One of the things that break the realism immersion for me is how units magically reinforce across oceans and continents.
I suggest that units that have no continuous land connection to a player owned province be flagged as "unit without support" and undergo an extra 2% attrition and do NOT REINFORCE . This would make sending your army deep into enemy territory very risky , unless you occupy intermediate territory.
For units that land from ships, the connection can be go through sea tiles to any unblockaded province.
For definition of player owned province, I suggest a province where the player can recruit units. This would make sense that if you can recruit in that province, and that province is connected to your army, you can reinforce your army .
Gameplay wise, this would allow a strategy of cutting off supply lines ( send small army behind enemy doomstack to cut them off, cause attrition and then attack the weakened doomstack ).
Also, one option would be to have fort ZoC block automatic reinforcement until the fort is taken.
I suggest that units that have no continuous land connection to a player owned province be flagged as "unit without support" and undergo an extra 2% attrition and do NOT REINFORCE . This would make sending your army deep into enemy territory very risky , unless you occupy intermediate territory.
For units that land from ships, the connection can be go through sea tiles to any unblockaded province.
For definition of player owned province, I suggest a province where the player can recruit units. This would make sense that if you can recruit in that province, and that province is connected to your army, you can reinforce your army .
Gameplay wise, this would allow a strategy of cutting off supply lines ( send small army behind enemy doomstack to cut them off, cause attrition and then attack the weakened doomstack ).
Also, one option would be to have fort ZoC block automatic reinforcement until the fort is taken.
- 2
Upvote
0