mikel said:
The 1.06 logistics penalty for overseas invasions seems to be parlyzing the USA AI. I've checked some saved games and the USA is always at 1 percent efficiency when landing in Europe, North Africa or the Pacific.
For human players there is a workaround - just sail to an intermediate province owned by an ally first - then reload and go for the invasion. However AFAIK the AI does not do this and so always lands with huge penalties when starting from a far distance (like the USA).
Has anyone seen the same thing? If so, does anyone have a workaround for the AI?
I said it immediately after the change was introduced in the beta phase ... Actually there was another change introduced in the beta phase which was even worse, so I got at least one removed... (there was a stack penalty like the naval penalty for invasions but nastier...) There seems to be a need that Johan/Doomdark really looks one or two handsoff games and check what the USA do with their air forces/invasions.
1. Fighters are used to defend troops but engage the ennemy mainly when they move from a front to another (or of course in a defense purpose where they work well). They are not used a lot to directly suppress ennemy fighters, which is a pity. Especially when fighters are not mixed that much with strat bombers contrary to what has been pretended. Or at least the US don't.
2. Yeah they really need to check what is going on in the AI "brain" (with a debugger) when dealing with invasions. It is possible that some parameters are not used at all as they should, but then it seems widespread among modders so it might be bugged/miscomputation indeed.
EDIT: For the one percent efficiency it depends how you checked. If you saved and reloaded as the USA it has no value: the AI has the logistic penaty divided by 10, so the usual -150% -300% is in general reduced to -15% -30%. But when you add over that the invasion penalty, coastal forts and no HQ, their efficiency is still very very low.......