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romothecus

מִשּׁ֣וּט בָּאָ֔רֶץ וּמֵֽהִתְהַלֵּ֖ךְ בָּֽהּ׃
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Pure speculation here, but I'd like to think that she sacrificed herself in one final and glorious instance to save the people she loved. She's with the Precursors now. Gods be with her. *moment of silence*

It's not even speculation. That's pretty much what the flavor text said, if you read the blurb closely.
 
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Tim_Ward

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what does the fox say wa-pa-pa-pa-pa-pa-pow! wa-pa-pa-pa-pa-pa-pow!

actually it says 'die, human'
 
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CassCD

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It's not even speculation. That's pretty much what the flavor text said, if you read the blurb closely.
The woes of running around seeing what else would be of interest to share, I'm a squirrel right now.

Though, I think I'm actually going to tap out here. There were two features that haven't been quite announced yet that I'd love to share with you all but I feel would go a little too far, I don't wanna get into too much trouble here. All credits to PC Gamer and Paradox, you guys are awesome to release this treat, even if it was a little early! :p
 

Bryartuck

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I was able to watch the whole thing, and it was really cool. I'm not sure what the deal is with taking it down, as I didn't really see anything in there that hadn't been previously revealed.
 

SolarGuy

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[If this is not wanted by the Devs or anyone else, I will immediately take it off (or someone else does). It just shows what species picture is what number, and how AWESOME they look though.]

http://abload.de/img/videospecies2apdj.png

That's the link to it. I thought it was quite large, so I didn't want to "spam" it inside this thread.
These are all Mammalians:
http://abload.de/img/videospecies2u7jmz.png
The last three could only be seen in the background. The game itself is needed to give us
http://abload.de/img/vidspecies2background12j4x.png

And here, the fox alien:
http://abload.de/img/screenshot19755n7jpt.png

I have all of the pictures (both grouped together and individually) on my PC, just in case someone needs them :)
 
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Tim_Ward

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why do the aliens have, like, three shirts between them.
 

Amaror

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I am doing a writeup of what I have seen in the video, for everyone that missed it. I don't have the video open anymore so this is from memory. No guarantees for accuracy.
So at the start of the video they showed of a bunch of different race-portraits. They were pretty impressive. There was a huge diversity, not only between different categories, like fungoid or mammalian, but also between species of the same category. I was very pleasently surprised that there were far less Anthromorphic animals than I expected in there and they were pretty damn creative. The amount of visual diversity they managed to achieve for something like "living fungy" or "Thing with tentacles" was really really impressive.
Afterwards they loaded a save from a human empire named "United Nations of Earth", which were Fanatic Individualists and Xenophile. I remember that the "Individualist" ethos gave an increasing chance that pops would diversify. I expect that it makes them more likely to switch to a different ethos or adapt themselves genetically or with technology.
In the save they had a small fleet of 2 military ships, one construction ship and one science vessel. The science vessel was set to scan the whole system and plottet itself a course to every planet in the system and started to scan. Meanwhile the presenter started some research, for colonisation and better thrusters I think, and build additional military ships, which automatically joined the existing fleet.
The science ship scanned some planets, discovering the ability to gain research from one planet through a research station and minerals from another planet through a mining station. Afterwards the ship was sent to research an existing precursor artifact. The chance of failure seems to have a baseline of 30%, for the case that the scientists skill is as high as the artifacts difficulty, and would get higher if the scientist was less skilled and lower if the scientist was more skilled, like you would expect. In this case the research failed and the scientist blew himself up with his science vessel. That's supposed to be a catastrophic failure, a "normal" failure would only result in the artifact getting lost without any result.
Afterwards an election took place and another president was elected. The player also got a mission, explaining the presidents campaign promises, and that we would gain influence through fullfilling them. In this case the mission was to build 4 space stations.
Then the fleet, now with 6 ships, got an admiral assigned to it and headed out to a nearby system. They slowly moved to the edge of the system in order to start their warp. The presenter then explained the other ftl-possibilities that we could have access to. Interestingly we got an glowing point in the target-system which, upon hovering over it, told us where the fleet was coming from and when it would arrive. After arrival we met out first alien, which gave us an positive modifier from being xenophile. Interestingly, despite the alien "just" being some sort of spacemonster, we still got a mission to establish contact with it and it got a, most likely temporary, name assigned to it. In this case it was creatively named "Outer". We then attacked the spacemonster and defeated it. It was a bit strange, the monster was said to have 800-something power, while our fleet had a mere 250-power and it was defeated by the fleet without casualties. The spacemonster left some depris after that and the presenter explained how that could be used to gain special technology through reverse-engineering.
While this was going on, there was also an event-chain that started with the leading scientist of the physics department stealing a prototype-science vessel and running away. We also seemingly got a special mission for that event-chain, but the presenter didn't look at it, so we couldn't tell what we were supposed to do about the missing scientist. We did see that we had a significant science-penalty from not having a lead-scientist assigned to the physics department.
Afterwards the presenter mostly showed of the universe and the how the game looked at the start in the observer-mode.
One more interesting thing is that he talked about tile-obstructions on planets and colonisation.
Regarding tile-obstructions: On the homeworld they were mostly standart obstructions, like slums, that could be cleared out for a few ressources and a bit of time. But he did mention that there could be different kinds of obstructions with different behaviour. As examples he gave some sort of plant that would spread to adjacent tiles and that you would need a special research project for in order to fight it. Another one he mentioned was basically a giant hole in the ground, from which some sort of underground species could emerge over time.
Concerning Colonization, he mentioned that it wouldn't be too easy. He said that terraforming planets would be very difficult. Various ways to colonise different planets unsuitable to your race would be to integrate another race into your empire that can colonise that planet, building robots to colonise planets for you and genetically altering your, or other races to be able to colonise different planets
 
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Oh for fuck's sake... i leave the forum for 45 minutes to take a shower, 45 minutes out of the entire day i've spent wasted on these god forsaken forum thread, and THIS happen!?!?!
#JustNo.gif
 
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Yenzen

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CassCD

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Oh for fuck's sake... i leave the forum for 45 minutes to take a shower, 45 minutes out of the entire day i've spent wasted on these god forsaken forum thread, and THIS happen!?!?!
View attachment 163884
If it makes you feel any better, my night is completely ruined. I seized my opportunity, I'm going to pay for it and I don't care. :)
 

Zentay

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But they didn't at all go through the races? So you have no way of knowing how many there are

If you calculate the number of combinations, based on what has been shown so far, there are probably at least 90 aliens, possibly 108. Depends on how thorough they are in implementing the same number of variants for each size and species.
 
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uplift17

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I managed to watch the video; it was awesome to see in action, though I didn't see much that we didn't know already.

That said, combat looked really smooth and great - I do hope the space monsters can put up a little more of a fight out there in the galaxy, if six regular corvettes can take them down, but probably that will end up being balanced.

What's really exciting is the quest chains - how very Star Trek of them to have a whole little mini-episode in which you go after a missing prototype science ship!

Also kudos to @Doomdark for mentioning the Uplift series, which as one can tell by my username may or may not make me more excited for this game than basically any other so far.
 

Botox

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I must say, after looking at it a third time (yeah, downloaded it myself :D), I'm pretty astonished that the game is already that far and looks almost complete and finished. So I'd say its not so soon that we see a release date confirmed.

What I found most interesting was
- No superweapons (death star, dyson sphere) in the release, as these will be in an DLC
- Fallen empire span over a LARGE distance. In a 600 planet galaxy they covered (just claimed space) by aprox. 50-80 systems with about 10-15 settles systems
- It seems you will start without the tech to build colony ships, which has to be invented over about 36 months
- A huge amount of (animated!) race pictures, as a rough estimate 15 to 20 per species, so about 90 to 120 different animated race pictures
- A system is divided into inner and outer "layer", where the outer part is where FTL starts or ends
- Incoming fleets will be visible by some kind of vortex in the outer layer of a system (at least warp drive has these vortexes)
- Some techs may only be invented after you have found and researched an anomaly and are unique
- The heads of research have an influence what tech-cards you may research, so someone with particle physics will increase the chance of the possibility to research some tech of this school
- Starbases and the updates for hem are the way to build a bit more of a high empire rather then a wide one (lets go for better infrastructure!)
 
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It has been leaked on the interwebs. I'm not going to give a link to the source, but it'll make its way everywhere at some point.

You can't keep this stuff under wraps once it's out just for an hour, Paradox :-/. Johan done messed up, but you can't fix it.
 
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SolarGuy

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I don't actually want to turn off my computer, because then the video wouldn't be opened anymore :D (Yes, I still didn't close it ^^)

So many people must be extremely envious of the few people that could watch the video today xD