I'm getting headshots from everything. At least three or four times per engagement from turrets and tanks especially. It's ridiculous. Please lower the chance of random shots to hit the head.
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I don't really care what the table top rules are. This is a video game.
The frequency of the hits from peon units is way too high in occurrence. I wouldn't mind if it was the occasional headshot from an enemy mech, but when I get rolled by 6 or 8 tanks that all do at least one headshot and wound my pilots I can't actually play anymore and run out of money waiting for the guys to heal. It's imbalanced.
You can install a Cockpit
Individual missile launchers only have one chance to hit the head. This was fixed in the backer beta. If the first missile doesn’t hit the head, the rest cannot hit the head. The “pilot damage” notification just happens after the salvo. Also note that shooting from a single unit can only do one pilot hit a turn. So if a mech has an ammo explosion in the arm, loses its side torso, and takes a head hit, the pilot will only take one damage. Only if that damage causes the mech to fall will the pilot take another damage.
Another thing to note is that pilots are cheap, and level fairly easily. This isn’t XCom where you are required to have an Alpha team, and a small Beta pool in case of injury in order to not lise the campaign. It is really easy to pause campaign progress, manually jump to a lower tier difficulty system to bring up replacement mechwarriors. Also note there are base upgrades that train new hires, so far I have seen it at 50xp per day up to 30,000 xp which should give them all 3special abilities fairly quickly.