There is a difference between release bugs and "AI doesn't build ships or buildings" game crippling bugs. The fact that such a fundamental issue was not discovered in playtesting makes me wonder if "playtesting" actually took place. Again this is all assuming the post on reddit was true with the latest build. But I simply don't understand how the past however many months of dev MP sessions, game testing, and all that someone didn't realize "hey... uh... 300 years in and the AI has 2k fleet power and isn't building any buildings"
I've been a proponent of public testing of major patches. Whenever PDX comments on that proposal they always handwave it away with "well more testers won't find more bugs anyway because so many reports are false or innacurate". And while that sounds nice... I would wager one bug public testing would reveal are the AI not building ships or buildings with maxed out resources.
Maybe, just maybe, that means they could be discovered and fixed (and this is a shocker I know) before the 20 dollar DLC is released so it's somewhat workable when we actually get our hands on it. Rather than waiting 3 weeks for hotfixes and patches to iron out obvious gamebreaking bugs.
I've been a proponent of public testing of major patches. Whenever PDX comments on that proposal they always handwave it away with "well more testers won't find more bugs anyway because so many reports are false or innacurate". And while that sounds nice... I would wager one bug public testing would reveal are the AI not building ships or buildings with maxed out resources.
Maybe, just maybe, that means they could be discovered and fixed (and this is a shocker I know) before the 20 dollar DLC is released so it's somewhat workable when we actually get our hands on it. Rather than waiting 3 weeks for hotfixes and patches to iron out obvious gamebreaking bugs.