• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

TreborTheTall

First Lieutenant
40 Badges
Mar 24, 2018
271
23
www.youtube.com
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • War of the Roses
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Updated 8/4/2020:

Here is a link to the video version on my guide:

I would like to start this guide with a big shoutout to sudomakesandwich on reddit. When I posted earlier this week that I was looking for tips for taming animals Sudo said that I could use any insights from his thread on the topic. Link at the bottom on the thread (due to it listing out entire post, instead of a simple link)


Overall, there are 3 main benefits to taming animals:

1. Early game saving on production: You wont need to train as many units from your colonies so you devote more production time to economic development.

2. With the +2 shields, +10% damage, and +10% accuracy that amazon commander get from Primal Controller, their t1 and t2 animals have slightly better stats early on than trained units. That is before you get access to training bonuses from military engineering guild and landmarks

3. Slightly earlier access to powerful tier 3 units, provided you can keep your tamed subjects alive.


Here are my general tips:

1. Operations like the Kir'ko's Noxious Bombardment, which lower resistances to all damage channels by 2, will increase the chance of taming an animal using Primal Override. The Xenoplague 's Parasitic Strike operation works the same way by lower all resistances to damage, which make it easier to apply to status effect for "taming" through Primal Override. Nuclear Fallout (which is present in some sectors, but cannot be summoned in )reduces all resistances by 4. But for that very same reason, its gonna be hard to keep the unit alive after taming. Maybe mention scan?

2. Operations like the Xenoplagues Fungal Spore Bomb or the Amazon's Biomatter Maceration lower a target's bio resistance, which make it easier to apply to status effect for "taming" through Primal Override. Biochemical Maceration - reduces Biochem resistance by 3 and slows the affected units. Usually this aint worth it - you will have to wait till the next turn to cast Primal override. Also, primal override at 80 energy is pretty expensive, and with this the cost goes up to 105. That said, the slow can allow you to separate your target from the other forces you wont have to take damage from them before taming. If you really want to capture a particular unit, your best bet is casting biochemical maceration and then sleeping it.

3. Sleeping an animal using a biomancer will increase the chance of taming an animal using Primal Override. Biomancer - in addition to sleep, their scan reduces all resistances by two, plus this affects all units of the same type if you want to try recruiting multiple units per battle. On turn one, you scan the animals. Then on the following turn, you can attempt put them to sleep. If sleep lands you can usually get your taming chances up to or very close to 100%.

4. Entangling an animal with an arboreal sentinel will make it easier to tame. Arborean sentinal: entangling also boost you're tame chance. But theres another thing - after taming your target will be in danger from enemy units and theres a risk that they get killed before the end of combat. The sentinels free action shield can help in keeping your target alive. Scan increases the odds that entangle will land. Entangle is a kinetic channel ability, bleeding, and dimensional instability (a voidtech debuff) also help entangle land.

5. Having more operational points, and surplus energy will allow you to tame a lot of early game animals, through simply being able to cast the Primal Override operation more often. Note on research. Primal override is more valuable the sooner you get it. But, you can't cast it until you unlock more operation points.

6. You can summon in a powerful predator to get an animal (which could be a Thundermaw, Mega Beetle Adult, Misfortune, or possibly a few other units)

7. Heritors can "tame" animals be using the Mind Possession ability from a Drained that is at prime rank. Works on tier 1 and tier 2 animals, without the Empowered Drained mod, and on tier 3 units when the drained has the Empowered Drained mod. Amazon Heritor can get you Shepherds, and Shepherds are kind of BS with enough animal pals.

8. For whatever reason the AI never (or almost never) casts Primal Override, which means you need to do manual combat to get animals through primal override.

9. You can get animals as rewards for clearing out animal spawners, like a Quartzite spawner.

10. The Growth's Worker Bee and Soldier bee units count as animal units, which can be gained by buying them from the Growth, or by completing quests for the Growth.

11. All mineral based units have negative biochem resistance, and this boosts your base chance to tame.

12. The Veteran background on your commander helps you evolve units faster, by increasing the amount of exp all units gain by +15%, allowing animals that evolve to reach prime rank faster.

13. 'Advanced Wildlife Militarization' Doctrine - Grants 200 morale, +10 hit points and +50% XP gain to all animals and mounted units under the player's control.

14. Mega Beetle Babies get an awesome neutral only mod that brings them back to life at 40% life if they die. As long as you tame at least 1 with this mod, you gain access to this mod for death beetle baby’s ONLY. Luckily, it only costs 5 cosmite, so it is cheap to apply to all current and future death beetle baby’s. When they evolve, they retain this mod, and a free once per battle res is busted on tier 3 units(it also makes keeping the baby’s alive to evolve in the first place 10x easier).

15. Playing on high difficulties will allow you to level up and evolve units faster.

16. Any commander can tame animals after conquering an amazon city and researching Primal Override in the amazon military tree.



Caveats/ important considerations:

1. All tier 3 animals emphasize melee or are melee only. Air units will be a problem. You will need to shore up this weakness with the other units in your stack. Ideally you include harriers for the +33% air to air damage. It wouldn't be wise to put too many animals in the same stack as a melee hero. At the very least, any melee hero leading such a stack should be serviceable in ranged combat.

2. Animals typically have no shields and high armor, which means they are weak to psionic damage. (amazon commanders get +2 shields on their animals)

3. Training PUGs as Amazon is a bit of a stretch, but they can also "reload" the basher's ranged boulder.

4. At 80 energy, primal override is expensive. For this reason you want to pick the animal that you tame carefully.
So, the ideal targets are the mega beetle babies, quartzite units, thundermaw swarmlings, and red hopper hounds, because they evolve into powerful t3 units.
The green hopper hound evolves into a t2, which then evolves into a t3, and is a bit of an exp sink.
Wild Harriers are a decent choice since they are an aerial melee unit, which is rare is planetfall.
Penguins are a solid choice, as they are quite tanky, and can hit flying units.
Avoid Swift Beaks as they have very little defense, and a repeating melee attack. I ahve foudn that they are too easy to kill to be worth investing into. Not stagger res, and flanker.
Avoid Megasow because they are heavy units, which are 15% easier to hit, and only have a single action melee attack, which means that they have to close the distance to do damage, and they will most likely take quite a bit of damage before they can attack. They are at least stagger rest. Then can heal and get a boost to damage with a free action, which makes them ok under the right conditions. Oh and they have an aura that applies poisoned to adjacent enemy units.
Avoid Piglets because they evolve into megasows. Unevolved, they are actually quite nice as they come with skitter, a melee attack and a range attack.

5. Mineral animals can be a bit difficult to heal. Your biomancers can heal Mega Beetles and Hopperhound Eviscerators. They can't heal quartzite bashers. Quartzite units are not biological, so are much more limited when it comes to mod compatibility. This includes the Amazon's self-healing mod.

Celestian: healing skills work. There's also a tactical op. Both of these depend on the presence of enlightened units, otherwise they won't heal much. Star guides heal also works.
Promethean: Purification Field mod, heals any unit for 15 and removes status effects
Vanguard: Unlike most mods, you CAN put nanite injectors on mineral units. Allows a 1-time self heal that also boosts all resistances for two turns. Pugs can heal as well, but I'm not sure its worth going through the effort of bringing one along just for that
Voidtech: Phase manipulators can heal them with evacuate.
Xenoplague - can heal with plague pods.
Psynumbra: Gift of Oblivion? Consuming gaze is for infantry or mounted.
Heritor - Rite of Revitalization



Here is Sudo's thread:
https://www.reddit.com/r/AOWPlanetFall/comments/hig2ok


Original Post: This week I am going to make a video highlighting all the tips that I can think of, and that are suggested through threads like this one, for what you can do to increase your chances of taming an animal.

Right now I only have a few tips, and will get more later in the week.

Here are my initial tips:


1. Operations like the Kir'ko's Noxious Bombardment, which lower resistances to all damage channels by 2, will increase the chance of taming an animal using Primal Override. The Xenoplague 's Parasitic Strike operation works the same way by lower all resistances to damage, which make it easier to apply to status effect for "taming" through Primal Override.

2. Operations like the Xenoplagues Fungal Spore Bomb or the Amazon's Biomatter maceration lower a target's bio resistance, which make it easier to apply to status effect for "taming" through Primal Override.

3. Sleeping an animal using a biomancer will increase the chance of taming an animal using Primal Override. (when I tested entangle it did not help with chances to tame)

4. Having more operational points, and surplus energy will allow you to tame a lot of early game animals, through simply being able to cast the Primal Override operation more often.

5. You can summon in a powerful predator to get an animal (which could be a Thunderclaw, Mega Beetle Adult, Misfortune, or maybe a few other units)

6. Heritors can "tame" animals be using the Mind Possession ability from a Drained that is at prime rank. Works on tier 1 and tier 2 animals, without the Empowered Drained mod, and on tier 3 units when the drained has the Empowered Drained mod.

7. For whatever reason the AI almost never (or never) casts Primal Override, which means you need to do maunal combat to get animals through primal override.

8. You can get animals as rewards for clearing out animal spawners, like a Quartzite spawner.

9. The Growth's Worker Bee and Soldier bee unit count as animal units, which can be gained by buying them from the Growth, or by completing quests for the Growth.


Looking forward to seeing what strategies people recommend :)
 
Last edited:

Ethorin

Captain
7 Badges
Sep 7, 2018
333
26
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • Shadowrun Returns
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
Doing Amazon Heritor can get you Shepherds, and Shepherds are kind of BS with enough animal pals.