LRMs vs Heads

  • Victoria 3 - Sign up now!

    The journey begins, sign up now and get a special in-game item when the game is released.


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


Harmattan Assassin

Captain
8 Badges
Apr 6, 2018
317
0
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Necroids
One of the moderators posted a description of how Missiles view headshots. It was:

If an LRM strikes the head with the first missile, then no other missile from that volley will strike the head.
If an LRM misses the head with the first missile, then no missile from that volley will strike the head.

Since seeing that, I've zoomed in on my mechs and enemy mechs as they took LRM fire (as I suspected that this wasn't true). This is what i've found.

It is true that if the first missile of a volley strikes the head, no other missile from that volley will hit the head.
However, if the first missile does not hit the head, each additional missile DOES have a chance of hitting the head, but once a single missile does hit the head, then all others will not.

I've seen heads get hit in the middle of the volley, I've seen them hit by the last missile in a volley. So basically, an LRM20 (from my observations) does in fact get 20 chances for a headshot (but once a headshot is obtained all other missiles will avoid the head).

This explains why there have been so many head hits from LRMs. It isn't 1% of every volley fired hitting the head, it's 1% of every missile fired that's likely to hit the head (with a max of 1 hit per volley).

I now have a new record - received 6 head hits in a single fight, luckily they were divided between 3 of my mechs so the pilots survived. A main force of 1 SRM Carrier Tank, 1 LRM Carrier Tank, and Trebuchet and a Dragon (with LRMs) firing from outside line of sight (not sure how the SRMs were firing from farther than I could see, but that is what happened). while I was dealing with the Reinforcement lance (because of course the reinforcements were encountered before the main force was even seen lol ).

Anyway, if my observations listed above aren't the way it is supposed to work, then please pass this along to the Dev's to check out, but for the past 6 hrs I've watched just about every LRM volley fired so see where each missile hits and when, and this has been what I saw.
 

Malek Deneith

Sergeant
22 Badges
Feb 27, 2018
61
0
  • Shadowrun Returns
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Cities: Skylines
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
Are you sure those were head hits from a single volley from a single weapon? Because shooting LRM15 vs shooting 3*LRM5 would still look like a single volley, more or less, but the later would actually get three rolls for the head hit, which could give impression of a head hit mid-volley.
 

Zugs

Sergeant
3 Badges
Jun 7, 2014
97
0
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • BATTLETECH: Flashpoint
This means head hits are less than one percent of shots.... so we now have proof the head hits are less than one percent of shots that are successful hits. Its fine. please can we stop crying on this subject.
 

Ri0Rdian

Major
97 Badges
May 12, 2011
756
526
  • Cities: Skylines
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Dragonfall
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Cities: Skylines - Green Cities
  • Stellaris: Megacorp
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Teleglitch: Die More Edition
  • Cities in Motion
Isn't it just the case of Game rolling for head hit, success and then randomly assigning the visual heat hit to any of the missiles? Technically what you see is not important, just what the game calculates. Well, at least that is the way games using dice rolls usually roll with :D
 

Klausewitz

Field Marshal
100 Badges
Jul 16, 2009
6.117
1.422
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Season pass
  • Europa Universalis IV
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Victoria 2
Absolutly in line with the lore.
 

Xavori

Slayer of Platypi
95 Badges
Jan 26, 2010
293
475
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
What you're seeing isn't a single volley. What you are seeing is why you want to equip 4 LRM5's rather than 1 LRM20 if you have the hardpoints for it.

This is actually true of every weapon in the game (although maybe ballistics would be a bit trixy given that the tonnage would get ridiculous quickly). The more different weapons you fire, the greater the chance one of them will hit the cockpit.
 

Siven80

Second Lieutenant
25 Badges
May 8, 2016
191
2
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Cities: Skylines
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
What you're seeing isn't a single volley. What you are seeing is why you want to equip 4 LRM5's rather than 1 LRM20 if you have the hardpoints for it.

This is actually true of every weapon in the game (although maybe ballistics would be a bit trixy given that the tonnage would get ridiculous quickly). The more different weapons you fire, the greater the chance one of them will hit the cockpit.

Oh, so its chance per system.

Interesting.
 

Klausewitz

Field Marshal
100 Badges
Jul 16, 2009
6.117
1.422
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Season pass
  • Europa Universalis IV
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Victoria 2
What you're seeing isn't a single volley. What you are seeing is why you want to equip 4 LRM5's rather than 1 LRM20 if you have the hardpoints for it.

This is actually true of every weapon in the game (although maybe ballistics would be a bit trixy given that the tonnage would get ridiculous quickly). The more different weapons you fire, the greater the chance one of them will hit the cockpit.
I am not sure about that.
Have you ever seen more than one headshot per round?
My theory at the moment is that more projectiles are desirable, since each projectile has a chance of causing a headshot, but that once a headshot has been achieved no additional headshot can be achieved.
You might get additional pilot damage (side torso damage, toppling the mech) but I don't think there is a chance of more than one hit on the head per round.
 

DanDanikov

Private
36 Badges
Mar 26, 2018
10
0
  • BATTLETECH - Beta Backer
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • BATTLETECH - Initiate of the Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Cities in Motion
  • Ancient Space
  • Crusader Kings II
  • Lead and Gold
  • Magicka
  • The Showdown Effect
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Magicka 2
  • Stellaris
I've noticed LRM strikes on the head seem to be awfully common. In fact, hugely disproportionate compared to normal head hits and annoying due to the automatic pilot injury it incurs. Having a full 2-lance rotation of 8 pilots seems necessary with LRMs as they currently are, I'm talking 2-3 injuries a mission even on 1 skull missions.

However that's just my anecdotal experience so I can't be sure. But I would appreciate someone triple-checking to make sure nothing is awry.
 

Xavori

Slayer of Platypi
95 Badges
Jan 26, 2010
293
475
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
I am not sure about that.
Have you ever seen more than one headshot per round?
My theory at the moment is that more projectiles are desirable, since each projectile has a chance of causing a headshot, but that once a headshot has been achieved no additional headshot can be achieved.
You might get additional pilot damage (side torso damage, toppling the mech) but I don't think there is a chance of more than one hit on the head per round.

I'm 100% sure of it as I've done it.

One of the very bestest headshot mechs in the game is the Firestarter because you can pile small and medium lasers on the thing. And then you run away to cool down :D
 

Flying Dice

First Lieutenant
41 Badges
Jan 8, 2016
241
6
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Heir to the Throne
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Hearts of Iron III
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Good, I knew that claim was bullshit. Thanks for giving independent confirmation, I've seen the exact same thing.
 

HonorKnight

Colonel
37 Badges
Feb 22, 2018
917
4
  • Crusader Kings II
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall - Revelations
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Cities: Skylines
  • Magicka
Misunderstanding: You can only get one pilot injury from head hits (not only one head hit) per round per attacker. That said, if you were doing a firestarter trying to get head hits, you should do machine guns not small lasers, for 5 times the chances of hitting the head per MG.
 

Odession

Corporal
Apr 27, 2018
37
0
I can also confirm this seems to be the case from the giving side. I don't seem to take a lot of head hits either though. Must be doin' it right. xD

Maxed out its 18 or 20% headshot chance on a called shot, although theres probably an upper limit - an lrm 20 does manage to miss the head entirely too often for it to be per missile. Its far more reliable than 1 in 5, they may treat lrm 20 as firing 4 lrm 5s in the code - l could see that happening and it seems about right to me.
 

HBS_Eck

Second Lieutenant
4 Badges
Feb 23, 2018
151
11
ecktechgames.com
  • Harebrained Schemes Staff
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
Misunderstanding: You can only get one pilot injury from head hits (not only one head hit) per round per attacker. That said, if you were doing a firestarter trying to get head hits, you should do machine guns not small lasers, for 5 times the chances of hitting the head per MG.
Agreed on both points. If you hit the head 3 times, blow off the left torso, and blow out the right torso with an ammo crit all in one volley of fire. That's still only going to be one pilot injury.

You can get two pilot injuries in a single volley if you cause a pilot injury from the weapon fire or melee attack and knock the target over. One for the attack, and one for the falling down.
 

Xavori

Slayer of Platypi
95 Badges
Jan 26, 2010
293
475
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
Misunderstanding: You can only get one pilot injury from head hits (not only one head hit) per round per attacker. That said, if you were doing a firestarter trying to get head hits, you should do machine guns not small lasers, for 5 times the chances of hitting the head per MG.

No. You get one per weapon. MG's don't get 5 chances for a headshot. They get one. See the dev post above.

Agreed on both points. If you hit the head 3 times, blow off the left torso, and blow out the right torso with an ammo crit all in one volley of fire. That's still only going to be one pilot injury.

You can get two pilot injuries in a single volley if you cause a pilot injury from the weapon fire or melee attack and knock the target over. One for the attack, and one for the falling down.

Uh. You can get as many pilot injuries as you can get various injury types. So a head shot, side torso removal, ammo explosion, and knockdown would be 4 injuries and kill most pilots.

As a side note, stick ammo in your feet, not side torsos :D
 

HonorKnight

Colonel
37 Badges
Feb 22, 2018
917
4
  • Crusader Kings II
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall - Revelations
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Cities: Skylines
  • Magicka
@Xavori Thats a dev you’re talking to and telling them they’re wrong, and also telling me that I’m wrong about the thing they just confirmed as correct. Take a step back and reconsider what you’re saying, it doesn’t make sense.

Edit: i’m referring to HBS_Eck; his post didn't have the black background only because the Devs have multiple buttons they can click to submit posts either as a normal user or as a dev, and for whatever reason he pushed the normal user post button
 
Last edited:

Harmattan Assassin

Captain
8 Badges
Apr 6, 2018
317
0
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Necroids
What you're seeing isn't a single volley. What you are seeing is why you want to equip 4 LRM5's rather than 1 LRM20 if you have the hardpoints for it.

This is actually true of every weapon in the game (although maybe ballistics would be a bit trixy given that the tonnage would get ridiculous quickly). The more different weapons you fire, the greater the chance one of them will hit the cockpit.
It is easy to see if the incoming missiles are from separate (smaller) launchers as there is a space between each grouping. You can also tell what is being fired at you, by simply looking to see what each of the enemy mechs are armed with. Give me some credit, of course I was watching for that.