Would anyone be interested in adding a section detailing with the manpower cost of your logistics tail?
I'm not sure if it would be easier to try and add a separate law or simply add it as a modifier to the manpower calculation.
Overall though I would like to see the logistics tail being tied to your doctrine and distance/diffusion of your armies.
-Superior Firepower should have the most penalizing tail, with the others decreasing from there depending on the branching choices.
-Navies and air force doctrines would also have varying requirements as supporting a strategic bombing mission is much more intensive than a fighter defense.
-Ideally the player would then be able to select a 'law' that then increases/decreases the base modifier.
Once the modifier is set, a total manpower reserve is calculated as a precentatge of the combat troops deployed, including a value for ships and planes.
The effect would be to change supply throughput across the land and through ports. So that if you are Russia with a short supply tail you can crank down the tail and take a massive penalty on supply throughput potential but not have it negatively affect your combat troops since you are so close to your supply base. The USA fighting half way around the world while supporting massive bombing campaings may need to increase their supply tail to keep a D-day style invasion going. Germany would be able to start lean but would run into man power issues and a trade off if they start pushing too deep to quickly costing them men a the front to keep the ever increasing supply machine fed.
I'm not sure if it would be easier to try and add a separate law or simply add it as a modifier to the manpower calculation.
Overall though I would like to see the logistics tail being tied to your doctrine and distance/diffusion of your armies.
-Superior Firepower should have the most penalizing tail, with the others decreasing from there depending on the branching choices.
-Navies and air force doctrines would also have varying requirements as supporting a strategic bombing mission is much more intensive than a fighter defense.
-Ideally the player would then be able to select a 'law' that then increases/decreases the base modifier.
Once the modifier is set, a total manpower reserve is calculated as a precentatge of the combat troops deployed, including a value for ships and planes.
The effect would be to change supply throughput across the land and through ports. So that if you are Russia with a short supply tail you can crank down the tail and take a massive penalty on supply throughput potential but not have it negatively affect your combat troops since you are so close to your supply base. The USA fighting half way around the world while supporting massive bombing campaings may need to increase their supply tail to keep a D-day style invasion going. Germany would be able to start lean but would run into man power issues and a trade off if they start pushing too deep to quickly costing them men a the front to keep the ever increasing supply machine fed.
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