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Pancakelord

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So, I've been trying to find a more sexy way to re-implement an old idea: making moons more useful. As lunar colonies (or habitats), harnessing other moons around a gas giant, as satelites of a colonised planet

My original implementation in a personal mod of this was to spawn planet modifiers/deposits/districts, it works, but it gets a bit janky with edge cases (and the fact that you have to rely on the planet features popout menu doesnt help it much either).
1674922887793.png


Something else i've been playing with is making a variant of the orbital ring that can have a single starbase building slot, which only supports "lunar" buildings (lunar farming colony, lunar mines and so on) which then spawn a "Lunar Miner" job on any colonised moon/planet/habitat close by (in the same orbit scope, to get technical). Below is a mockup of this (the lunar variants would not have rings, obviously, and would not be buildable over colonised worlds or terraforming candidates)
1674908387572.png
spawning orbital-ring style macro structures over uninhabited worlds opens up a lot of opportunities - additional defensive guns in asteroid belts, or sensor-stations to increase sensor range, would be interesting, for example.

And whilst this can work with a bit more hacking up of the orbital ring class, aside from it being totally dependent on owning overlord, there might be a more elegant solution: HOLDINGS.

1674908720765.png

As far as i am aware, holdings are an entirely code-driven object, as in modders can not script in "federal holdings"(another idea for another time, perhaps) or "satellite holdings" and so on.

Satellite holdings would spawn 1 slot per moon and gas giant in the vicinity; letting you build a few special buildings on them, providing extra jobs, modifiers or possibly rare resources that are uncommonly found on typical colonies. It would also make moon-colonies, which tend to be < size 10 and often have several sibling moons (when orbiting a gas giant), more competitive with larger colonies.

This would also let you build cloud cities, and gas mining infrastructure, increasing growth and housing on the "proper" lunar colony, via the holdings interface.
 
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HFY

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This is really cool.

Refinement ideas:

- Only uninhabitable barren & frozen moons give you a slot.
- With Detox, toxic moons also give you a slot.
- Multiple habitable Jovian satellites can double-dip their sister moons, it's not going to break anything.
 
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XCodes

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I think the intent behind holdings is for those to be foreign-controlled and not domestic. I have to wonder if you can't add something to the Orbital Rings UI, though. Maybe add a tab to it with lunar buildings. You'd probably also want to add an Engineering tech that would let you build the "Orbital Ring" earlier, but it just unlocks the moon buildings and doesn't let you build any ring buildings or defenses.

Maybe that's a little hack-y.
 

HFY

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Ooo, one more thought:

- Offworld Trading Company could add +1 domestic Holding to every colony in the system, in addition to its trivial TV income. A special building enabled by an OTC would scale with the number of Trade Hub modules in the system.
 
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