authority
  • Ransom Character: 5 authority
  • Educate Character: 5 authority
  • Demand to end plot: 50 authority
  • Demand to leave plot: 20 authority
  • Grant Title: 5/5 gold/authority
  • Appoint Council: 5/5 gold/authority
  • Resign from Council: 50 authority
  • Ask for Invasion: 500 piety (vanilla)
  • Ask for Divorce: 100 piety (vanilla)
  • Ask for Excommunication: 250 piety (vanilla)
  • Call Ally: 25 authority
  • Lift Excommunication: 150 piety (vanilla)
  • Ask to Ransom: 10 authority
  • Ask to Join War: 10 authority
  • Release Vassal: 25 authority
  • Prepare Invasion: 200 piety (Populist Souls' Invasion )
  • Make Consort: 5 authority
  • Retract Vassal: 10/50 gold/authority

Ruler/Realm Attribute Modifiers
Hidden: Realm-Attribute Dependent

NOTE: Most of the following are designed to break-even at 25 (ruler + councilor + 1/2 spouse attributes), below which maluses are incurred but above which bonuses are received, proportional to the values defined.

Diplomacy
revolt risk: -0.3%
morale recovery: +1%

Intrigue
revolt risk: -0.1%
assassinate chance: +0.2%
vassal tax +0.1%

Stewardship
global tax: +0.3%
build time: -0.2%
build cost -0.5%

Martial
morale recovery: +1%
global defensive: +1%
land morale: +1%
castle max levy: +0.8%
temple max levy: +0.6%
city max levy: +0.4%

Learning
monthly piety: +0.01
build time: -0.1%

Triggered: Ruler-Attribute Dependent

Patrician Tier (25+)
  • Arbiter of the People get 1.5 monthly authority, 0.5 monthly piety, 30 opinion
  • Champion of the Masses get 40% minimum levy, 10% max levy, +0.3 land morale and reorganization, +20% levy size, and +1 monthly authority
  • Harvester of the Community get 15% vassal tax modifiers, 25% global tax modifier, -25% building cost modifier, and 1.5 monthly authority
  • Enforcer of the Public gets 25% assassinate chance, 25% arrest chance, -10% global revolt risk, 1.5 monthly authority, +0.5 health/fertility
  • Illuminati of the Society gets techpoints, +2 monthly authority, +0.5 monthly piety, +10 general opinion

Abysmal Feudal Tiers (0~4)
  • "Diplomatic Disaster" has an increased revolt risk of 15%, a general opinion malus of -15, and a further hit to monthly authority of -1.5
  • "Miles Gloriosus" has a morale value/recovery penalty of -0.15/-15% and a vassal max-levy penalty of -15%
  • "Catastrophic Corruption" has build cost/time modifier of 25%/25%, and a tax law penalty of 10%
  • "Intrigue Incompetence" has an increased revolt risk of 10%, a reduced assassinate chance of -25%, and lowered health of -1
  • "Ignorance Incarnate" has a build time modifier of 25%, tech spread malus of -25%, and an opinion malus of -10

Moderate Feudal Tier (15~29)
  • the "Renowned Diplomat" for high diplomacy - bonus to monthly authority gain (+1) and a bonus to general opinion (+10)
  • the "Renowned Commander" for high martial - bonus to min/max vassal levy laws (10%) and morale values (+0.25)
  • the "Renowned Investor" for high stewardship - bonus to vassal tax laws (10%), and lowered building costs (5%)
  • the "Renowned Puppetmaster" for high intrigue - bonus to assassination chance (25%), health (+0.25), and fertility (+0.25)
  • the "Renowned Scholar" for high learning - bonus to tech spread (25%), lowered building costs (10%), and a further bonus to general opinion (+5)

Legendary Feudal Tier (30+)
  • the "Legendary Worldwelder" for very high diplomacy - bonus to monthly authority gain (+3), piety gain (+1), and a bonus to general opinion (+20)
  • the "Legendary Warmaster" for very high martial - bonus to levy laws (20%), morale values and recovery (+0.5/50%), and levy sizes (10%)
  • the "Legendary Wealthbringer" for very high stewardship - bonus to tax laws (10%), global tax income (25%), and lowered building costs (25%)
  • the "Legendary Webweaver" for very high intrigue - bonus to assassination chance (25%), arrest chance (25%), revolt-risk reduction (10%), monthly authority gain (+1), health (+0.5), and fertility (+0.5)
  • the "Legendary Wisdomseeker" for very high learning - bonus to tech spread (50%), monthly authority/piety gain (10%/10%), lowered building costs (25%), and further bonus to general opinion (+5)
  • the "Kwisatz Haderach" for very high values in ALL stats (in addendum to the above) - further bonus to tax and levy laws (10%), morale values and recovery (+1/100%), monthly authority/piety gain (+1), assassination chance (10%), global tax income (10%), tech spread (10%), revolt-risk reduction (10%), levy size (+10%), health (+0.5), fertility (+0.5), and further bonus to general opinion (+20)

Further Modifiers
  • All Abysmal Fuedal modifiers get a further monthly authority malus (-0.15)
  • All Renowned/Legendary Feudal modifiers get a further additional monthly authority (+1)
  • the "Patrician Prerogative" exclusive for patricians gives monthly authority (+1) and extra mininmum vassal levies (+30%)

Comprehensive CB Index
[those commented out are currently unavailable]

I Claim
a) Generic Claim 1
b) Generic Claim 2
c) Claim on Liege 1
d) Claim on Liege 2
e) Plot - Claim on Liege
f) Plot - Claim on Vassal
g) Claim All
h) De Jure County Claim 1
i) De Jure County Claim 2
j) De Jure Barony Claim 1
k) De Jure Barony Claim 2
availability: presence of a valid claim (any of above)
effects: obtainment of claimed territory. no "Recently Conquered" modifier
requirements: 50 gold stockpiled, 100 authority stockpiled, 10% annual income used
victory: transfer of tiles, +50 authority
draw: -50 authority OR -100 authority for plot-CB's
surrender: -100 authority, -100% annual income (OR imprison for Liege-target CB's), loss of claim (OR -100 authority more for plot-CB's )


II Politics
a) Independence - Bid
b) Independence - Faction
c) Depose Liege
d) Overthrow Ruler 1
e) Succession on Liege 1
f) Succession on Liege 2
g) Succession 3
h) Seniority War
i) Primogeniture War
j) Feudal Elective War
k) Gavelkind War
l) Lower Crown Authority
m) Weaken Vassal
n) Remove King's Peace
o) Remove Emperor's Peace
p) Remove Revokation
q) Remove Inheritance
r) Reduce Crown Levies
[unmodified from vanilla/PB]


III Invasions

a) Sanctioned Invasion
availability: Christian group
effects: obtain title and lands
requirements: religious head approval (500 piety)
victory: lands sieged and title transfered, +250 authority
draw: -200 authority (+250 for defenders)
surrender: -500 authority, -500% annual income and 150 gold

b) Grand Invasion
availability: Aztecs, Mercenaries (AI)
effects: obtain title and lands
requirements: positive authority only
victory: lands sieged and title transferred
draw: -200 authority
surrender: -500 authority, - 500% annual income and 150 gold

c) Prepared Invasion
availability: Populist/Martial-souls
effects: obtain title and lands
requirements: 200 piety
victory: lands sieged and title transferred, +500 authority +100 piety, won-vikinginvasion
draw: -500 authority
surrender: -750 authority, -200 piety, - 500% annual income and 150 gold, lost-viskinginvasion

d) Decadence Invasion
availability: decadence revolters (AI)
effects: obtain title and lands
requirements: decadence flag (AI)
victory: lands sieged and title transferred, +500 authority, +250 piety, won-decadenceinvasion
draw: -250 authority
surrender: -250 authority, -1000% annual income, imprisoned, lost-decadenceinvasion

e) Subjugation
availability: non-reformed Traditional/Martial, with 500 authority 100% annual income stockpiled
effects: take enemy duchy if same/lower tier, vassalize rest
requirements: 50% annual income, 50 gold, 200 authority
victory: subjugated target, +150 authority, +10 piety, (cofaith) unreform
draw: -200 authority, -50% annual income
surrender: -500 authority, -500% annual income

f) Glorious Conquest
availability: 1000 authority (1500 stockpiled), 200 gold, 200% annual income, ambitious/authorative/naturalleader/proud/arrogant/selfish/greedy/pompous/demanding but NOT content/weakwilled/submissive
effects: subjugate de-jure kingdom territory
requirements: 500 authority, 250% annual income
victory: lands sieged and title transferred, +250 authority
draw: -200 authority
surrender: -500 authority, - 500% annual income and 100 gold


IV Religion

a) Holy War
availability: positive piety, EITHER zealous/spiritual/ambitious/dogmatic/scripture spouter, NOT cynical/tolerant/content/patrician and NOT Ofridartrivaric, Tengri-Ahrimanic, Ahrimanic, Angra Mainyui, and Ragnarokric, 500 piety and 200 authority stockpiled
effects: ducal-tier conquest
requirements: 10% annual income, 25 piety, 25 authority, bordering/close-by target
victory: transfer of titles, +100 piety, +100 authority, won-holywar
draw: +50 piety
surrender: -200 piety, -200 authority, -250% annual income and 100 gold, lost-holywar

b) Total War
availability: Ofridartrivaric, Tengri-Ahrimanic, Ahrimanic, Angra Mainyui, and Ragnarokric, 100 piety/authority stockpiled
effects: ducal-tier conquest, +25 piety, +50 authority
requirements: 100% annual income, bordering/close-by target
victory: transfer of titles, +50 piety, +250 authority, won-holywar
draw: -150 authority
surrender: -500 authority, -100 piety, -500% annual income and 100 gold, lost-holywar

c) Crusade/Jihad/Bellum Sanctum/etc...
availability: Crusade-capable religion-groups
effects: obtain title and lands
requirements: Can Call Crusade/Jihad, 5% religious authority
victory: transfer of titles, +250 piety, +250 authority, won-crusade, shared 1k authority/piety
draw: -100 authority, -50 piety
surrender: -250 authority, -250 piety, -250% annual income and 150 gold, lost-crusade

d) Sacred War
availability: martial-soul
effects: +50 piety
requirements: NOT be cynical/tolerant/content and 250 authority (stockpiled) and positive piety
victory: +250 authority, +100 piety, won-holywar
draw: +50 piety
surrender: -100 authority, +15 piety, -100% annual income and 1, lost-holywar

#e) Conversion War - not yet implemented
#availability: Populist/Messianic-souls and Christian/Muslim/Zoroastrians
#effects: EITHER conversion OR execution (IF holy-war-traitset OR religious head), +50 piety
#requirements: 25% annual income stockpiled, NOT cynical/tolerant, AND EITHER 150 piety stockpiled only (Populist) OR 500 piety stockpiled only #(Messianic) OR holy-war-traitset, 500 piety stockpiled 100 consumed (Christian/Muslim/Zoroastrians)
#victory: +100 piety, +100 authority, conversion/execution, won-holywar, ruler-converted-to
#draw: +50 piety, -100 authority, -250% annual income
#surrender: -250 authority, -500% annual income, lost-holywar

f) Excommunication War
availability: holy-war-traitset, 100 piety stockpiled
effects: abdication of excommunicate, +50 piety
requirements: 25% annual income, 100 authority
victory: +50 piety, abdication of excommunicate, paragon-of-virtue, tier-dependent piety/authority rewards (10/50, 25/75, 50/100, 75/150, 100/300 )
draw: +25 piety, -50% annual income
surrender: -100 authority, +10 piety, -250% annual income

#g) Religious Subjugation - not yet coded implemented
#availability: head of faith [christian/muslim/zoroastrian/reformed?), with 500 authority 100 piety 50% annual income stockpiled
#effects: take enemy duchy if same/lower tier, vassalize rest (co-faith only)
#requirements: head of faith title, 250 authority, 25% annual income
#victory: subjugated target, +100 authority, +50 piety
#draw: +25 piety -100 authority -50% annual income
#surrender: -250 authority, -250% annual income

#h) Divine March - not yet implemented
#availability: reformed pagans
#effects: obtain title and lands
#requirements: Can Call Holy War (500 piety)
#victory: transfer of titles, +250 piety, +250 authority, won-crusade
#draw: -100 authority, -50 piety
#surrender: -250 authority, -250 piety, -250% annual income, lost-crusade


V Conquest

a) Conquest CB:
availability: all EXCEPT those WITH Expansion or Vanquishment War, with 100% annual income stockpiled
effects: transfer of one county to your realm
requirements: 50% annual income, 50 gold, 100 authority
victory: transfer of county, +100 authority
draw: -100 authority
surrender: -250 authority, -250% annual income and 50 gold

b) Expansion War
availability: selected religions, with 30% annual income stockpiled, positive piety
effects: ditto Conquest CB
requirements: 30% annual income, 50 gold, 50 authority
victory: transfer of county +25 piety, +50 authority, won-countyconquest
draw: -50 authority
surrender: -250 authority, -250% annual income and 50 gold, lost-countyconquest

c) Vanquishment War
availability: non-reformed Traditional/Martial, with 250 authority and 100% annual income stockpiled
effects: long-distance, ditto Conquest CB
requirements: 50% annual income, 50 gold, 100 authority
victory: transfer of county, +100 authority, +10 piety, won-countyconquest
draw: -50 authority, -25 piety
surrender: -250 authority, -50 piety, -500% annual income and 50 gold, lost-countyconquest


VI Patricians

a) Coastal City
b) Coastal County
c) Embargo
d) Sieze Trade Post
[unmodified from vanilla]


VII Revolts
a) Peasant Revolt
b) Heretic Revolt
c) Liberation Revolt
d) Adventurer Invasion
[currently unmodified from vanilla]

Technology Max Effects
Military
  • Skirmish Tactics - Archers/Light Infantry +200% attack, morale +0.35
  • Melee Tactics - Pikemen/Heavy Infantry +100% attack, morale +0.35
  • Cavalry Tactics - Light/Heavy-Cavalry/Horse Archers +100% attack, morale + 0.35
  • Principles of Defence - all units +100% defence, garrison growth + 300%, garrison size +50%
  • Call of Adventure - galley percentage + 150%, levy size +100%, garrison size -100%, global supply +100%, levy reinforcement +200%
  • Martial Professionalism - global supply +200%, land morale +1, morale recovery +1, retinue size +200%, and pagan homeland defence (till level 4).
Economy
  • Feudalism - global supply +50%, castle tax +100%, levy size +100%, unlocking castle buildings (NOT including walls/defences) (WIP)
  • Urbanism - local build cost -80%, city tax +50%
  • Ecclesiasticism - temple tax +50%, tech spread +200%
  • Fortifications - siege defence +100%
  • Engineering - local build time -50%, siege speed +100%
  • Trade and Commerce - trade value +100%, city tax +50%, castle/temple tax +25%, trade posts (level 1)
Culture
  • Martial Code - castle opinion +10, land morale +0.5, authority modifier +50%, levy reinforcement +100%, garrison size -50%
  • Mercantile Code - town opinion +10, global tax +50%,
  • Missionary Code - church opinion +25, piety modifier +50%,
  • Humanism - cultural flexibility 100%, castle opinion +15, town opinion +15
  • Pluralism - religious flexibility 100%, church tax +50%
  • Divine Right - short reign -8 years (out of 10 years, -5 opinion per year), relevant demesne bonuses (5 for emperors, 1 for barons IIRC)

General Holding Building Principles
[not yet fully implemented]

Castles - specialize on retinue points
- martial emphasis on levy size
- many buildings reduce garrision size
- many non-education buildings give martial techpoints*
- education buildings are primarily administrative, with balanced techpoints and techspread
- education buildings have upkeep, but decent effects
- access to more advanced mid/late-game military tree buildings

Cities - specialize on economy
- martial emphasis on garrison size
- fewer buildings reduce army size, mostly of levies
- many non-education buildings give economy techpoints*, and give higher techspread**
- education buildings give emphasis on tech spread
- education buildings have no upkeep, but lesser effects.
- access to more advanced mid/late-game economy tree buildings

Churches - specialize on education
- martial emphasis on levy quality (land morale and bonuses)
- minimal reduction of sizes and effects, in exchange for higher construction costs
- many non-education buildings give culture techpoints*
- educuation buildings give emphasis on techpoints (balanced culture/economy tech points )
- education buildings have no upkeep, decent effects, but slightly more expensive
- access to advanced mid/late-game university tree and Academy-type buildings

Crown and Demesne Laws
Crown Policies
Control Policy
lvl 1: +5 opinion, generals chosen, no external inheritance, -30% vassal max levy, -20% vassal tax
lvl 2: -5 opinion, revocation possible, -15% vassal max levy, -10% vassal tax
lvl 3: -10 opinion, free infidel revocation, -5% vassal max levy
lvl 4: -25 opinion, vassal peace, +5% vassal min/max levy, +5% vassal tax
lvl 5: -40 opinion, vassal no wars, +15% vassal min/max levy, +10% vassal tax

Economic Policy
lvl 1: -30% vassal tax, +5 opinion
lvl 2: -15% vassal tax, + 5% global tax, -2.5% build time
lvl 3: +10% global tax, -5% build time, -10 opinion
lvl 4: +10% vassal tax, -20 opinion, +15% global tax, -7.5% build time
lvl 5: +20% vassal tax, -30 opinion, +20% global tax, -10% build time

Military Policy
lvl 1: -40% vassal min levy, +5 opinion
lvl 2: -20% vassal min levy, + 5% organisation, +0.025 morale
lvl 3: +10% organisation, +0.05 morale, -10 opinion
lvl 4: +15% vassal min levy, -20 opinion, +15% organisation, +0.075 morale
lvl 5: +30% vassal min levy, -30 opinion, +20% organisation, +0.1 morale

The requirements for changing crown policies are as below:

EXTRA REQUIREMENTS for pagans:
level 2/3: Loyal Disposition for all vassal types
level 4/5: Devoted Disposition disposition for all vassals

Control Policy - defaults at level 2
lvl 1-3:
ambitious/diligent/scholar/just/hardworking/restless/gregarious/magnetic/practical/authoritative/noblespirit/naturalleader/rebellious, but NOT with slothful/content/gullible/oldfashioned/cautious/callous/submissive/weakwilled
1000 authority and 100 gold
lvl 4:
ambitious OR authorative but NOT with slothful/content/gullible/oldfashioned/cautious/callous/submissive/weakwilled/practical/noblespirit/naturalleader/just/kind/temperate/patient/humble/charitable
2000 authority and 100 gold
lvl 5:
ambitious OR authorative but NOT with slothful/content/gullible/oldfashioned/cautious/callous/submissive/weakwilled/practical/noblespirit/naturalleader/just/kind/temperate/patient/humble/charitable
3000 authority and 100 gold

Economic Policy
for all levels:
ambitious/diligent/scholar/just/hardworking/restless/gregarious/magnetic/practical/authoritative/noblespirit/naturalleader/rebellious, but NOT with slothful/content/gullible/oldfashioned/cautious/callous/submissive/weakwilled
500 authority and 100 gold

Military Policy
for all levels:
ambitious/diligent/scholar/just/hardworking/restless/gregarious/magnetic/practical/authoritative/noblespirit/naturalleader/rebellious, but NOT with slothful/content/gullible/oldfashioned/cautious/callous/submissive/weakwilled
500 authority and 100 gold

AI Behavior Notes:
A Diplomatic/Intrigue-education ruler will favour Control Policy
A Stewardship/Learning-education ruler will favour Economic Policy
A Martial-education ruler will favour Military Policy

Demesne Laws
General Category Laws:

Noble Emphasis:
Martial: +40% min/max levies, -50% tax
Levies: +20% min/max levies, -25% tax
Balanced: +10% min/max levies, -10% tax
Taxation: -10% min/max levies, +15% tax
Mercantile: -20% min/max levies, +30% tax

Noble Demands:
Lax: -25% min/max levies, -15% tax, +20 opinion
Lenient: -10% min/max levies, -5% tax, +10 opinion
Lawful: <default>
Heavy: +10% min/max levies, +5% tax, -15 opinion
Excessive: +25% min/max levies, +15% tax, -30 opinion

Mercant Emphasis:
Martial: +20% min/max levies, -20% tax
Levies: +10% min/max levies, -10% tax
Balanced: -10% min/max levies, +10% tax
Taxation: -20% min/max levies, +20% tax
Mercantile: -40% min/max levies, +30% tax

Mercant Demands:
Lax: -15% min/max levies, -25% tax, +20 opinion
Lenient: -5% min/max levies, -10% tax, +10 opinion
Lawful: <default>
Heavy: +5% min/max levies, +10% tax, -15 opinion
Excessive: +15% min/max levies, +25% tax, -30 opinion

Clergy Emphasis:
Martial: +30% min/max levies, -30% tax
Levies: +15% min/max levies, -15% tax
Balanced: +5% min/max levies, +5% tax
Taxation: -15% min/max levies, +15% tax
Mercantile: -30% min/max levies, +30% tax

Clergy Demands:
Lax: -20% min/max levies, -20% tax, +20 opinion
Lenient: -20% min/max levies, -10% tax, +10 opinion
Lawful: <default>
Heavy: +10% min/max levies, +10% tax, -15 opinion
Excessive: +20% min/max levies, +20% tax, -30 opinion

Muslim Category Laws:

Iqta Emphasis:
Martial: +20% min/max levies, -25% tax
Levies: +10% min/max levies, -10% tax
Balanced: +5% min/max levies, -5% tax
Taxation: -5% min/max levies, +5% tax
Mercantile: -10% min/max levies, +15% tax

Iqta Demands:
Lax: -25% min/max levies, -15% tax, +20 opinion
Lenient: -10% min/max levies, -5% tax, +10 opinion
Lawful: <default>
Heavy: +10% min/max levies, +5% tax, -15 opinion
Excessive: +25% min/max levies, +15% tax, -30 opinion

Tajr Emphasis:
Martial: +15% min/max levies, -10% tax
Levies: +5% min/max levies, -5% tax
Balanced: -5% min/max levies, +5% tax
Taxation: -10% min/max levies, +10% tax
Mercantile: -25% min/max levies, +20% tax

Tajr Demands:
Lax: -15% min/max levies, -25% tax, +20 opinion
Lenient: -5% min/max levies, -10% tax, +10 opinion
Lawful: <default>
Heavy: +5% min/max levies, +10% tax, -15 opinion
Excessive: +15% min/max levies, +25% tax, -30 opinion

Imam Emphasis:
Martial: +20% min/max levies, -20% tax
Levies: +10% min/max levies, -10% tax
Balanced: +5% min/max levies, +5% tax
Taxation: -10% min/max levies, +10% tax
Mercantile: -20% min/max levies, +20% tax

Imam Demands:
Lax: -20% min/max levies, -20% tax, +20 opinion
Lenient: -10% min/max levies, -10% tax, +10 opinion
Lawful: <default>
Heavy: +10% min/max levies, +10% tax, -15 opinion
Excessive: +20% min/max levies, +20% tax, -30 opinion

AI Behavior Notes:
A charitable/noblespirit/generous/kind AI will prefer decreasing Demands
A greedy/cruel/ambitious/authoritative AI will prefer increasing Demands
A just/practical AI will prefer going towards Lawful Demands
A submissive/weakwilled AI will not increase Demands
A content AI will not change Demands at all
The AI will not change the Emphasis sliders from its default.

Pagan Category Laws:

Martial Disposition:
apathy: [<500 authority] -30% max levies, -40% tax, -20 opinion, castle_levy_size -25%, levy_reinforce_rate -25%
interest: [<1000 authority] -15% max levies, -20% tax, -10 opinion, castle_levy_size -10%, levy_reinforce_rate -10%
respect: [<2000 authority] +15% min/max levies, +10% tax, +10 opinion, castle_levy_size +10%, levy_reinforce_rate +10%
loyalty: [<3000 authority] +25% min/max levies, +20% tax, +20 opinion, castle_levy_size +25%, levy_reinforce_rate +25%
devotion: [>3000 authority] +50% min/max levies, +40% tax, +40 opinion, castle_levy_size +50%, levy_reinforce_rate +50%

Mercantile Disposition
apathy: [<500 authority] -40% max levies, -30% tax, -20 opinion, garrison_size -25%, garrison_growth -25%
interest: [<1000 authority] -20% max levies, -15% tax, -10 opinion, garrison_size -10%, garrison_growth -10%
respect: [<2000 authority] +10% min/max levies, +15% tax, +10 opinion, garrison_size +10%%, garrison_growth +10%
loyalty: [<3000 authority] +20% min/max levies, +25% tax, +20 opinion, garrison_size +25%%, garrison_growth +25%
devotion: [>3000 authority] +40% min/max levies, +50% tax, +40 opinion, garrison_size +50%, garrison_growth +50%

Missionary Disposition
apathy: [<500 authority] -30% max levies, -30% tax, -20 opinion, land_morale -0.25, land_organisation -0.25
interest: [<1000 authority] -15% max levies, -15% tax, -10 opinion, land_morale -0.1, land_organisation -0.1
respect: [<2000 authority] +10% min/max levies, +10% tax, +15 opinion, land_morale +0.1, land_organisation +0.1
loyalty: [<3000 authority] +20% min/max levies, +20% tax, +30 opinion, land_morale +0.25, land_organisation +0.25
devotion: [>3000 authority] +40% min/max levies, +40% tax, +50 opinion, land_morale +0.5, land_organisation +0.5

List of Canon Bloodlines
The asterisk (*) denotes those who have been implemented in-game:

Alexandros*
Parmenion*
Seleukos*
Ptolemaios*
Chandragupta
Hieron*
Lysimachus
Pyrrhus
Demetrius Poliorcetes
Brennus
Cerethrius
Bolgios
Agidai*
Zhou
Diodotus
Arsaces
Attalus
Teuta
Euthydemus
Barca
Scipio
Maccabeus*
Viriathus*
Jugurtha
Bocchus
Mithridates*
Sulla
Caesar
Craterus
Crassus
Sertorius
Pompey
Burebista*
Mark Anthony
Augustus*
Malchus
Cottius
Corocotta
Melo
Maroboduus
Arminius*
Sapadbizes
Cunobelinus
Herod
Abgar
Afranius
Eurypontid
Tigranes
Boudica
Vespasian*
Simon bar Kokhba
Agricola
Trajan
Hadrian
Kanishka
Asander*
Antonius Pius
Marcus Aurelius
Lucius Verus*
Antipater
Severus*
Albinus
Sassan*
Artorius*
Cormac
Maximinus Thrax
Valerian
Odaenathus
Posthumus
Calara
Carausius
Constantius Chlorus*
Maxentius
Diocletian
Galerius
Constantine of Britain*
Julian*
Valentinian
Niall
Theodosius
Magnus Maximus
Stilicho
Alaric
Aetius
Merovingian*
Theodoric*
Ambrosius Aurelianus
Vortigern
Gododdin
Areobindus
Hermeric
Hengist*
Attila*
Syagrius
Leo I
Gundobad
Theodemir
Aelle*
Cerdic*
Hermanafrid
Budic
Justin
Raedwald*
Hygelac
Aescwine*
Belisarius
Honorius
Muhan Khan
Achaemenes
Bayan Khan
Heraclius
Tong Yabghu Qaghan
Hashim
Charlemagne*
Muawiyah*
Fatima
Kahina*
Radbod
Tervel
Qutlugh Bilge Kol
‘Abbas
Tassilo
Ifran
Rustam
Idris
Widukind
Beowulf
Mojmir
Rurik*
Ivar*
Bjorn
Harald
Basil
Guthrum*
Arpad
Tulun
Tomislav
Rollo
Otto
Gorm
Piast*
Krak*
Alexandr Yulianovich
Hugh Capet*
Brian Boru*
Gelimer*
Bello*
Oleg*
Almaqah*
Calagcus*
Oswald*
Offa*
Urien*
Mathrafal*
Artgal*
Gabran*
Fergus*
Rognvald*
Sweyn*
Rus*
Cech*
Popiel*
David*
Samo*
Maelgwn*
 
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The flowchart is so small as to be totally unreadable. Also, a link to the religion system (up to date) would be ideal. Otherwise, great job, and thanks a ton for posting this!
 
someone actually posted in this thread :rofl:

the current flowchart is 9.22 MB (that's the compressed .jpg file) - it needs to be downloaded separately (just click the link above photo and it'll send you to the proper DL link). The downloaded image is gigantic and must be zoomed in a lot to be legible - that image there is basically a bird's eye preview for all intents.

as for the religion system, you can get a detailed idea of the relevant modifier values via the matrix he made found in a small (almost unnoticeable too &_& ) link in Numahr's sig - though for simplicity's sake, here's the relevant link: https://www.dropbox.com/s/zxwex59vit8zozz/LuxInvicta-ReligiousModifiers-2014-05-26.xlsx

but yeah, I try to update this documentation portal (aside from the flowchart I guess) everytime we proper-release an update (beyond our internal SVN that is), so feel free to keep referencing it with every update.

Sir Kulinski was the one who spent the time making the flowchart, and he's currently paused his work on it (for good reason anyway - I still haven't even finished recoding the church buldings yet)
 
No Rameses and Tutmeses? Thats a shame
 
Unless we switch all bloodlines back to agnatic (so can only be inherited from father), don't expect any new bloodlines. The present inheritance method is kludgy, resource intensive, and makes it really hard to add new ones without messing up.
 
it's possible of course to add them, but doing so comes at a great headache to the one doing the coding (well, it's essentially a lot of eye-crossing copy-pasta really - the task itself is easy, except it needs to be repeated more than a hundred times every time).
... that said, it's almost tempting to make a macro/algorithm/programme that automates it, hahahaha :D

still, while I'm not sure though if it does have any actual noticeable CPU load impact, having a trait that constantly cross-checks against a hundred other traits is a bad idea in the making. While I'd personally like LI to eventually incorporate every single bloodline trait our lore has, incorporating them all (eventually) might necessitate a switch back to agnatic (unless it can be proven that the current forced-cognatic approach has no CPU impact)


tl;dr
for now, bloodlines are 99.9% likely to stay as they are (ie. the status quo), with a 0.1% chance a random one or two may be added somehow sometime for some reason.