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unmerged(649943)

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Jan 30, 2013
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  • Dungeonland
EDIT: Sorry, should've thrown it in this thread.

I'm getting pretty low fps and fairly choppy gameplay. My rig is far from powerful (been meaning to upgrade, never get around to it) but for a game like this it should be more than enough.

My specs:
AMD Athlon II x2 255 3.1Ghz
4GB DDR3 Ram
ATI Radeon HD 5600 2GB
Windows 7 Ultimate 64bit

All I really have in the background is obviously Steam and Windows Live Messenger. I only formatted yesterday so my Computer is in tip top shape.

And the log:
Code:
GfxDevice: creating device client; threaded=0
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1047]
    Renderer: ATI Radeon HD 5600 Series
    Vendor:   ATI
    VRAM:     1014 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  1.020 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Xml.dll (this message is harmless)
FMOD Initialization successful
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Data.dll (this message is harmless)
ReloadTexts en and Rossetta has occupy 561152 bytes.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Reloaded Icons Descriptor | atlas: 3 | regions: 329 | maps: 329
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Entrando no estado CBootstrapState
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Configuration.dll (this message is harmless)
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11154 unused Assets to reduce memory usage. Loaded Objects now: 2192. Operation took 97.719960 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2192. Operation took 30.750556 ms.
Binding to local socket 0.0.0.0
Sending NAT type detection request, local port 52436
Returning nat detection result to the user
Connection test done: LimitedNATPunchthroughPortRestricted
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

GUID: 427841966912174034
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

%%%%% LoadLevel: MainMenu
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 2152. Operation took 33.717692 ms.
OnLevelWasLoaded: 2
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Starting theme CMainMenuTheme
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Entrando no estado CSplashScreenState
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2219. Operation took 12.650211 ms.
Entrando no estado CMainMenuState
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

DungeonLandPresentation(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Recebi o match restarted
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 2387. Operation took 18.914973 ms.
MainMenu(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

PlayOptions(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

BlockOptions(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Entrando no estado CNetworkedLobbyState
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Lobby(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Music cue "CUE_LOBBY_PLAYER" does not exist.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1179 unused Assets to reduce memory usage. Loaded Objects now: 4562. Operation took 102.076940 ms.
Recebi o match started
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

%%%%% LoadLevel: Cannibal B01 Build
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2479 unused Assets to reduce memory usage. Loaded Objects now: 3649. Operation took 175.282896 ms.
OnLevelWasLoaded: 1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Starting theme CLoadingScreenTheme
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 3625. Operation took 122.933500 ms.
The tree CK_TREE_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Terrain/TreeDatabase.cpp Line: 63)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 51929. Operation took 327.923238 ms.
OnLevelWasLoaded: 10
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Shortcut na level Barrier!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Scanning - Process took 275 ms to complete 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Entrando no estado CNetworkedGameState
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

GameAnnounceBox(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 60108. Operation took 308.410972 ms.
AnimationState stunAttack01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState dinoRidding01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState stunAttack01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState dinoRidding01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AngryAnt Behave version 1.4 - Copyright (C) Emil Johansen - AngryAnt 2011
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState attack02 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Creep Leak ... Someone get GnollCommander(Clone) NOW!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState stunAttack01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState dinoRidding01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState stunAttack01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState dinoRidding01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState stunAttack01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AnimationState dinoRidding01 does not exist
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

%%%%% LoadLevel: MainMenu
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Error no path: Canceled because AstarPath object was destroyed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Error no path: Canceled because AstarPath object was destroyed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5138 unused Assets to reduce memory usage. Loaded Objects now: 11995. Operation took 373.975754 ms.
OnLevelWasLoaded: 2
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Entrando no estado CNetworkedLobbyState
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Lobby(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 12753. Operation took 165.765762 ms.
Starting theme CMainMenuTheme
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Music cue "CUE_LOBBY_PLAYER" does not exist.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

uhul, desativei
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Entrando no estado CMainMenuState
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

MainMenu(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Recebi o match restarted
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Clean out of Lobby
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2109 unused Assets to reduce memory usage. Loaded Objects now: 12245. Operation took 200.831115 ms.
GameOptions(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

ReloadTexts en and Rossetta has occupy 217088 bytes.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Backei: MainMenu
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

MainMenu(Clone) sem widget na raiz
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

FMOD was shutdown successfully.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cheers
 
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