• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Steel Beagle

Second Lieutenant
39 Badges
Jun 25, 2002
123
0
Visit site
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Europa Universalis IV
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • East India Company
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Warlock: Master of the Arcane
I converted a UK game (1600AD) to Victoria. I get a crash every time the UK gets the Victoria ascends the throne event. I've tested as UK and as Cherokees (who own the rest of North America north of Mexico ;)).
The good news is that it appears to be completely replicable - 6 times or so tested.
The bad news is that I probably converted too early a map, or committed some other sin.
 
The problem lies not with the Victoria event, but with the Hanover event that it triggers...

Code:
[color=white]#########################################################################
#  Ernst August's Constitution
#########################################################################
event = {
	id = 3900
	random = no
	country = HAN

	# Triggered by ENG 6901

	name = "EVT_3900_NAME"
	desc = "EVT_1506_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME3900A" # I rule here!
		command = { type = end_satellite }
		command = { type = leave_alliance which = ENG }
		command = { type = alliance which = PRU when = 1 }
		command = { type = alliance which = AUS value = 1 when = 1 }
		command = { type = alliance which = ANH value = 1 when = 1 }
		command = { type = alliance which = BAD value = 1 when = 1 }
		command = { type = alliance which = BAY value = 1 when = 1 }
		command = { type = alliance which = BRA value = 1 when = 1 }
		command = { type = alliance which = BRE value = 1 when = 1 }
		command = { type = alliance which = COB value = 1 when = 1 }
		command = { type = alliance which = FRM value = 1 when = 1 }
		command = { type = alliance which = HAM value = 1 when = 1 }
		command = { type = alliance which = HED value = 1 when = 1 }
		command = { type = alliance which = HEK value = 1 when = 1 }
		command = { type = alliance which = LIP value = 1 when = 1 }
		command = { type = alliance which = MEC value = 1 when = 1 }
		command = { type = alliance which = MEI value = 1 when = 1 }
		command = { type = alliance which = OLD value = 1 when = 1 }
		command = { type = alliance which = SAX value = 1 when = 1 }
		command = { type = alliance which = WEI value = 1 when = 1 }
		command = { type = alliance which = WUR value = 1 when = 1 }
		command = { type = alliance which = LUB value = 1 when = 1 }
		command = { type = alliance which = NAS value = 1 when = 1 }
		command = { type = constitution which = monarchy }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = set_ruling_party which = 3908 }

		command = { type = pop_consciousness which = aristocrats value = 1  }
		command = { type = pop_consciousness which = officers value = 1 }
		command = { type = pop_consciousness which = clergymen value = 1  }
		command = { type = pop_consciousness which = capitalists value = 1  }
		command = { type = pop_consciousness which = clerks value = 1 }
		command = { type = pop_consciousness which = craftsmen value = 1  }
		command = { type = pop_consciousness which = soldiers value = -1  }
		command = { type = pop_consciousness which = farmers value = -1 }
		command = { type = pop_consciousness which = labourers value = -1  }
		command = { type = pop_militancy which = aristocrats value = -1  }
		command = { type = pop_militancy which = officers value = -1  }
		command = { type = pop_militancy which = clergymen value = -1  }
		command = { type = pop_militancy which = capitalists value = 1  }
		command = { type = pop_militancy which = clerks value = 1  }
		command = { type = pop_militancy which = craftsmen value = 1  }
		command = { type = pop_militancy which = soldiers value = 1  }
		command = { type = pop_militancy which = farmers value = 1  }
		command = { type = pop_militancy which = labourers value = 1  }
	}
}[/color]
If one of the countries that Hanover tries to ally doesn't exist the game will CTD, that is why my current Core Events doesn't create the alliances between the German states, that I originally intended. So I would recommend simply putting # in front of each line refering to a non-existant nation.
 
Hannover exists, relationship -200 with UK, uncivilized, at peace, no alliances. It might be the uncivilized bit, I suppose. P.S. I converted early to avoid the U.S.

Edit - missed the above post. I'll check to see who's gone missing. Thanks!
 
Thank You Sute]{h

Works like a charm. Thank you for taking the time to help me. It presents a new and interesting, although odd and somewhat frustrating game - as I can't build armies or navies yet.

Thanks also GD. I may call for help from you on this if I go later on EU2 to raise my tech.
 
Steel Beagle said:
Works like a charm. Thank you for taking the time to help me. It presents a new and interesting, although odd and somewhat frustrating game - as I can't build armies or navies yet.

It would certainly be interesting to convert 1419 and then edit the Victoria game file to set the date to 1419....
 
Steel Beagle said:
Works like a charm. Thank you for taking the time to help me. It presents a new and interesting, although odd and somewhat frustrating game - as I can't build armies or navies yet.

Thanks also GD. I may call for help from you on this if I go later on EU2 to raise my tech.
You are welcome... :) And if you need further help in the future it is only a post away... :D