I'm getting headshots from everything. At least three or four times per engagement from turrets and tanks especially. It's ridiculous. Please lower the chance of random shots to hit the head.
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Even if there is some positive bias, I think it's safe to say that enough people are feeling it's too common that it frustrates the game. I'd be inclined to balance it to feel right rather than be a sticker for rules. I've heard anecdotes about Assaults being easier to kill the pilot by headshots than anything else, that's just wrong.
It's not the big hits that are at fault though. An AC20 to the head will punch through the armour, internals, and just kill the pilot outright, that's reasonable.
It's the piddly weapons that kill you, because hits to the head are an automatic injury and early on you only have 3 strikes. LRMs seem to have an increased chance to hit the head (or not, could be biased) and each missile rolls a location separately, so you get a lot of chances to notch an injury. Add to that being typically outnumbered and facing multiple waves and an AI that seems good at focus firing at weakness, it becomes an exercise in frustration.
I think the main concern is early game where an unlucky streak of head shots can cripple your progress. With 3 or 4 MechWarriors out for up to a couple months, it’s hard to put up enough tonnage early game to complete missions and progress.I think the headshot amount is fine - I've not had a proper one-shot headcap happen to me yet. And if the frequency of head hits wasn't as high as it is now, I'd never need to use anyone other than the starting mechwarriors.
I think the main concern is early game where an unlucky streak of head shots can cripple your progress. With 3 or 4 MechWarriors our for up to a couple months, it’s hard to put up enough tonnage early game to complete missions and progress.