Losing confidence in the dev team

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Silvanel

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Is there a place when we can read Devs/Leads thoughs on the game? So i can read about the diraction teh game is going, what kind of impromenvts changes we can expect in the futer and things like that?
 

LiberiusX

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Uhhh wtf are y'all talking about? This is exactly what @BjornB does...

I appreciate the civil tone of the discussion but damn this thread if it isn't surreal at times.
 

Drowe

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Sure, and I'd be really super-happy if Paradox hired a full-time community manager who did nothing other than post on the forums all day. But they don't have anyone in that role, so the task falls to others.
Yes and given that lack of manpower, they do it well. The dev diary nearly every week needs about an hour to write, and occasionally they comment on some threads, but doing more would actually need a dedicated person for that job, otherwise this takes up too much time. Not to mention, that not everyone should be doing that, some people might do more harm than good.
 

AlphaAsh

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Uhhh wtf are y'all talking about? This is exactly what @BjornB does...

I appreciate the civil tone of the discussion but damn this thread if it isn't surreal at times.


You don't think it somewhat on topic that I've been on these forums nearly a year and only just realised this when you told me?
 

Theodotus1

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It's called labour code and you actually get fined if you violate it. It is also called human decency, that you don't force people who are sick to work and spread the bug around. Also it is called a contract, which specifies how many hours you are trading in for the wage you earn.

Here in America we do force sick people to come to work (a lot of jobs don't even have sick pay); most of our employment is "At will", which means you can be fired at any time for any reason; most jobs don't have contracts that would limit the number of hours a person can be forced to work; and there's no such thing as a "labor code." (I'm a lawyer who used to practice employment law before I switched to being a prosecutor, so I would have heard about a "labor code.")

As for human decency -- wishing for a thing does not make it so.

America is not the sort of civilized place that Europeans are used to. (Maybe that's where some of the confusion comes from.)
 

ross-g

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Is there a place when we can read Devs/Leads thoughs on the game? So i can read about the diraction teh game is going, what kind of impromenvts changes we can expect in the futer and things like that?

Stellaris usually has weekly forum posts (on Thursdays) written by one of the development team on the games future, features etc.
There is an archive of all previous dev diaries here... https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-developer-diary-archive.882950/

No diary this week though as Thursday is a public holiday I believe. But if you've never seen the dev diaries before then you have lots to catch up on.
 

Silvanel

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@ross-g
Thanks, but i know about dev diary. Its nice. But it focuses on specifics and i am more intrested in general approach. Will game get simpler or more complaicated? Will map/hyperlens/other ftp play more part or will remain unchaged? Is there a plane to make game more tactical (meaning fleet stances/fleet types/more varied sheip types etc). Will we get more diplomatic options/wargoals etc.?

So i am more intrested in general direction, aproach and longterm outlook than specific features itself.
 

Shoobs

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Here in America we do force sick people to come to work (a lot of jobs don't even have sick pay); most of our employment is "At will", which means you can be fired at any time for any reason; most jobs don't have contracts that would limit the number of hours a person can be forced to work; and there's no such thing as a "labor code." (I'm a lawyer who used to practice employment law before I switched to being a prosecutor, so I would have heard about a "labor code.")

As for human decency -- wishing for a thing does not make it so.

America is not the sort of civilized place that Europeans are used to. (Maybe that's where some of the confusion comes from.)

I work for a government agency that actually sends letters of reprimand/counsel/whatever you want to put it to people who go above their yearly allotment of sick/vacation days ( either one ), even if they have banked time. We've had people who had 200+ days accrued get treated like this for trying to use it before retirement. ( Including being told they cannot actually use them during the year ). And those usually came with a lot more than just a letter but a rather significant amount of other stuff that I don't want to go into.
We are even unionized, and a rather powerful union at that.
 

TheAtreides84

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Here in America we do force sick people to come to work (a lot of jobs don't even have sick pay); most of our employment is "At will", which means you can be fired at any time for any reason; most jobs don't have contracts that would limit the number of hours a person can be forced to work; and there's no such thing as a "labor code." (I'm a lawyer who used to practice employment law before I switched to being a prosecutor, so I would have heard about a "labor code.")

As for human decency -- wishing for a thing does not make it so.

America is not the sort of civilized place that Europeans are used to. (Maybe that's where some of the confusion comes from.)

Do not worry, we are rapidly getting there in Europe too...
 

TempusxX

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I'm sorry but I completely disagree Jamor, it would be so much better in my opinion of course if you guys would actually respond to comments more than what you guys do now and to actually acknowledge bug reports etc and I do not think that it would take all of the dev's just to work on a game. Then again I admit I don't know anything about coding etc, but still would really be nice if actually responded more to comments
 

Shoobs

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I'm sorry but I completely disagree Jamor, it would be so much better in my opinion of course if you guys would actually respond to comments more than what you guys do now and to actually acknowledge bug reports etc and I do not think that it would take all of the dev's just to work on a game. Then again I admit I don't know anything about coding etc, but still would really be nice if actually responded more to comments

The problem with this is that we are legion, they are few. We do not know just how large their team actually is but, as have been posted in this very thread sir, responding to people takes a significant amount of effort, and we have already seen they read and understand much of our complaints. This is probably done by someone who is not actually apart of the development team but the management. Give them space, they know they made mistakes, and coding *IS NOT EASY* when you have SO many moving parts as Stellaris does. This is coming from both someone who has modded and someone who has done many programming projects in the past. It can also take one person multiple days to narrow down and figure out a single mildly obscure ( not even really obscure ) bug. Fixing this bug could also cause other bugs to pop up that could very well be gamebreaking and equally or more obscure as the one fixed. You said you do not know what it is to code. Don't give the developers crap if you do not know their world.
 

Equalsun

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I don't expect developers and programmers themselves to comment on threads- that would simply take too much time. What they could do is hire an independent programmer to create a more automated bug reporting mechanism, separate from the forum, where a dev can go once a week/day and click on checkboxes labeled "Acknowledged", "Being Fixed", and "Fixed". This would allow both the community to easily see the progress of the dev team and the devs to easily inform the community of their progress.

Or, honestly, they could just work on the game. I know they don't want the bugs there, and they've said that they're fixing them instead of doing dev diaries. I'm willing to just wait, content in the knowledge that they're trying their hardest to patch the game. One rough patch isn't enough to make me lose faith in this team.
 

Shoobs

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They may or may not have something like this internally. I do not know, I don't know their system. It might be nice to have access to this or it might not. The issue could be is that some people could get REALLY toxic, as we've already seen, regarding certain things and it could also potentially pollute the waters regarding multiple reports being sent in and require someone to always monitor the bug trackers for people who may or may not want to over-produce items in their trackers. If someone is particularly angry, they could potentially set something up to DDOS their efforts to be transparent.
 

Drowe

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@ross-g
Thanks, but i know about dev diary. Its nice. But it focuses on specifics and i am more intrested in general approach. Will game get simpler or more complaicated? Will map/hyperlens/other ftp play more part or will remain unchaged? Is there a plane to make game more tactical (meaning fleet stances/fleet types/more varied sheip types etc). Will we get more diplomatic options/wargoals etc.?

So i am more intrested in general direction, aproach and longterm outlook than specific features itself.
Yes, I would like that as well. It doesn't have to be detailed, or rather it shouldn't be, since that would create inflated expectations. But a general idea of what parts of the game will get reworked or expanded would be nice. A general roadmap, that gives us an idea where the game is headed, something like "We're going to expand diplomacy in the next DLC, then focus on warfare, besides that we're adding more victory conditions and rework FTL." That would just give those of us who are interested an idea of what we can expect, without giving away anything specific.

Edit:
Maybe @Jamor could let us know if that would be an option or not.
 

Shoobs

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I do hope they make a patch fixing the current build before putting out the next big patch/dlc.
Losing hope is kinda harsh since they are still actively working on it, so i still got hope...

I'm 95% sure we'll see a patch within a week or two. And also fairly sure we'll see one by Friday.
 
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