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Rags17

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TL;DR - Create two new mechanics that would allow players and AI the ability to trade Favors for cash (gifted or lent), or to ask someone who owes you a Favor to try to transfer that Favor to another character.


At the moment, apart from helping with Council voting, faction building or Invites to Court I haven't found much use for favors. At the same time, the whole mechanic currently feels very underused considering where it could be. Here are two suggested mechanics that could massively extend the usefulness of Favors, both to the players and to the AI.

First, introduce the ability to Sell Favors, either in return for a gift or for a (larger) loan that has a similar effect to a Jewish or Templar loan. In other words, an opinion penalty from the Church and the Lender and perhaps also from all members of the lender's dynasty. The player would simply right click on the target character and if various opinion, trait and current situation circumstances were okay then the option would come up to either be given a set amount of gold in return for a Favor (and maybe an opinion hit) or borrow an amount say triple the size, but with the same Favor and a bigger opinion hit. The option would also exist against characters who already owed you a Favor, in that case the existing Favor would simply be wiped but if a loan was requested then the opinion penalties would still apply.

Borrowing would be indicated by a flag on the lender that triggered a possible event every year or so asking when the money might be returned, naturally Greedy or Diligent characters would ask more frequently. Even if the Favor was repaid there would still be the outstanding opinion hit and annoying pop ups ("Where's my money ?") so it would be in the borrower's interest to pay the money back. On a separate topic there would of course have to be a mechanic to transfer the creditor flag to the lender's heir in the event of the lender's death.

The second suggestion is the ability to "trade" Favors. This would happen by right clicking on any character who owed you a Favor, then specifying a target character to influence. Depending upon your current Favorers Diplomacy skill, traits and relationship with the target the net result might be to gain a new Favor from the target character, regardless of success or failure your existing Favor would be lost.

This mechanic could be used to gain a Favor from a character who normally wouldn't give you one or who might be too expensive to bargain with. Even better, this could open up all sorts of opportunities for upgrading favors, converting a petty debt owed to you by a lowly count to a massive Favor owed to you by your strongest vassal or your worst enemy.

Even better, this system could be used as a kind of "Favor Factory". Imagine having a petty lowborn courtier with excellent Diplomacy and Intrigue skills who is also very well connected. You could spend the bare minimum to buy a Favor from him then send him off to upsell that Favor to more expensive and intractable targets. Whether they succeed or fail you could then buy another Favor and another, continually using them to intrigue and negotiate on your behalf. Of course since Favor trading would depend upon the agent's opinion of you, you may also have to keep giving your petty negotiator little gifts and honorary titles to keep them on your side.

I am certain that this could all be done with the current tools in the modding arsenal, in fact I have been planning on creating these mechanics for a while now. The two issues I have faced are a) making sure that your debts don't die when your creditor does and b) making sure that the AI can use these new mechanics, even if in a half hearted way. I reckon that it would be great to find out that thanks to AI shenanigans you now owe your scheming Duke a Favor that you never knew about, there should thus be a way to indebt that Duke in return and cancel out your debt.
 
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Tryvenyal

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Even better, this system could be used as a kind of "Favor Factory". Imagine having a petty lowborn courtier with excellent Diplomacy and Intrigue skills who is also very well connected. You could spend the bare minimum to buy a Favor from him then send him off to upsell that Favor to more expensive and intractable targets. Whether they succeed or fail you could then buy another Favor and another, continually using them to intrigue and negotiate on your behalf. Of course since Favor trading would depend upon the agent's opinion of you, you may also have to keep giving your petty negotiator little gifts and honorary titles to keep them on your side.

First of all, the ideas is really cool! The favour- system today is very bare-bone and simplified. Secondly, overall, AI is very very bad in managing non-counceller favours today. How would you suggest to make them use quoted mechanism? Just transfer it upwards to 1: A councellor? 2: A mightier councellor? And how would you motivate it? I mean, if a strong council vassal with low opinion of his liege, what would it take for courtier Xino, Maste of the hunt, to transfer his favour to his liege to the vassal?

"Dear Duke Rebellious King-Greatambitionsson, what can I give you to overtake the favour I owe our liege? Long live the king! Yours, Xino, Master of the Hunt"
 
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Rags17

Ludere Ludum
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First of all, the ideas is really cool! The favour- system today is very bare-bone and simplified. Secondly, overall, AI is very very bad in managing non-counceller favours today. How would you suggest to make them use quoted mechanism? Just transfer it upwards to 1: A councellor? 2: A mightier councellor? And how would you motivate it? I mean, if a strong council vassal with low opinion of his liege, what would it take for courtier Xino, Maste of the hunt, to transfer his favour to his liege to the vassal?

"Dear Duke Rebellious King-Greatambitionsson, what can I give you to overtake the favour I owe our liege? Long live the king! Yours, Xino, Master of the Hunt"


Thanks for the support !

The simplest way to work out who a Favor could be upscaled to would be to do a check comparing the "status" of the current Favor ower to all characters who are higher in "status" AND with whom that character has good relations. "Status" would be a simple scale ranging from courtier, honorary title holder, Councilor, Count/Duke/etc. A second check would then winnow that set down to characters that the AI character might like to influence. The decision itself might only be available if the Favor ower had a high enough opinion of the Favor owee, say zero or more (who wouldn't want to get rid of a debt for free ?).

As an example, an AI character might have a Favor owed to it by one of its Commanders (an Honorary Title holder). The check would see which characters were Councilors (the next highest in status) and who liked that Commander (say Opinion 25+). The check would then narrow this set down to characters that were either owed a Favor by the AI character (so it could cancel the debt), or who had enough cash on hand to pay the set loan amount (say linked to ransom amount, 75 for Count, 145 for Duke etc), or who were Malcontents on Council, or who had a high negative opinion of the AI character (-25 or below), then choose one at random.

I don't know the AI's frequency of Favor use, but I am guessing that it's probably fast enough that it wouldn't have the patience to turn a Lowborn courtier's Favor into a vassal Duke Favor in four or five steps, unless of course the check rate was made VERY frequent. On this topic, to minimize the CPU load I would suggest that the check to upgrade Favors should only be made at a minimum once a month and be limited to AI characters who would most benefit from an upgraded Favor, eg who were bankrupt or near it, who had one or more Malcontents on Council or who had a vassal with 50% or more power compared to them.

I also realised that the Favor trader would need to do something for the upgrade target, otherwise why would that target give out their Favor ? Perhaps there would be money or another Favor involved, or perhaps it could be a simple Prestige and opinion hit ("Damn that Commander, he convinced me to support the King in the Council, now he owes me / I'm going to let everyone know what a jerk he is!")
 
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