TL/DR: I can handle Admiral difficult with no mods and 1.0 habitability. If I use Glavius and 0.25x habitability what difficulty level should I shoot for?? Crisis strength??
*************************** Background **********************************
Recently I've been using the following game settings:
Because of the brain-dead AI and tiresome micro [if you don't play really tall] I think I'd like to change the following:
If I do the above what difficulty settings should I use? I've heard Ensign is difficult but I'm not sure if playing w/ habitability would really hurt the AI? Does scaling AI make sense here -- I.E. if I play on Admiral now and assuming I survive "early" then the rest of the game is a non-event.
*************************** Background **********************************
Recently I've been using the following game settings:
- Small 400 star galaxy
- 2 [additional] guaranteed starting planets
- 1.0 habitability, 1.0 tech speed, etc.
- No mods + Ironman
- Admiral difficulty
- No Advanced Starts
- High AI aggression
- Max FEs, Max Maruders, Max "standard" AI Empires
- Crisis strength: 1.25 x [too easy now ...]
- Delay midgame by 25 years ; Delay endame by 50 years.
Because of the brain-dead AI and tiresome micro [if you don't play really tall] I think I'd like to change the following:
- Use Glavius AI mod
- Reduce habitability to 0.25x
- Reduce [or eliminate] the crisis delay because I'm delaying WAY too long so the crisis events are boring
- Opt into the BETA test branch
If I do the above what difficulty settings should I use? I've heard Ensign is difficult but I'm not sure if playing w/ habitability would really hurt the AI? Does scaling AI make sense here -- I.E. if I play on Admiral now and assuming I survive "early" then the rest of the game is a non-event.