Looks like AI and performance are in the shitters again

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Athmet

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Drew’s game was interesting because like the reddit post for the first few hundred years most empires only had 1-2k in fleet power. However there were a few wars and the combatants ramped up, some of them to multiple tens of thousands of fleet power. It makes me wonder if the AI is prioritising expanding its economy rather than its fleet now and will only build larger fleets when it is threatened.

Video here for those interested


People should really start and use the media on net: reading a post like the Reddit one is fine but if you only do that instead of also watching all the streams out there to forge your opinion, then you are prone to misjudgment.
 

Juboboman

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2mfaigov1ggx.png


Now, eventually you do plan to have ships in your, in your ship building game, right? Hello?

(I'm sorry Wiz it's all in good fun)
 

Paradoxon

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As I said according to this Paradox employee's statement the build was finalized. Whatever happens now was either planned for a later patch or the schedule has been thrown over the table because people now know about the state of the game and would be further outraged if nothing was done immediatly.

I mean, if you're willing to go the cynical road and assume that PDX only does things under the pressure of their playerbase, all the while ignoring the fact that the quote you're using use a lot of "generally speaking" and "most release builds", again, feel free. I'm just pointing out that the result is much more likely to be "we sold less DLCs this time due to people causing a ruckus over a non-final build, so we're not giving copies to streamers to showcase our product anymore" than "we're magically going to make our beta versions bug-free".
 

Athmet

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I mean, if you're willing to go the cynical road and assume that PDX only does things under the pressure of their playerbase, all the while ignoring the fact that the quote you're using use a lot of "generally speaking" and "most release builds", again, feel free. I'm just pointing out that the result is much more likely to be "we sold less DLCs this time due to people causing a ruckus over a non-final build, so we're not giving copies to streamers to showcase our product anymore" than "we're magically going to make our beta versions bug-free".

The DLC already made to the top purchased game on steam... So I do not believe this will be an issue.

I have seen streams so I think people will mostly enjoy it. There will be bugs but not that many game breaking. And PDX will likely have hotfixes on the most damaging ones very soon.
 

Elimdur

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I mean, if you're willing to go the cynical road and assume that PDX only does things under the pressure of their playerbase, all the while ignoring the fact that the quote you're using use a lot of "generally speaking" and "most release builds", again, feel free. I'm just pointing out that the result is much more likely to be "we sold less DLCs this time due to people causing a ruckus over a non-final build, so we're not giving copies to streamers to showcase our product anymore" than "we're magically going to make our beta versions bug-free".

I would not call it cynical thinking. It is just pragmatic. I can very much see the posibility that some of the problems were already known and worked on but planned for the first patch somewhere shortly after the release but not necessarily with the update. Changing the before planned schedule would be a reasonable response to get out of this outrage situation on top. It is what I would do, would I be in that situation and it is understandable. No hard feelings there. I would call their response to the whole situation the best possible outcome.
 

The_Meme_Man

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Remain calm, wait for Thursday, see what explodes in the forums either before buying the DLC.
 

Jorgen_CAB

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Anyone who is used to Paradox product know that you need AT LEAST two or three patches after any major release to see balance, bugs and AI in a OK state.

This is the price we have to pay for the sort of development and complexity of these games. Paradox games are extremely complex games in comparison with pretty much any other large game company out there.

They could have gone with a paid beta before Christmas and then a better release after Christmas and get at least two or three patches out. Now... Paradox have a very loyal fan base that know they will fix and keep improving over time so they probably don't need to do this. Most casual gamers might not even notice the bad AI for example while the die hard core gamers will, most of the die hard veterans know the drill.

Anyway... I will buy the game and start modding and play some to look at the new mechanics and wait for the first few patches before making any major judgement on the state.
 

Razzlie

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Anyone who is used to Paradox product know that you need AT LEAST two or three patches after any major release to see balance, bugs and AI in a OK state.

This is the price we have to pay for the sort of development and complexity of these games. Paradox games are extremely complex games in comparison with pretty much any other large game company out there.

They could have gone with a paid beta before Christmas and then a better release after Christmas and get at least two or three patches out. Now... Paradox have a very loyal fan base that know they will fix and keep improving over time so they probably don't need to do this. Most casual gamers might not even notice the bad AI for example while the die hard core gamers will, most of the die hard veterans know the drill.

Anyway... I will buy the game and start modding and play some to look at the new mechanics and wait for the first few patches before making any major judgement on the state.

Yep.

I'm expecting everything to be more or less and fine and enjoyable, i.e. AI not actually being significantly more busted up than most days. Seems like an edge case to me overall, but we will see very soon. Either way, there's going to be one or two hotfix patches before the Christmas break, to iron out the biggest issues.
 

Person012345

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It has been pretty clear from the dev diaries that this one is coming out of the oven still raw. There were features shown in diaries that were being changed entirely by slightly later diaries. Like, they were showing this stuff off when it was still in the early design phase, let alone implementation. To be released in three months time. It probably released now so that people can get it before Christmas but also there's enough time for a support patch.
Given that I was predicting a february release, I'd have to agree. Given how quickly the whole thing seemed to progress from "not even close to almost ready" to "release" I'd probably be more surprised if it wasn't broken on launch. They might get some of the AI issues fixed since that sounds like a flat out bug and bugs could be caused by anything. Might be as simple as changing one line ("simple" once they find it) or it might be fundamentally broken. Either way I doubt It'll be a smooth launch, these things never are.
 

Zetesofos

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Then why release it until it's ready?

By releasing it sooner, they get more people to stress-test it, which allows them to fix it faster.

Would you rather 14 month development time, and 2 week bug fix delay, or 8 month development time and 6 week bug fix delay.

More people would prefer the latter - while it IS more buggy, it encourages community input, which people also want.
 

Zetesofos

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It's easy to be apathetic though when 2 years down the line and they haven't changed their process it seems since around 1.3. People complained and the criticism was mostly waved away. They still release a buggy first version and get the free QA, and that won't change so long as hasty players are eagerly purchasing tickets on the hypetrain before they know the destination.

I prefer community stress-test QA to in-house extenisive QA, it keeps the cost of the product low, and allows the product to be better tuned to the player bases desires, rather than the dev's having to guess more at what is good/bad.
 

Camtheman

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Was it ever out of the shitter? I did multiple MP games (with one other person) fairly nearby both with great interwebz and computers (I have an 8086k and he has a 4790k)

I got 30 fps on fast mid/late game with spikes both above and below that.
 

bunkerman

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well to all people saying that what the reddit said might be an edge case i have watched several different series of gameplay and even though the person playing didnt explicitly look at the AIs economy it very much looked exactly like the guy on reddit said. either way as was said it most likely isnt what we will be getting on release but still is kinda surprising that thsi got past testing
 

D3m0

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Unlike this thread on their own forum the reddit thread received two official statements

Hey Darren,

Thanks for the follow-up. I've been chatting with the game team regarding the points you had brought up before and while they were posted a little ahead of time, they were valid concerns that you and I'm sure many others in the community have.

There is only a limited amount of time between the press build being made available and the release date, so there's a finite number of fixes and tweaks that we'll be able to implement; however, the dev team wanted me to relay that a few of the issues raised have been noted and already in the works - hopefully for launch. Others that are a little more complex will obviously take time to formulate potential updates for.

Either way, looking forward to seeing your full video once the embargo is up, too. Always appreciate watching content you create.

-Dale

and
I've read it over, our AI programmer is looking into the issues. Thanks!
by Wiz.
 

I_am_Nemo

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I preordered MegaCorp, and this doesn't make me regret it. I do wonder if Pdox wouldn't be better off taking an extra month of dev time and turning that last month into an "early access" period, simply on the grounds that they'd be doing basically the same thing, but being honest up front about what players could expect. They're already releasing a game that's basically functional, but will need a fair bit of patching to smooth out some big issues, including issues that may only be caught due to community stress testing. Might as well manage expectations, rather than get a reputation for broken releases and fixes afterwords.
 

resand

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Hey Darren,

Thanks for the follow-up. I've been chatting with the game team regarding the points you had brought up before and while they were posted a little ahead of time, they were valid concerns that you and I'm sure many others in the community have.

There is only a limited amount of time between the press build being made available and the release date, so there's a finite number of fixes and tweaks that we'll be able to implement; however, the dev team wanted me to relay that a few of the issues raised have been noted and already in the works - hopefully for launch. Others that are a little more complex will obviously take time to formulate potential updates for.

Either way, looking forward to seeing your full video once the embargo is up, too. Always appreciate watching content you create.

-Dale

So I guess it's confirmed that AI will not work properly on release. Colour me shocked
 

Medicine Man

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Yep, its going to suck if the Dec 6 release is effectively an early access launch.

Pros: The modding community will get their hands on 2.2. Cons: The rest of us will be throwing chairs and body-slamming each other off the top ropes here on the forums while we wait for that first patch, coming anywhere from 4 to 14 days after launch.

I will try my best, but you guys make it hard to be a Paradox apologist sometimes. :)
 

Pointyearedgit

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Drew’s game was interesting because like the reddit post for the first few hundred years most empires only had 1-2k in fleet power. However there were a few wars and the combatants ramped up, some of them to multiple tens of thousands of fleet power. It makes me wonder if the AI is prioritising expanding its economy rather than its fleet now and will only build larger fleets when it is threatened.

Video here for those interested


Even so, they will have to tweak it for the same reason that militaristic empires are favored for the AI, more war = generally a better experience for players. Even the devs were doing this in the clash to some extent, but it can't be allowed to stand in game as a human player will just flatten them. That being said, the (non-genocidal) AI is currently notorious for letting players sit with no fleet for over a 100 years.

As always, most players are terrible at distinguishing a simple fix from a complex issue, but they are far more adept at identifying said issues in the first place. Unless the reviewer is a very experienced player or modder, I take everything they say with a grain of salt as the size of the problem =! the effort required to solve it when coding.

Mods having the possibility of being updated before christmas is an added bonus.
 

Serenity84

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In other streams the AI does build up its planets. It probably won't be ideal; and I can see the AI having massive issues with balancing its economy and with the strategic resources (that are required for advanced tech). That stuff is problematic even for players with a lot of deficits and fluctuations. But it doesn't always just sit on empty planets
 

elitesix

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The game-breaking bug that literally renders the game unplayable in SP is AI empires not building up fleets.

It seems to be a huge problem in the preview build - I've come to this conclusion based on the reddit streamer's experience, a brief review of multiple streamers' let's play, and based on my thorough review of Cevilli Syndicate Let's play - bordering devouring swarm doesn't seem to ever go over 2k fleet power within 80+ years, nor does the bordering swarm declare war probably because it has a low fleet power to the player it borders, a player pacifist megacorp. And the player doesn't build past .5k fleet power until like 50 years in, and despite having negative relations with all bordering AI empires no AI declares war on him lol


Crossing my fingers they fix it for release...