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Your Industrial Friend
Nov 15, 2003
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I could do everything else but the Map (though Seven Kingdoms mod shows that is possible) and Orc / Nazgul potraits (though those Potrait mods show this is possible), so I'd say it is very much possible.
 

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well, a loosely based game based on LoTR would be possible but a true-to-the-book mod would be impossible.

imagine being the elves and having a goblin in your uhm...court?
or a dwarven kingdom with an orc king?

better yet how would uhm...orc/goblin women look like? i mean marriage wise....hmmmm

bah, someone needs to make a silmarillion mod o.o;
silmarillion > lotr
 

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RedScarlet said:
well, a loosely based game based on LoTR would be possible but a true-to-the-book mod would be impossible.

imagine being the elves and having a goblin in your uhm...court?
or a dwarven kingdom with an orc king?

better yet how would uhm...orc/goblin women look like? i mean marriage wise....hmmmm

bah, someone needs to make a silmarillion mod o.o;
silmarillion > lotr

well... When I say about LOTR's maybe I should said middle earth... and I didn't want a "True to the book mod" just a mod based in Middle earth...
 

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Silmarillion is better material for CK mod certainly, as it's focus is more on the bigger issues, instead of a party of hobbits. Less about personal heroics that is, which are rather hard to represent in CK.
 

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Byakhiam said:
Silmarillion is better material for CK mod certainly, as it's focus is more on the bigger issues, instead of a party of hobbits. Less about personal heroics that is, which are rather hard to represent in CK.


well... the LOTR's mod, would not be ABOUT LOTR... it would simply happen in that "world" but we could use any other era...

as I said Probably I did not use the best way to expresse myself :)
 

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Hmh... Third Age is bit poor for CK mod, because you really have only a few significant countries. Gondor would be excellent for CK of course, Rohan would be nice too. Mordor could be "mongol" for the bonuses (and nice warmongering AI). After those three you have few tiny elven holdings (Rivendell, Lorien, Mirkwood elves, Grey Havens) and few dwarven holdings (Lonely Mountain, some mountains somewhere) and everything else would be just some city states here and there.

First Age has very different map from Third Age, but it has map filled with elven and human kingdoms, so I'd say that would be better material for CK. Also you could mod potraits to be divided between good and bad guys more easily. (at least if you don't need so many dwarves...)
 

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Byakhiam said:
Hmh... Third Age is bit poor for CK mod, because you really have only a few significant countries. Gondor would be excellent for CK of course, Rohan would be nice too. Mordor could be "mongol" for the bonuses (and nice warmongering AI). After those three you have few tiny elven holdings (Rivendell, Lorien, Mirkwood elves, Grey Havens) and few dwarven holdings (Lonely Mountain, some mountains somewhere) and everything else would be just some city states here and there.

First Age has very different map from Third Age, but it has map filled with elven and human kingdoms, so I'd say that would be better material for CK. Also you could mod potraits to be divided between good and bad guys more easily. (at least if you don't need so many dwarves...)


maybe I need to read the silm again... but I think that the LOTR at least would call more people to play it... maybe if we CAN we can do both...

I dunno if anyone would like to start anything like this ( or if anyone allready did...)
 

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I Killed Kenny said:
maybe I need to read the silm again... but I think that the LOTR at least would call more people to play it... maybe if we CAN we can do both...

I dunno if anyone would like to start anything like this ( or if anyone allready did...)

Well, I think interesting to play is the most important quality of mods, because we are not trying to sell them to anyone or anything like that. No need to work on 'not-so-good-for-this' material for popularity.

Although I am here just to give out opinions, I doubt I would find time to do a mod on this very soon (at least not with all other modding I'm doing... :D).
 

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A Silmarillion (First Age) mod sounds really interesting, I'd be happy to help by writing some characters and events if the project is feasible. However, you would really need the map and province layout in place before you could do much of anything.

A few questions on whether/how a mod like this could be set up:

First of all, the Silmarillion is full of dynasties, but with the exception of Hobbits most of them do not have dynastic surnames. How would you name the dynasties? You could perhaps name them after the first member of the dynasty (ex. "Maedros of the House of Feanor"), but that whould make playing the first generation a bit odd (Fingolfin of the House of Fingolfin).

Judging by the Vampire Mod, it looks like you could make it so elves would not die by natural causes but only by assassination or events. Even if you set the fertility of all elf characters to be extremely low to compensate, the save file would eventually become huge as you build massive dynasties full of of ancient elves.

Is there any way to discourage elves from going to war with eachother? Ideally any elf lord who went to war with another should get the Kinslayer trait. Is there any way to make their claims very expensive to grab/usurp?
 

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Fallout_Boy said:
First of all, the Silmarillion is full of dynasties, but with the exception of Hobbits most of them do not have dynastic surnames. How would you name the dynasties? You could perhaps name them after the first member of the dynasty (ex. "Maedros of the House of Feanor"), but that whould make playing the first generation a bit odd (Fingolfin of the House of Fingolfin).

Well, in CK if you go back in time enough (by following dead relatives) in Russia, you'll come across Rurik Rurikovich, so it woudln't be very different from that. Optionally you could use "of Noldor" or "the House of Finwe", but that would group all of the noldo royals into a single dynasty.

I think the most coolest option would be "House of (dynastystarter)", in elvish.

Fallout_Boy said:
Judging by the Vampire Mod, it looks like you could make it so elves would not die by natural causes but only by assassination or events. Even if you set the fertility of all elf characters to be extremely low to compensate, the save file would eventually become huge as you build massive dynasties full of of ancient elves.

Well, you would need specific "Elf" trait, but as Middle Earth mod has little need for "crusader", "saint", "canonized", "excommunicated", "heretic" and so on, there is a plenty of traits to use. Elves should have low fertility, but if that is set in "elf" trait, then their stats would need to reflect that (so their statistical fertility should not be low). Also save file size isn't so much of a problem, because all dead people will remain in save file normally too, so I believe that a king with 30 kids and all his kids getting several kids of their own is much more worse for save file size than not-very-fertile elves who get dozen or so kids in a century at tops...

Fallout_Boy said:
Is there any way to discourage elves from going to war with eachother? Ideally any elf lord who went to war with another should get the Kinslayer trait. Is there any way to make their claims very expensive to grab/usurp?

Well, in Silmarillion elves fought each other, mostly over the possession of Silmarils though. At least between Feanor's folk and other noldo there was very little love, not to even begin with the sack of Teleri port in Aman, when they stole their ships. So no real need to discourage elves fighting each other. Making one strong Morgoth should be good enough.
 

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Byakhiam said:
Well, you would need specific "Elf" trait, but as Middle Earth mod has little need for "crusader", "saint", "canonized", "excommunicated", "heretic" and so on, there is a plenty of traits to use. Elves should have low fertility, but if that is set in "elf" trait, then their stats would need to reflect that (so their statistical fertility should not be low). Also save file size isn't so much of a problem, because all dead people will remain in save file normally too, so I believe that a king with 30 kids and all his kids getting several kids of their own is much more worse for save file size than not-very-fertile elves who get dozen or so kids in a century at tops...
Good point, I forgot that all the dead characters remain in the save file anyway.

So lets say you change the "saint" trait to "elf", I assume you would then need an event to give that trait to every new character that is born to two elven parents? Then if only one parent is an elf, would you suggest a 50% of getting the elf trait, or maybe a second "half-elven" trait that greatly increases the MTTH of natural death events but doesn't eliminate it completely, or maybe give them the choice to take the trait or not?
 
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Your Industrial Friend
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Fallout_Boy said:
So lets say you change the "saint" trait to "elf", I assume you would then need an event to give that trait to every new character that is born to two elven parents? Then if only one parent is an elf, would you suggest a 50% of getting the elf trait, or maybe a second "half-elven" trait that greatly increases the MTTH of natural death events but doesn't eliminate it completely, or maybe give them the choice to take the trait or not?

Well, it's very much possible to do an event that checks what "racial traits" kids father and mother have and add the child an appropriate trait. I think though that "half-elf" would be good trait for children, but when they grow up the half-elves should choose between human and elf, because that would be staying true to Tolkien (as an example take Elrond and Elros, other chose elven life, other chose human life).
 

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Byakhiam said:
Well, it's very much possible to do an event that checks what "racial traits" kids father and mother have and add the child an appropriate trait. I think though that "half-elf" would be good trait for children, but when they grow up the half-elves should choose between human and elf, because that would be staying true to Tolkien (as an example take Elrond and Elros, other chose elven life, other chose human life).
I'll have to read through the event commands again, I haven't really looked into what can be done with the triggers that were added in 1.03. Would you even need a half-elf trait, or could you just make an event that fires for a child who has one parent with the elf trait and one without?
 

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Fallout_Boy said:
I'll have to read through the event commands again, I haven't really looked into what can be done with the triggers that were added in 1.03. Would you even need a half-elf trait, or could you just make an event that fires for a child who has one parent with the elf trait and one without?

Father and Mother CSCs will be handy in that. Half-elf trait is useful because I believe it saves CPU if you just need to check all half-elves for that event and it also makes sure the "Choose your destiny" event fires only once for half-elves (as it would remove half-elf and give human or elf instead).
 

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Hi
This could be a very cool mod but it would be difficult to do it as there are some LOTR things that are very difficult to create in CK (thinking magic and races). As I am working on my own mod (7 kingdoms) i will not have any time to help you with coding or map making. But I would gladly help you with advice and suggestions if you post them it in this thread or PM me.
 

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Ok, to sketch out a few ideas:

Traits no longer needed
Saint
Canonized
Heretic
some disease traits?

Crusader I think would be a useful one to keep (but should probably be renamed), to give certain characters a bonus(quest?) to wage war against the Enemy.

Traits to be added
Eldar (elven)
Peredhel (half-elven)
gone to Aman/blessed realm? (similar to the way canonized/sainted work)

Cultures
Vanya
Noldo
Teleri
Maia
Human (multiple human cultures?)
Easterling
Naugrim (dwarves)
Orc

Characters
Here is what a character might look like (Encyclopedia of Arda is a good source for the family trees). Since we won't be using nearly as many dynasty names as regular CK, you could create unique surnames for some of the original characters. Which names to use would still have to be decided.

name = "Finwë High King of the Noldor"
gender = male
father/mother = none
country = Aman
religion = ?
culture = Noldo
birth/deathdate = year 1 - year 1 (died just before the First Age)
atributes = M10, D15, I6, S15, H10, F3
traits = Eldar, wise, valorous, grey eminence, Blessed Realm
first wife = Míriel
children = Fëanor (Curufinwë Fëanáro?)
second wife = Indis
children = Fingolfin (Ñolofinwë?), Finarfin (Arafinwë?)

name = Curufinwë Fëanáro (Fëanor)
gender = male
father/mother = Finwë/Míriel
country = Mithrim?
religion = ?
culture = Noldo
birth/deathdate = year 1 - year 1 (died year 1 of the First Age)
attributes = M15, D10, I14, S12, H9, F4
traits = Eldar, proud, vengeful, reckless, valorous, misguided warrior, kinslayer
wife = Nerdanel
children = Maedhros (of the House of Fëanor), Maglor, Celegorm, Caranthir, Curifin, Amrod, Amros

Religions
This raises the question, what do we do with religion? The religions themselves would translate fairly easily into the different races, something like this:
Catholic>Elves
Orthodox>Human(and Dwarves?)
Muslim>Easterlings
Pagan>Orcs

But what are the Pope and Bishops going to represent? Should we consider changing the religious education traits to something different?
 
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Your Industrial Friend
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Well, because religion plays so little part in Middle Earth, I'd say use just three religions. Catholic for the good guys, pagan for the evil guys and orthodox for the dwarves so AI won't interbreed elves and dwarves. :D

Races are best represented with traits, with own trait for humans, elves, half-elves, dwarves and orcs. "Human" trait is very useful in event scripting point of view as it makes things much easier (for example, simpler to check if other parent has "elf" and other "human" than check if other parent has "elf" and other parent doesn't have "elf", "dwarf" or "orc").

I don't think Crusader should be used at all, because it has at least the Crusader Exceptions hardcoded effect. Also at least the elves did fight a patient war, not the Crusader style "Gogogohackhackhackconquerconquerconquer"...

That's a good way to use cultures to have elvish names differentiate a bit between different subraces. Also humans should be divided to Beren's folk (don't remember the founder right now), Hador's folk and some human peoples.

I think "Gone to Aman" doesn't need to be a specific trait, because game effectwise the guy is dead anyways. There could be "Going to Aman" event though.

Ecclestical Educations could represent some sort of sages or perhaps some sort of wizards. I know the only wizards Tolkien has are the Istari, but Middle Earth RolePlaying game has other wizardry too, so I guess Ecclestical Education could be used to represent that.

Also other educations might be tweaked a bit too?

EDIT: And the Pope should be removed.
 

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Byakhiam said:
Races are best represented with traits, with own trait for humans, elves, half-elves, dwarves and orcs. "Human" trait is very useful in event scripting point of view as it makes things much easier (for example, simpler to check if other parent has "elf" and other "human" than check if other parent has "elf" and other parent doesn't have "elf", "dwarf" or "orc").
I agree, but couldn't you save a trait by making humans the default? (anyone with no racial trait is human)

I don't think Crusader should be used at all, because it has at least the Crusader Exceptions hardcoded effect. Also at least the elves did fight a patient war, not the Crusader style "Gogogohackhackhackconquerconquerconquer"...
Now that I think of it, just imagine the piety of an elf who has had "Crusader" for 100 years. You're right, best to leave it out.

Ecclestical Educations could represent some sort of sages or perhaps some sort of wizards. I know the only wizards Tolkien has are the Istari, but Middle Earth RolePlaying game has other wizardry too, so I guess Ecclestical Education could be used to represent that.
Good idea, I'll have to think about how this would look.