不.Can you tell the difference between japanese and chinese letters?
HA! The truth is revealed!!!Just to be clear: I cannot tell the difference. It is all just very foreign.
We got spammed again. My OP is a screenshot of the blast overnight. about a dozen roboposts, I gather. Looks like Paradox removed and blocked the culprit.What is going on....
Hah, an opportunity for me to show off!Can you tell the difference between japanese and chinese letters?
AI Japan will join AI Germany if it seems that Germany will win Barbarossa.If I may use this opportunity to ask something without opening an entire thread, what does it depend on whether Japan joins the axis?
There is an event that matters:I take it Japan joining axis is not coded as an event with a chance, but differently?
################
# Japan joins axis
#############################################
event = {
id = 22015
random = no
country = JAP
trigger = {
ai = yes
ai = GER
OR = {
puppet = { country = U87 country = JAP }
NOT = { alliance = { country = U87 country = JAP } }
}
control = { province = 187 data = GER } # Leningrad has fallen
control = { province = 163 data = GER } # Stalingrad has fallen
control = { province = 175 data = GER } # Moscow has fallen
OR = {
control = { province = 1907 data = GER } # Baku has fallen
AND = {
control = { province = 1907 data = AZB } # Baku has fallen
alliance = { country = GER country = AZB }
}
AND = {
control = { province = 1907 data = UA1 } # Baku has fallen
alliance = { country = GER country = UA1 }
}
}
OR = {
AND = {
war = { country = GER country = USA }
war = { country = JAP country = USA }
}
AND = {
NOT = { war = { country = GER country = USA } }
NOT = { war = { country = JAP country = USA } }
land_percentage = { country = SOV value = 1.0 }
}
}
NOT = { war = { country = JAP country = GER } }
}
name = "AI_EVENT"
style = 0
date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1999 }
action_a = {
command = { type = alliance which = GER }
}
}
I just had this mental image of a comintern player tricking USA into signing non-aggression pacts with its puppets, DOWing USA and USA going communist from dissent hit...The USA can also get dissent if Germany declares war on them. This is because of the non-aggression pact between USA and Italy.
Any declaration of war by Germany on a non-allied nation is read by the game as that country joining the Allies (so Germany doesn't get more belligerence - but I don't see why it shouldn't get Belli for declaring war...)
But that means:-
1. Germany declares war on the USA
2. The game reads that as USA joining the Allies
3. Meaning USA has violated the non-aggression pact with Italy
4. USA gets 5 dissent as a result
The best work around is just removing this non-aggression pact, or making it expire by 30 August 1939, as it makes little practical difference in most games.
Definitely very bad faith on any player trying that!I just had this mental image of a comintern player tricking USA into signing non-aggression pacts with its puppets, DOWing USA and USA going communist from dissent hit...
Agreed, it has led to a few issues in our online campaigns.Some of this above is like my early Barbarossas as Germany. If a Baltic State still exists - Latvia, say - and they are at war with the USSR, if I DOW them they instantly join the Allies. This puts the Allies and USSR at war -- 3-player Risk.
Definitely too gamey.
Yep. I for one find it quite unlikely that, despite Churchill's famous speech heard at the end of the movie "Darkest Hour" (and Very over-dramatized there!) if Sealion was a success, to include the fall of London, I'll bet ya Mr. Winnie would've been out and Halifax would have made a peace. Interestingly, this would leave the UK in a position to re-DOW the Axis, if warranted, in 18 months! As it stands now, if Sealion is successful, in 18 more months there's little UK left worth making any peace with, let alone being re-attacked by. As such, that's usually when I'm fighting the USA in the early stages. It would be a perfect time for a negotiated 18-month peace treaty to end, and the UK to counterattack!Agreed, it has led to a few issues in our online campaigns.
Somewhat more frustratingly (due to the significance of it), it means Germany/ the Axis can never make a separate peace deal with any nation they invade as they automatically refuse any peace deal (just because they're in the Allies). I appreciate there was the Atlantic Charter and other agreements for no separate peace deal to be made, that didn't mean they didn't happen (i.e. capitulation in Denmark, Benelux, Norway, surrender in Yugoslavia, Greece etc) - and wouldn't have prevented them happening if Axis forces occupied their capital, and certainly not if they occupied their entire country.
A part of me just wants diplomacy to be much more useful this game (when it comes to handling the AI), as it seems events are currently the main way for this to happen.
Yep. I for one find it quite unlikely that, despite Churchill's famous speech heard at the end of the movie "Darkest Hour" (and Very over-dramatized there!) if Sealion was a success, to include the fall of London, I'll bet ya Mr. Winnie would've been out and Halifax would have made a peace. Interestingly, this would leave the UK in a position to re-DOW the Axis, if warranted, in 18 months! As it stands now, if Sealion is successful, in 18 more months there's little UK left worth making any peace with, let alone being re-attacked by. As such, that's usually when I'm fighting the USA in the early stages. It would be a perfect time for a negotiated 18-month peace treaty to end, and the UK to counterattack!
Same thing with the USA. Take NYC, DC and Chicago and you wanna tell me there wouldn't have been a negotiated settlement at least offered? 18 months later, as the Axis is still finishing off the USSR, the USA is freed from it's peace treaty. Hmmm...
1.13 blueprint in the works??