Ever since the introduction of development manual increase in provinces I fell that the game isnt very well balanced regarding this and I wonder why there isnt a mechanic that would make a province to loose dev. Until the industrial age population worldwide wasnt growing very fast. Changes to that occured after the game timeline. The reasons for that are disease and war and we already have a mechanic ingame that mimics this: devastation. I think a way to make good use of devastation was by giving devastation the possibility to make the province poorer, by losing dev. If a province have a high devastation there's a chance every month to loose 1dev. The chance increase the higher the devastation. Contrary to this, prosperity would make easier/less expensive for the player/AI to develop the province
Good points for this: When the defeated party doesnt want do concede defeat. The longer the wait, more dev it could loose.
Problems: making sure that the winning party doesnt abuse the system. Once you get 100% WS, a peace should be called for exemple, or making the gains in WE even faster
Good points for this: When the defeated party doesnt want do concede defeat. The longer the wait, more dev it could loose.
Problems: making sure that the winning party doesnt abuse the system. Once you get 100% WS, a peace should be called for exemple, or making the gains in WE even faster
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