This definitely looks like an interesting game, and it's cheap to boot!
Also, grats to PI on buying the rights to it!
Also, grats to PI on buying the rights to it!
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Alfryd said:Uhhh... On average, market days make you less money. They deliver instant cash, but shut down cash *generation* for the entire day.
But yes, it's very gratifying to play a game where you don't have to micro every damn thing.
That's about what I usually do. It's a good strategy.EvilSanta said:I tend to aim for 2 lvl 3 marketplaces quite fast and build tons of inns along the way.
In normal play, using Elves doubles the income over time of Marketplaces, and has no effect on Inns.housefish said:It is also important to use elves since they increase the output of the inns and market by 75% (or something around that).
In Deathmatch multiplayer, (among many other changes,) the elvish marketplace bonus is reduced to 50%. And it's still overpowering.In norMal play, using Elves doubles the incoMe over tiMe of Marketplaces, and has no effect on Inns.
In LPS, the bonus to Marketplaces is reduced, although I don't know how Much.
Level 1 marketplace = 125 gold x2/day.I thought market places make only very marginal money outside market days and people buying healing potions.
That strategy is called "Wall Street", and wasn't that Shiny Pony's discovery?housefish said:The economic secret is to have a guard house surrounded by a fully upgraded market place and 4-5 inns. Then for every other building turn off the collection so that you tax collectors only spend time going to the marketplace and inns. It is also important to use elves since they increase the output of the inns and market by 75% (or something around that).
Precisely. The Law of Maximum Perversity, remember?I always set my Tax Collectors to the same value. It makes it so that you don't have one tax collector collect twice from a building, only to bring in the same amount of gold that your other tax collector would have brought by collecting once.