Long distance transport questions

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JakeRS123

Corporal
Sep 2, 2014
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0
I have a very large real world terrain (don't remember whether I used an addon to import it or not, but it doesn't matter) , the terrain is basically a coast with several bays, it's called bay of Kotor (Montenegro), you can google it if you want, but here's a map with towns written

boka_kotorska_map.jpg

http://www.bar-marina.com/maps/boka_kotorska_map.jpg


As you can see, there are several cities/towns around it. I created Tivat, Kotor (east) and Bijela (west) and I created a road (100kmh/60mph) that goes from Kotor to Bijela all the way around the bay on the north. The problem is that it takes about 5+ real world minutes for vehicles to go from Kotor to Bijela and I don't remember ever playing with distances so large.

So, what can I do, without altering the realism too much (creating non-existent highways bridging the bay and stuff) to decrease that time somehow?

In real world there isn't a railroad there, but I am thinking about creating a railroad network around the bay, which would probably be a lot faster than cars. Subquestion, if I go with the railroad, what are some of the fastest train addons that you know about?

Also, in real world there is a boat that goes across the bay in the narrow part near Bijela, so I added that, but it doesn't tranport vehicles, like the real world one does, so that's not that fun, but I made bus lines to the boat, so people actually use buses and the boat to go from Tivat to Bijela, which is awesome :)
 

muttonnoir

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Oh that bay is just crying out for a shiny new suspension bridge that would drastically cut commuting times and boost the local economy sparking a boom in development- attracting new business growth!
 

Beer Fiend

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Yeah the bridge is the best option, but if you must do the whole 'accurate representation' thing, they only thing I can suggest is plopping down some road maintenance depots. As the vehicles drive around, they improve the roads, allowing vehicles to go faster.
 

Steve B.

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As I looked at this beautiful map (have you shared it on Steam? If not, you should. I would like to play this map) it seemed to me that a tram line over the neck between the bays would work fine and not require a railroad. There seem to be some sort of bridge over that neck; why not put a tram or bus line over it?
 

JakeRS123

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Sep 2, 2014
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I didn't share it since I have weird issues with the terrain biomes (I forgot the word used for it in the game), I have a mediterranean biome which is what is needed, but it won't work for some reason (I got a bunch of different types of addons to work, but I can't get this one for someone reason), so I just used a default temperate europe biome, also there's a really annoying problem where the entire bay around Kotor actually dries up, leaving Kotor totally without water! So every half an hour I have to reset water to sea level using some addon.

I think that I used a site called "terrain party", basically you get a map of the world with a "select area" square, you just find what you want, literally any place in the world and then I think that you just have to create a new terrain and import the heightmap. There are multiple formats terrain party allows you to download and some work great and some don't at all, so download all formats you can for a terrain and import each heightmap and see which one works the best. :)

Also, I tried downloading Belgrade, a hilly city with large Danube and Sava rivers merging in it, but the result was pretty crappy, it was barely noticeable where the rivers are supposed to even be and I also tried my own city which is a flat city with a small shallow lake near it, but that was also pretty bad, the lake couldn't even be seen. So to avoid dissapointments, terrain party should be used mostly for terrains with big height differences (town near a mountain), coasts and bays, islands and so on. :)
 
Last edited:

Turjan

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I didn't share it since I have weird issues with the terrain biomes (I forgot the word used for it in the game), I have a mediterranean biome which is what is needed, but it won't work for some reason (I got a bunch of different types of addons to work, but I can't get this one for someone reason), so I just used a default temperate europe biome, also there's a really annoying problem where the entire bay around Kotor actually dries up, leaving Kotor totally without water! So every half an hour I have to reset water to sea level using some addon.

The "non-stick" theme is a bug that has been plaguing the game since the Concert update. Custom themes that are older than the Concert update won't stick to savegames anymore. You probably have to make a new save of the map theme, upload it again and try once more whether it now sticks to savegames.

Regarding the ocean, you need a water source (which also serves as drain) there to fix the sea level.

I think that I used a site called "terrain party", basically you get a map of the world with a "select area" square, you just find what you want, literally any place in the world and then I think that you just have to create a new terrain and import the heightmap. There are multiple formats terrain party allows you to download and some work great and some don't at all, so download all formats you can for a terrain and import each heightmap and see which one works the best. :)

Also, I tried downloading Belgrade, a hilly city with large Danube and Sava rivers merging in it, but the result was pretty crappy, it was barely noticeable where the rivers are supposed to even be and I also tried my own city which is a flat city with a small shallow lake near it, but that was also pretty bad, the lake couldn't even be seen. So to avoid dissapointments, terrain party should be used mostly for terrains with big height differences (town near a mountain), coasts and bays, islands and so on. :)

You need to put the Terrain Party output into Wilbur first to make it work nicely with C:S. For instructions how to do this, look at Mr. Myagi's excellent guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=482232215

Regarding the actual topic, I'm afraid the game won't work well without a bridge. The mechanics how services work (particularly police and healthcare) need short travel times from any service station to every random location on the map.
 
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