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Gormadoc

Darkest Hour Developer (Semi-Retired)
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Hey here are some thoughts and observations that i have made with my own LAN group among others on the problem with the lost tech issue playing Multiplayer.

As far as i know the problem arised from the Host and client pc being out of sync causing rounding errors to accumolate over the time a tech is being researched, leading to a situation where the client pc register the techs as 100 % done but the host pc register it as only 99,9% done. If the client pc player then emidiatly starts to research a new tech, the Host registers the old tech as cancelled and then we have the problem. with reloads save game editing and what not.

My own lan group implemented a rule that no new tech can be started before one additional day has passed. Allowing the host pc catch up, since the host keep thinking that the tech is being researched as long as no new tech is started. That reduced the number of tech lost significantly. After this rule was implemented we only had lost techs from one client pc, always the same. Not surprisingly it was the crappiest of the bunch.

Now i played a lan game only two players last week. There i was unable to start the next tech in line, usually indication of lost tech. Then we tried to let the time pass by and after two or three days i was suddenly able to start the next tech in line. This leads me to think that with a little patience there should be no need to save, edit, reload, aslong as players dont try to start another completely new tech but just keep trying to start the next tech in line and when that is possible we know that the host has registered the previous tech as done. Then it should be safe to start another tech.

Now what i would like to hear is what you guys have of experience with the missing/lost techs. The above will offcourse not be usefull when there are no new tech in line. ex: the Decryption techs.

Gormadoc
 

unmerged(72811)

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Mar 27, 2007
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I've had the same problem very frequently in 2-player LAN games. Usually we just edit the game, but it's a huge pain to add the tech and its benefits. Your workaround of waiting a day or two for the computers to resync is interesting - will give it a try.
 

Termite2

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Dec 31, 2002
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We have the same problems with a 2-4 player LAN games. We found that having the fastest computer host with it's speed setting[it's normal setting equaled the very fast setting of our slowest comp] set at normal or less, minimized it to an extent; but did not eliminate it. We have let them run for up to a month before researching a new tech; didn't work. We did the save/edit fix' worked for a while then 3 out of 4 computers would have tech failures and finally the game just crashed completely. We never had a problem running the game from start, only after using a saved game; tried pausing and waiting to save to make sure all the machines were in sync; didn't solve the problem.
We have played at least attempted to play 50 games, we haven't been able to find an answer.
 

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
Termite2 said:
We have the same problems with a 2-4 player LAN games. We found that having the fastest computer host with it's speed setting[it's normal setting equaled the very fast setting of our slowest comp] set at normal or less, minimized it to an extent; but did not eliminate it. We have let them run for up to a month before researching a new tech; didn't work. We did the save/edit fix' worked for a while then 3 out of 4 computers would have tech failures and finally the game just crashed completely. We never had a problem running the game from start, only after using a saved game; tried pausing and waiting to save to make sure all the machines were in sync; didn't solve the problem.
We have played at least attempted to play 50 games, we haven't been able to find an answer.

We used the Save edit method aswell without any failures. But there is a better method to give techs and that is through the F12 cheat consol. Load up the save in single player press f12 type "tech techID countrytag" exit f12 save game and load up in multiplayer. So for giving UK adv. Machinetools you should type: "tech 5070 ENG" without the " " this way you dont make any errors in the save game when editing it.

Gormadoc