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Czardus

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May 31, 2017
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  • Stellaris: Megacorp
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Federations
  • Crusader Kings III
  • Island Bound
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
This Let's Play Cities Skylines Unmodded series will be focused entirely on gameplay and detailing without the use of mods. We will not use any mods until unlocking the final milestone, and the amount of other custom workshop content will be extremely limited.

In this episode, we discuss how to start a realistic city, the focus of the series, and begin the city with building the layout of the city in the early 19th century.


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