Being the defender seems to help alot (especially in Hills/Mountains/Behind Rivers), haven't played the game too much yet though so I could be wrong.
What was your tradition when you bought the general?Von Thoma said:OKAY ... seems somehow I have found the solution:
THE GENERALS ARE OVERPOWERED ...
now I have one, after long struggles and loosing hundred thousend soldiers I collected the points and then I bought a general
It is a 5/5/6/6 star general ...
Erlend said:I dont know what to say anymore...look, don't you find it strange that one man can kill 100? we are talking close combat here! in the shock phase its man vs man...so unless he is steven segal on crack, there is no way a man on a horse can ride down a hundred before biting the dust!
Vormaerin said:They are wounded, lost, deserted, sick, killed, or any of a number of other things that would make them not available to keep fighting for you.
.
This has been said many times before and is a feature of all Paradox games. For example, HOI2 had a trickleback feature where the "dead" would return because they were just injured not dead. All the other Paradox games have kept this feature but have no longer used the trickleback feature to my knowledge.Kung Karl said:Do you have a qutote to the page in the manual that states this? Or is this just something you make up to justify the insane results this game produce so you don't have to face the truth?
gdo01 said:This has been said many times before and is a feature of all Paradox games. For example, HOI2 had a trickleback feature where the "dead" would return because they were just injured not dead. All the other Paradox games have kept this feature but have no longer used the trickleback feature to my knowledge.
Laugh and cry...Guillaume HJ said:This is how bad a leaderless or poorly led army can get *in history*.
http://en.wikipedia.org/wiki/Battle_of_Karansebes
And that was without a brilliant enemy general to precipitate events.
In my Russia game, a cavalry-only army commaded by a shock-6 general defending against slightly more numerous enemy (mostly infantry) force without any commander often inflicted 1000-to-1 losses. However, my army was indeed overpowering and my tech level higher.Guillaume HJ said:And this sort of result IS the exception in the game.
In about a hundred battles throughout my Burgundy game so far, the only battles I've seen with kill ratios even remotely approaching this sort of result were those that involved a dramatically advantaged side (ie, with a defending army that drastically outnumbered the attacker, had a better leader, better starting morale, and better units (tech level-wise)). And even then I don't think I've seen 1-to-100 kill ratios.
Guillaume HJ said:And this sort of result IS the exception in the game.
In about a hundred battles throughout my Burgundy game so far, the only battles I've seen with kill ratios even remotely approaching this sort of result were those that involved a dramatically advantaged side (ie, with a defending army that drastically outnumbered the attacker, had a better leader, better starting morale, and better units (tech level-wise)). And even then I don't think I've seen 1-to-100 kill ratios.
Duke of Earl said:Guillaume and Vezina, these sorts of results should be the exception rather than the rule (they were irl). Besides, Thermopylae was a matter of terrian as much as generalship.
Generalship IS (among other things) using terrain. "The terrain was bad" is an excuse for poor generals.Duke of Earl said:Guillaume and Vezina, these sorts of results should be the exception rather than the rule (they were irl). Besides, Thermopylae was a matter of terrian as much as generalship.