Are you new around here?Just have someone ask directly at the stream. Seems more effective than our current guesstimate fest.![]()
Theorycrafting and guesstimating from the flimsiest of hints is the national sport in these parts of the forums
Are you new around here?Just have someone ask directly at the stream. Seems more effective than our current guesstimate fest.![]()
During last week’s livestream, it had indeed appeared that Mitch wanted the next Dev Diary released this past Monday. And that [EDIT: Andrew] would be the one penning that particular Dev Dairy.Have I missed a dev diary? Mitch mentioned in the stream that one was coming out on Monday but I don't see it anywhere. I guess it could be coming next Monday or maybe they've got caught up in something and will post it later in the week...
OH MY!
... come on HBS, let’s see that Coolant Truck! : )
Everyone wants more explody effects.![]()
https://www.twitch.tv/videos/505330806
Well the next stream was done and they talked about the new weapon systems as well as the Warhammer and Marauder.
And good news for those that want a MAD-3D, the hard points between the MAD-3R and -3D are not different so you can make yourself a 3D with a quick refit.
Weapons:
LB-X AC's - lots of fun, does more stability damage, slightly lighter. Shots don't cluster like missiles.
UAC's - fire 2 shots at a time. Don't jam. Massive recoil penalty.
Infernos - Only SRM2 launchers. 8 shots. Can't change ammo type, you only have inferno missiles. 2x2 damage, 5 heat for 2 turns per missile hit.
NARC beacon - +25% damage for missiles that hit
Snub PPC - fires a cluster of PPC shots
TAG - +20% damage for direct fire weapons - energy and ballistic
COIL - light but a bulky weapon system, does more damage the more evasion pips you generate when moving.
We also got to the see the information on the Mortar. It's a slightly smaller area of effect than the thumper and has only one shot per battle. They modified it I think to not be an automatic head hit for either the mortar or thumper. But they do a lot of damage spread out over a mech.
Thumper - 2 shots per battle. 2 round cool down I think. Larger area of effect to Mortar.
Think that's mainly it.
But they also did a quick battle to show off some of the weapons.
https://www.twitch.tv/videos/505330806
Well the next stream was done and they talked about the new weapon systems as well as the Warhammer and Marauder.
And good news for those that want a MAD-3D, the hard points between the MAD-3R and -3D are not different so you can make yourself a 3D with a quick refit.
Weapons:
LB-X AC's - lots of fun, does more stability damage, slightly lighter. Shots don't cluster like missiles.
UAC's - fire 2 shots at a time. Don't jam. Massive recoil penalty.
Infernos - Only SRM2 launchers. 8 shots. Can't change ammo type, you only have inferno missiles. 2x2 damage, 5 heat for 2 turns per missile hit.
NARC beacon - +25% damage for missiles that hit
Snub PPC - fires a cluster of PPC shots
TAG - +20% damage for direct fire weapons - energy and ballistic
COIL - light but a bulky weapon system, does more damage the more evasion pips you generate when moving.
We also got to the see the information on the Mortar. It's a slightly smaller area of effect than the thumper and has only one shot per battle. They modified it I think to not be an automatic head hit for either the mortar or thumper. But they do a lot of damage spread out over a mech.
Thumper - 2 shots per battle. 2 round cool down I think. Larger area of effect to Mortar.
Think that's mainly it.
But they also did a quick battle to show off some of the weapons.
Hooboy, well that's different. PPC shotgun.Snub PPC - fires a cluster of PPC shots
Yes. As long as they are different effects, they will indeed stack. The example Ryan gave was that having two Marauders would not confer 2-Bonuses to Incoming Damage Reduction, but would only ensure continued coverage of a single bonus if one of the Marauders were taken out.Did the TAG stack with quirk damage bonuses? TAG on a Warhammer with +damage PPCs would effectively make the upgraded gauss rifles without ammo concerns.
A PPC Shotgun that does 15-Damage for each of its 5 mini-PPC Blasts. So Dual Snubnose PPCs on a Warhammer would see that Max Damage of 75 per SnubPPC amped up by another 15-points, for a potential total of 180-Damage.Hooboy, well that's different. PPC shotgun.
Now envisage Natasha with that Warhammer - in front of you...
Now envisage Natasha with that Warhammer - in front of you...
Natasha's Warhammer isn't overly dangerous by itself.
If they use her supposed loadout its 2 ppc's, 4 Mguns an SRM and forget if she has med lasers. It's her as a pilot and the loyalty of her squad etc that makes it fataly dangerous.
https://www.twitch.tv/videos/505330806
But they also did a quick battle to show off some of the weapons...
Yeah they didn't really talk about the Warhammer or Marauder in that stream.
The Warhammer's bonus is great. 20% bonus to energy damage is nice no matter what.
Or split the weight difference and go with Snub PPCs! : )Yeah, 20% to a LL, basically puts it around PPC damage, so you could either roll around with souped up PPCs or use LL and get PPC damage, but the benefits of weight savings and heat from having LL.