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novapaddy

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OK, I've been on this ALL DAY...!!!

I suggest you give up for today, as I am doing.. too tired!

I actually got it to work (for the very first time ever!) about 15 minutes ago...

I'll be back tomorrow, and I'll write a proper tutorial, from A to Z.

See you tomorrow!
 

Chicken Spadge

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OK, I've been on this ALL DAY...!!!

I suggest you give up for today, as I am doing.. too tired!

I actually got it to work (for the very first time ever!) about 15 minutes ago...

I'll be back tomorrow, and I'll write a proper tutorial, from A to Z.

See you tomorrow!

OK, sorry to keep bugging you. Thanks for all your help so far.
 

unmerged(360190)

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Hi guys,

some of you already know my Sprites in the DMP Forum, last days I added some new sprites mainly modern ones

if you are interested just check them here

I guess I will soon add around 20 WW1 Sprites there.

Have fun.
 
Last edited:

Pasha

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Hi guys,

some of you already know my Sprites in the DMP Forum, last days I added some new sprites mainly modern ones

if you are interested just check them here

I guess I will soon add around 20 WW1 Sprites there.

Have fun.

Awesome! And thank you. I already use some of your sprites. Very good work...
 

novapaddy

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Hi guys,

some of you already know my Sprites in the DMP Forum, last days I added some new sprites mainly modern ones

if you are interested just check them here

I guess I will soon add around 20 WW1 Sprites there.

Have fun.

Hey Odecca!

Can I have permission to use some of your sprites for the RDD mod which is coming soon?
I may only need 3 or 4?

I could possibly use 1 or 2 for the MDS2 mod, although I think I may already have done enough there, but you know how it is, you see something better....

Would you be interested in helping out with sprites for the RDD mod? The era covers 1739 to 2000.. so lots of scope for doing anything you fancy?

Please email novapaddy@gmail.com and join the gang of 2 spriters...

EDIT: Some of the files you posted are broken, they don't work
 
Last edited:

unmerged(360190)

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@ Pasha nothing to thank, just let me know if you need some more and which ones

@ novapaddy, sure you can use them, and if you tell me which files are broken then I can fix them, I have them all on my computer and even some more as published. Maybe today I will add a lot of airplanes mainly WW1.

Edit: looks like all sprites that I uploaded before they changed the Forum are broken ... I will fix them.
 
Last edited:

novapaddy

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so files I uploaded ALL (except of two which I cant find at the moment) so all sprites work again :cool:

and I added 16 world war one airplanes

THANKS for giving me permission!
THANKS for fixing the files, I've re-downloaded.
THANKS for the new planes.. some of which I only did myself YESTERDAY!, but such is Life!
Some I don't have and some I've never seen before.

THANKS!
 

sobrano

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i am doing air sprites with different pictures for naval bomber, strategic bomber and tactical bomber.
I did the 3 files palette,bitmap and sprite for the naval bomber but i dont understand how I can say to the game to associate these files to naval bomber models
 

novapaddy

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i am doing air sprites with different pictures for naval bomber, strategic bomber and tactical bomber.
I did the 3 files palette,bitmap and sprite for the naval bomber but i dont understand how I can say to the game to associate these files to naval bomber models

You need to call your sprite something like: T-NAVAL A-FIRE C-MIN L-1 D-SW.bmp.... the naval being the important part for the naval bomber.

And then in the db/units/division_types.txt file.... you put naval as the name of the sprite.

naval_bomber = {
#ID 16
type = naval_bomber
name = NAME_NAVAL_BOMBER
short_name = SNAME_NAVAL_BOMBER
desc = LDESC_NAVAL_BOMBER
short_desc = SDESC_NAVAL_BOMBER
eyr = 6
sprite = naval
transmute = tactical_bomber
gfx_prio = 6
value = 1.5
list_prio = 60
}
 

sobrano

First Lieutenant
May 16, 2006
204
11
You need to call your sprite something like: T-NAVAL A-FIRE C-MIN L-1 D-SW.bmp.... the naval being the important part for the naval bomber.

And then in the db/units/division_types.txt file.... you put naval as the name of the sprite.

naval_bomber = {
#ID 16
type = naval_bomber
name = NAME_NAVAL_BOMBER
short_name = SNAME_NAVAL_BOMBER
desc = LDESC_NAVAL_BOMBER
short_desc = SDESC_NAVAL_BOMBER
eyr = 6
sprite = naval
transmute = tactical_bomber
gfx_prio = 6
value = 1.5
list_prio = 60
}


ty novapaddy, this is exactly what i need:

so now i have several files
T-NAVAL A-FIRE C-FRA L-1 D-XY.bmp (8 files for 8 directions),
T-NAVAL A-FIRE C-USA L-1 D-XY.bmp (8 files for 8 directions),
T-NAVAL A-FIRE C-GER L-1 D-XY.bmp (8 files for 8 directions)
etc...
to associate mine sprites to any nations is enough change only "sprite = naval"? or "sprite = name" if i rename the files in T-NAME A-FIRE C-NATION L-1 D-XY.bmp ?
 

novapaddy

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ty novapaddy, this is exactly what i need:

so now i have several files
T-NAVAL A-FIRE C-FRA L-1 D-XY.bmp (8 files for 8 directions),
T-NAVAL A-FIRE C-USA L-1 D-XY.bmp (8 files for 8 directions),
T-NAVAL A-FIRE C-GER L-1 D-XY.bmp (8 files for 8 directions)
etc...
to associate mine sprites to any nations is enough change only "sprite = naval"? or "sprite = name" if i rename the files in T-NAME A-FIRE C-NATION L-1 D-XY.bmp ?

yes, naval = naval, tactical = tactical_bomber, cas = cas, etc etc, just naval and tactical are a little different.