I’m glad to see that so many have posted on this thread! it shows that the subject is worth talking about and I really appreciate that! but a few things bug me though...
some of you have said that the reason for the large losses in the battles are due to attrition but attrition only updates itself at the beginning of every month...so why suffer attrition every day in a battle, I'm sure they bring with them some food for the battles too...
whenever an army invades a province the fighting represent many battles over several weeks, to represent a campaign in that province. alright, so the attacker should take more casualties because he is attacking, and doesn't have the luxury of choosing the field of battle. but what if the generals are keen on chasing the enemy out, through counter-attacks? wouldn't that turn the table?
I have read every single post here and I see that you have found the stories of the great battles, where one side crushed the other, or started fighting with themselves. but lets face facts. those are great stories and all, but can you really say that an entire campaign can be cursed with bad luck and slaughter?
the dice rolls are good for randomising the battles, but there is too much difference between a 0 on the dice and 9 on the dice. all you need is to get unlucky a few days and your army is gone. the dice system in the RISK board game is a good example of a well balanced dice system. but the one in EUIII is just off the charts!
the feature with the war tradition is great idea!!! but the fact that you have to fight wars all the time in order to have a chance in any war isn’t too great. what about spies? can't they spy on other nations and see what they do to make their armies work? if you have a king with great military skill, why doesn't he affect the tradition? military tradition should be affected by these factors: battles, the kings military skills, the quality slider, the land slider, neighbour army tradition...etc. but never so much that it always increased of course!!!
I also think its stupid that generals can move at supersonic speeds! I mean come on, fighting one battle on the western border of the country, and then leave that army, only to become the leader of an army on the eastern border the same day...now THAT isn't realistic.
the best part of this thread is where people started calling me a liar...saying that I only throw numbers out for the fun of it (I actually fought 15 battles with bohemia and got told every time. the war was fought both in bohemia and in Austria, in many different provinces. so please don't throw out assumptions and simple solutions to a big problem). those of you who haven’t experienced a totally messed up war (or a few of them for that matter) can count themselves lucky. but can you honestly say that you have never butchered the enemy to the point where it just got stupid?
Like I've said earlier in the thread I hate it when I slaughter the enemy. I just find it hard to believe that something like that happens as often as it does in this game. I am a HUGE fan of paradox, but I must say that so far the games war system is not impressive. maybe I'll go back to playing EUII
