A long time ago, sometime after the release of Leviathans, Wiz made a thread outlining the ideas for future expansions and patches. I think it may be nice to look at those idea to get a concept of what we can expect in the far future.
Here's part of the original post
The second list mentions the features themselves, rather than overall goals:
Here's part of the original post
It seems like Utopia focuses on all of the above improving the internal workings (factions) and enchancing late game (ascensions) plus expanding the ethics a bit (civics) although the last point seems to feature the least changes as most of the ethos-related stuff in Utopia deals with factions and therefore is counted under internal politics.What we want
Finally, I just wanted to offer some insight into what we believe are the key areas of the game that we should focus on at this time. We have received, and continue to receive, an amazing amount of good feedback and ideas, and of course we have our own ambitions and ideas for where we want to take Stellaris, but at the moment there are three key areas that we aim to continually target with future updates and content, namely:
- Fleshing out the mid- and lategame through the addition of more interesting narratives and 'galactic events' akin to Awakened Fallen Empires that shake up the galactic scene.
- Improving the internal workings of empires, making pops and leaders more interesting, and making empires feel more alive.
- Expanding on the ethics system, creating more unique playstyles and enhancing roleplaying.
The second list mentions the features themselves, rather than overall goals:
- Ship appearance that differs for each empire, so no two empires' ships look exactly the same. (done)
- More story events and reactive narratives that give a sense of an unfolding story as you play. (maybe, if you count the ascensions)
- More potential for empire customization, ability to build competitive 'tall' empires. (done)
- Deeper Federations that start out as loose alliances and can eventually be turned into single states through diplomatic manuevering. (not done)
- Ability to set rights and obligations for particular species in your empire. (done)
- Global food that can be shared between planets. (done)
- Superweapons and planet killers. (not done)
- Ability to construct space habitats and ringworlds. (done)
- More interesting mechanics for pre-FTL civilizations. (one addition - indoctination)
- Factions that are proper interest groups with specific likes and dislikes and the potential to be a benefit to an empire instead of just being rebels. (done)
- A 'galactic community' with interstellar politics and a 'space UN'. (not done)
- Buildable Dreadnoughts and Titans. (not done)