Looking for some help with Government Authority

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Farbros

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Hello everyone! I am currently playing with totally different empires every game. Hive mind -> Technocracy -> Megacorp -> Robots etc.

Biological empires have 5 Government Authorities. Megacorps gameplay and role are completely clear for me. Oligarchic can be described with one word, “meritocracy”.

What's about the others? What build can profit from imperial, for example? Is there any reason to ever peek something else over Oligarchic GA, or is it just OP? Thank you for your help!
 

Ryika

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Dictatorial is pretty good if you get a leader with the right set of traits. Pay Influence once, get your effects for a very long time, potentially until the end of the game.
Has received the weakest trait though. Literally doesn't do anything if you're not over cap, and 10% is too little to justify going over cap to play into the bonus.
 

Quinzal

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Oligarchic is definitely the best of the four base authorities, in my opinion. +15% Faction Influence Gain really piles up, and it's effects can be felt from the moment Factions spawn all the way until the last bit of Influence you ever spend in a game. Meritocracy does go well with it, but you can just as easily go Democratic Meritocracy. I don't know why you would, but you can.

Imperial is nice, the edicts are just civic lites at this point so extra slots definitely doesn't hurt, but you'd be missing out on possible Utopian Abundance or, as Ryika said, potential leader cheese.

Democratic is probably the worst. It can be good to cycle out your leaders a lot, but the buff is pretty null unless you plan on playing super wide with a Transit Hub in every starbase.
 
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Surimi

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Edicts are extremely powerful in the current game version, and that alone makes Imperial very competitive. Meritocracy is one of the "meta" civics, but it's also an extremely boring civic. Even functional architecture is more interesting (and still meta in most cases).

Democracy is extremely useful (to the point of easily being the best authority) if you're playing Void Dwellers. For anyone else, it's pretty situational.
 
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Lidhuin

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Edicts are extremely powerful in the current game version, and that alone makes Imperial very competitive. Meritocracy is one of the "meta" civics, but it's also an extremely boring civic. Even functional architecture is more interesting (and still meta in most cases).

Democracy is extremely useful (to the point of easily being the best authority) if you're playing Void Dwellers. For anyone else, it's pretty situational.
I'm not seeing any particular benefit for void dwellers re democracy? You'll be swimming in consumer goods, so you can easily run Utopian Abundance or Social Welfare and just let your unemployed pops take their time to migrate.

The extra influence for more habitats is likely more important.
 

Farbros

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I'm not seeing any particular benefit for void dwellers re democracy? You'll be swimming in consumer goods, so you can easily run Utopian Abundance or Social Welfare and just let your unemployed pops take their time to migrate.

The extra influence for more habitats is likely more important.
Would void dwellers really profit from Utopian Abundance? I played some games with it and my bottleneck was always science, so I like to run Academic Privilege, is it wrong way to play? I play Materialist with Authoritarian and Xerophile, so I am able to have Indentured Assets and machine ascension in addition to good diplomacy options, because Megacorp needs it.
 
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Mastikator

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Democratic has elections every 10 years, mandates and +50% automatic resettlement chance
  • Elections are sub optimal, you don't get to keep your good ruler, but if you end up with a bad one they can cycle out quickly
  • Mandates are bad. The unity boost is weak, caps at the incredibly low value of 1000 and the tasks scale poorly
  • The +50% automatic resettlement chance is decent, after 100 years. The first 100 years you shouldn't have any over population anyway
This means that early game you only get 1 benefit: a small boost to unity and late game you only get 1 benefit: slightly faster auto resettlement.
Democracy has access to some of the best civics too, like meritocracy.

Oligarchy has elections every 20 years, agendas and +15% faction influence
  • Choosing a ruler every 20 years is expensive, BUT not necessary, you might find 4 good ruler options or 4 bad ones, either case just let it random
    the fact that they only last 20 years also means that you're not necessarily stuck with a bad ruler for the long haul
    You technically have emergency election but it's almost never worth doing
  • Agendas are good, they give a flat bonus to something useful most of the time. It scales into end game just fine, some agendas are really strong
  • The +15% faction influence is at most +0.375 influence per month. Nice, not amazing
Oligarchy has 2 big benefits both early and late game. It's much better than democracy in every single way.
Oligarchy has access to all of the best civics, meritocracy and slavers guild (yes you can combine them in oligarchy!)

Dictatorial has elections when the ruler dies, agendas and -10% sprawl penalty
  • Choosing a ruler here is tricky, you need 200 influence to pick one and if you happen to not have that you may end up stuck with a bad ruler for a very long time. Just like in real life dictatorships lol.
    It is technically cheaper than oligarchy I'd argue it's still worse, also the lack of emergency election hurts here
  • Agendas are good, but once again you suffer from the same problem, agendas renew with ruler and if you end up with a not so useful one you're stuck with it.
    Luckily almost all agendas are at least a little useful
  • The -10% sprawl penalty gets a big fat ROFLMAO from me. If it was -10% sprawl it would be okay but the game makes it possible to have ZERO sprawl penalty through bureaucrats anyway, so if we do the math then -10% x 0 = 0. Wow this is literally trash
Dictatorial is bad, I'd say it's slightly better than democracy due to the fact that agendas are just better than everything democracy has to offer, lol.
Dictatorial gives access to some really bad civics like Philosopher King and some decent ones like Exalted Priesthood, but Oligarchy gets Exalted Priesthood too. Yikes

Imperial has no elections when the ruler dies, agendas and +1 edict capacity
  • So if you though dictators were in a pickle because they only get ONE chance to choose a ruler imagine have NO CHANCE of choosing a ruler. It's basically dictatorship but without the option of choosing a ruler
    You also get a preview of the heir so you can tell in advance if the next king is going to be a dud or not.
  • Agendas are good, but now you have no way of choosing agendas so it's entirely random and long lasting, this makes imperial agendas worse than dictatorial agendas
  • The +1 edict capacity is REALLY GOOD.
Imperial is like dictatorship but slightly worse. The +1 edict capacity is better than -10% sprawl penalty, but the lack of ruler choice makes the ruler and agendas inherently worse.
Imperial gets access to a few civics, some really bad like Feudal Society and some not so bad like Aristocratic Elite.

CONCLUSION

Overall I'd say that Oligarchy wins by a long mile
Second place is Dictatorship
Shared third place is Democracy and Imperial

Democracy could be fixed if
  • Mandates were fixed (they need to scale, not be capped at some arbitrary number)
  • They got a bonus that is useful early game (like a flat +20 admin cap, useful early game, later becomes meaningless while the +50% resettle becomes relevant)

Dictator could be fixed if
  • Bureaucrats didn't exist, then the -10% penalty would be quite good actually (this would also solve many many other problems in the game, while simultaneously introduce no problems at all, the game would just be better without bureaucrats)
  • They need emergency elections, dictatorships sometimes replace bad dictators with another dictator and the game should reflect that

Imperial could be fixed if
  • They need a way of choosing a different heir. Maybe instead of only having 1 heir you have 4 possible heirs, you spend 200 influence to pick one at your leisure
 
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evilcat

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Oligarhy is strong, it allows Meritocracy and extra influence is good.
Imperial is second. Extra edict is nice. It also promotes Authority faction which may translate to more influence.
Imperial Cult, is nice you might end with too many edicts, Maybe as third civic.
There is several nice civics, dont have to be Meritocracy.
 

Surimi

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I'm not seeing any particular benefit for void dwellers re democracy? You'll be swimming in consumer goods, so you can easily run Utopian Abundance or Social Welfare and just let your unemployed pops take their time to migrate.

The extra influence for more habitats is likely more important.

Faction influence maxes out at +2 (+3 with late game tech). Early game (the bit that really counts) unless you're running specific ethic combos, assume about +1.5. 15% is about .2 influence a month, which adds up to an extra habitat every 60 years.

If you're that hungry for influence, you'd be better off going fanatic egalitarian anyway, which is several times the faction influence gain (and is an extremely easy faction to keep happy) and would also effectively give you built in meritocracy. Alternately, you could go fanatic authoritarian imperial for the absolute strongest early game influence gain and still get the huge benefit of an extra edict slot down the line.

Honestly, the extra efficiency and convenience from faster automatic migration is going to do more for you, and will become more useful the more habitats you build.
 
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legionof1

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I think imperial is better then some are giving it credit for, edicts are really strong effects and there are nuff good ones that running imperial with imperial cult can get something out of every edict slot. +50% to worker tier output for a piddly energy upkeep increase saves so many jobs. And there are options for speclaists or just empire wide growth
 
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Nevars

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Yea, I would argue that imperial cult is equal if not even better than meritocracy.

And even then comparison in a vacuum between imperial and oligarchy, I would favor imperial more tbh, extra edict is easily better than miniscule influence from faction (especially cuz faction do not form on start of game thus already diminish the buff from oligarchy) and ability to choose ruler with massive influence cost (oligarchy shorter term could easily lead you into losing more influence than you gain from them for trying to do this multiple times or if you are not using their ability to choose ruler then it stuck with the same deal with imperial but with worse buff) combine.