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mackwolfe

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One of the things that break the realism immersion for me is how units magically reinforce across oceans and continents.

I suggest that units that have no continuous land connection to a player owned province be flagged as "unit without support" and undergo an extra 2% attrition and do NOT REINFORCE . This would make sending your army deep into enemy territory very risky , unless you occupy intermediate territory.

For units that land from ships, the connection can be go through sea tiles to any unblockaded province.

For definition of player owned province, I suggest a province where the player can recruit units. This would make sense that if you can recruit in that province, and that province is connected to your army, you can reinforce your army .

Gameplay wise, this would allow a strategy of cutting off supply lines ( send small army behind enemy doomstack to cut them off, cause attrition and then attack the weakened doomstack ).

Also, one option would be to have fort ZoC block automatic reinforcement until the fort is taken.
 
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mackwolfe

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Nice suggestion, but would naval landings require a beachhead? Can you supply from Ally provinces?

Would have to try it out and see how it plays.

If we go by realism, supplying from allies would limit attrition but not allow reinforcing ( their citizens cannot turn into your soldiers ). But it would need to work well gameplay-wise.
 

Fluffy_Fishy

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Would have to try it out and see how it plays.

If we go by realism, supplying from allies would limit attrition but not allow reinforcing ( their citizens cannot turn into your soldiers ). But it would need to work well gameplay-wise.
Realistically supplies would go through the safest route even if it was a little bit more expensive, this would mean Allies should supply whether directly or indirectly. It also gives the thought of when Attacking through naval, to move inland you should need a coastal province, but if you have an Ally who has access from their provinces through your own coastal supplies it could become a bit meaningless.