• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Arumba

Colonel
75 Badges
Mar 10, 2012
804
1.074
  • Crusader Kings II
  • Warlock 2: The Exiled
  • Victoria 2: A House Divided
  • Majesty 2 Collection
  • Magicka
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Third Rome
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • Age of Wonders III
  • Pillars of Eternity
  • Stellaris: Distant Stars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • BATTLETECH
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Ancient Space
  • Heir to the Throne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis III
  • March of the Eagles
What if looting was an active decision? Occupied province, new button on the building screen to loot the countryside. Destroys a building(s) and gives some fraction of the cost of the building. Preferrably does NOT COST MP. NO MANA.
 

Holbenilord

Captain
105 Badges
Jan 16, 2014
369
532
  • Crusader Kings II: Jade Dragon
  • Tyranny: Archon Edition
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II
  • Age of Wonders III
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Age of Wonders II
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Europa Universalis III: Collection
  • Stellaris Sign-up
  • Hearts of Iron IV: Field Marshal
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
  • Hearts of Iron IV: La Resistance
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Stellaris: Federations
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Shadowrun Returns
  • Stellaris: Ancient Relics
What if looting was an active decision? Occupied province, new button on the building screen to loot the countryside. Destroys a building(s) and gives some fraction of the cost of the building. Preferrably does NOT COST MP. NO MANA.
How about a time cost? The unit is 'locked' out of your control until looting is complete.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
you stole and adapted my joke! Preposterous! :p


Sidenote: provinces harvested all year long, filled granaries and barns all year long. So a refill of all riches in 6 months isn't unheard of.

Maybe the looting interval should have been 2 years or so, instead of 6 months.

It still feels like the current change is to prevent micromanaging fetishists like me to loot behind enemy lines :)

But I DO acknowledge most players don't like it, and that some sort of change was needed.

Can I do a suggestion Wiz? KEEP the old system, but enable looting ONLY for provinces that are NEXT to an occupied province, or occupied provinces itself (they are being loted automatically) It would be good fix, and actually historically accurate.

And for hordes, keep the old system entirely, but change the looting interval to 2 years or more


I think that would be good compromise. If you are interested in negotiations ;)

Old system is not coming back. We might make a new system.

What if looting was an active decision? Occupied province, new button on the building screen to loot the countryside. Destroys a building(s) and gives some fraction of the cost of the building. Preferrably does NOT COST MP. NO MANA.

Make looting cost admin points you say? OK.
 

mudcrabmerchant

Deputy of the People
65 Badges
Nov 12, 2010
3.348
3.558
  • Rome Gold
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Pride of Nations
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
What I'd like is a system combining current EUIV and CKII mechanics. Every province would have a loot bar, which would decrease when an army moves onto the province, and as they stay there.

But instead of directly going into your treasury, the looting would first go towards paying off the maintenance of your units in the province, and reducing attrition. Cavalry/hordes would get a gain to looting efficiency (more money and/or more maintenance paid per looted ducat), so that you could actually make good money by employing bands of horseback raiders. Large mixed/infantry armies, however, would mostly be concerned with supplying themselves. Once the loot bar runs out, attrition would rise, and you'd have to start paying full maintenance again.

Completing a siege would give you the full yearly basetax, or even more, to represent the sack of whatever city/cities were being protected by the fortifications, and to allow large non-cav armies to make some economic gain.

Overall, this would make a distinction between campaigns of looting and campaigns of normal warfare, with different advantages and uses in different scenarios (or, if you can support a large enough army, encourage you to build supplementary cavalry armies to raid your enemy's countryside while your main force is concentrating on the important sieges).
 

Oceanflex

Second Lieutenant
38 Badges
Nov 11, 2014
112
46
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Call to arms event
Make looting cost admin points you say? OK.

Arumba, why do you have to go and give him terrible ideas.

I think looting should generate monarch points!

I don't disagree that an active decision (or even a passive one) would do looting good. I still like my idea on an oppposite of forced march, where the army moves slower(only in lootable provinces, like to opposite of a road network) and reinforces men and morale faster (again, only in non-friendly land). Looting could probably increase attrition, because looting armies are more spread out and vulerable to gurilla attacks from plebs and garrison.

Basicly, an army that wants to loot wouldn't be able to outrun a chasing garrison unless the looters had horses and didn't have infantry to slow them down, though morale would be high because of all the booty.

On a related note, here's an idea for new national ideas; army movement speed modifier. Either for hostile troops on your land, for your troops on enemy land, or friendly troops on your land. It's about as anti-fun as attrition, but even in small doses it could make up a maneuver pip so you can catch those jerks. This can be a way to buff or nerf hordes, too!
 

tom_jones

Lt. General
46 Badges
Dec 20, 2013
1.619
2.640
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Colonel
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
So you never actually went looting with small units of troops behind enemy lines? Because, before that change, that was a viable, enjoyable tactic that rewarded clever play and micromanagement, that has been completely removed from the game.
I haven't because the game is already easy as it is. The last thing I need is yet another advantage over the AI that it cannot really replicate.
 

RaptorCommander

Captain
104 Badges
Jan 24, 2009
487
151
  • Crusader Kings II: Holy Knight (pre-order)
  • March of the Eagles
  • Crusader Kings II
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Age of Wonders
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Stellaris: Galaxy Edition
So you never actually went looting with small units of troops behind enemy lines? Because, before that change, that was a viable, enjoyable tactic that rewarded clever play and micromanagement, that has been completely removed from the game.

Indeed it was an extra part of war and was one of the few ways in which a smaller force could divert a larger force from the front line.

Not having looting has definitely reduced the fun of fighting.


The best system I can think of would work is:
- Toggle button like for force March
- Troop speed = Base troop speed x (Supply limitx0.8 - Army size) / (Supply Limitx0.8)
- Max troop speed is same as forced march
- This means that small armies will be hard to chase down (Meaning that a larger force would need to be committed to fight them)
- Also means that having a large army looting has draw backs
- Does not cost MP point (armies like looting)
- Cant be un toggled till in friendly territory

Possible additions:
- Money is not put into territory till returned to friendly territory
- Looting has a bar like CK2
 

tom_jones

Lt. General
46 Badges
Dec 20, 2013
1.619
2.640
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Colonel
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
The best system I can think of would work is:
- Toggle button like for force March
- Troop speed = Base troop speed x (Supply limitx0.8 - Army size) / (Supply Limitx0.8)
- Max troop speed is same as forced march
- This means that small armies will be hard to chase down (Meaning that a larger force would need to be committed to fight them)
- Also means that having a large army looting has draw backs
- Does not cost MP point (armies like looting)
- Cant be un toggled till in friendly territory
If you want to make it easier for small force to operate than it already was then as counter-point the size of the force should be affecting just how much it can loot, to balance it out. Both logically and in terms of risk/reward there's no reason why 1k group would be able to loot as much as 10k group.

If you try to give large looting army drawback while small units have nothing but advantages, then it only means the most sensible tactic is to break that large looting force into a few smaller units and siege multiple provinces simultaneously for minimized risk and maximized profit.
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
What I'd like is a system combining current EUIV and CKII mechanics. Every province would have a loot bar, which would decrease when an army moves onto the province, and as they stay there.

But instead of directly going into your treasury, the looting would first go towards paying off the maintenance of your units in the province, and reducing attrition. Cavalry/hordes would get a gain to looting efficiency (more money and/or more maintenance paid per looted ducat), so that you could actually make good money by employing bands of horseback raiders. Large mixed/infantry armies, however, would mostly be concerned with supplying themselves. Once the loot bar runs out, attrition would rise, and you'd have to start paying full maintenance again.

Completing a siege would give you the full yearly basetax, or even more, to represent the sack of whatever city/cities were being protected by the fortifications, and to allow large non-cav armies to make some economic gain.

Overall, this would make a distinction between campaigns of looting and campaigns of normal warfare, with different advantages and uses in different scenarios (or, if you can support a large enough army, encourage you to build supplementary cavalry armies to raid your enemy's countryside while your main force is concentrating on the important sieges).

good thinking.