As the BYZ player you were able to ROFLstomp everything from Syria and Palestine to Sicily and the Crimea in the space of a mere 20 years game time, and with the 1070 start to boot where the Empire is supposed to be unstable, divided and faced by powerful enemies. Your Romanos Diogenes had a LAWLtastically easy reign - raising the levy laws, the taxes, the crown authority, the retinues... was there anything that required luck? You even outnumbered the Seljuks in the initial war after you raised the Varangians. Meanwhile the Muslims holy-warred their way through Tuscany, and the Normans just bended over when you came over. And western Christianity just lets you roll them up (evicting the Pope from Rome!!!) with the silly Roman Empire CB.
Playing as BYZ, it looks like it's more of a fantasy lala land game, than historical grand strategy. :sad:
Its only natural for military achievements to be easier when playing a large realm. The player who knows his way around the game and plays for conquest is destined to own a large chunk of the map before his game is over.
From the time I became a beta (before the game's vanilla release) to today, I've played the game to the end choosing (sequentially) a different Byzantine Emperor each time, starting from Konstantinos X Dukas and my current game session is with Alexios IV Angelos. There are 11 Emperors between these two so that means I've played 12 full games and I'm in the middle of the 13th. (BTW, an interesting kind of a challenge is Nicephoros III Botaniates in 1077-1081. He starts 78-years-old without a heir and you have to marry him quickly to a lustful girl and continue with the newborn under a long regency). All the games ended with my realm controlling all africa and the middle east, Spain, Italy and sometimes Hungary and parts of France or Russia, depending on what intermarriages I did to inherit Kingdoms. Wasn't all these games fantasy?
The fabricate-claim system guaranteed that the realm's expansion could never reach the former borders of Rome because the time it'd take to get that immense expanse province-by-province is enormous (in all my games I've never reached Brittain or even northern France). And this is the purpose of the Imperial Reconquest CB: To give the player the chance to actually bring the Roman Empire in its old pre-400 AD borders, just for the fun of it, at the same time giving the player Byzantine/Roman related events to make his game more rich and varied.
And now that I think of it, check out how many years Justinian needed to conquer both Italy and Africa. If you said to the pre-Justinian Emperors what Justinian accomplished in so little time, they'd too reply that you are talking lala fantasy.
Of course you'd get a more interesting AAR with more difficulty for the player if you start from one of the dates where the Empire is really on the back foot, like post-Manzikert or post-Fourth Crusade. The author basically cheated with his starting date. Byantium 1066-1071 in the history files is at its largest for the entire game, and while in 1066 it is somewhat blunted by Doukas horrible stats, you can avoid that if you start in 1070. And the history files don't deprive you of Anatolia until 1071. So he chose the single, tiny sliver within the history files where Byzantium is at it's peak strength and decided to start a game from there. Hardly a recipe for an interesting or challenging play through.
Don't blame the game when it's the player who puts it on Very Easy and enables every single handicap, which is essentially what constantinople! has done here.
I choose Romanus Diogenes and 1070 because I deemed it ideal to demonstrate the new AAR's characteristics and possibilities for restoring the Roman Empire in the limited time I had available to play the game for the sole reason of writing this AAR. The strategy I follow I've learned from experience, having fought the initial Seljuk war many times in the past. I could go towards the Seljuks without passing the Maximum Feudal Levies law and without waiting for attrition to take its toll in the initial Seljuk army and suffer defeat after defeat until Anatolia was lost. Would you prefer such an AAR? Perhaps you would, but that was not the scenario I wanted to tackle, nor it was suited to the purpose of this ARR and the reason I was requested to write it.
In the past I have written another AAR, twice as long as this one, playing on an almost complete beta of the vanilla game, starting in 1066 with Konstantinos Doukas that you say above is more difficult. Without retinues and without Imperial reconquest CB. And I started the game by fighting simultaneously the Seljuks on the east and conquering Sicily in the west. This AAR is in the beta forum, but if you are interested I can ask for it to be moved here.