You know, I played 2 games on 3.0 and I never noticed any ingame info explaining what you guys are calling "logistic" pop growth. yes, there was a slider but without any explanation what it really does (at game creation time), so somewhat useless. Then there is the mysterious "this planet is growing faster because of a balance between (something)" but the nature of the balance, the boundaries, etc . are nowhere to be found.
So I thought... ok, I will do it, even though I hate it, I will go to the wiki and learn, how hard can it be? ^^
So I go to
https://stellaris.paradoxwikis.com/Population and oh boy...
There is a chart, but it's at a funny angle.
There is no pop 0, 1, 2, 5, or 8 on the chart, so I don't know anything about new colonies. Seriously? Game is all about expansion, and there is NOTHING about new colonies on the main chart for the game population? Oh man, this is gonna be tough.
OK, let's disable my "look at pictures mode". I've got masters in computer science, worked at Google, I can handle some maths!
So the text begins with references to total empire population. OK, I see how the more pops I have, the slower growth will be. That part is easy, but it's basically a no-control factor, so I can ignore it - can't optimize anything there
I kept reading somewhere that jobs affect growth, but how? I don't see any reference to it on the wiki. So what do jobs have to do with growth?
There's something about auto-resettlement, but nothing on the Population page on the wiki.
Is wiki not up to date?
So keep reading further... base growth (not bolded out - why not?) is from 0.3 to 4.5. OK that's a pretty big range.
What's base growth formula?
Oh man, it depends on planet capacity - unknown, not shown anywhere on that page what is a planet capacity for, say, capital. So an unkown....
Oh, it also depends on population squared divided by capacity, so it will trend up then down as any [N-N^2] function. OK, got it. What control do I have there? Oh well so I can probably manipulate this by resetlling... who cares...
So here's what I think:
- the blue-yellow chart is unclear, stupid, too small, and not representative of I care about as a player. hm.
- no examples. Hmm.
- planet capacity not explained. the
https://stellaris.paradoxwikis.com/Celestial_body#Planet_capacity page doesnt' explain it either. So it's a random number assigned to a planet? is it 10? 20? 100? planet "size" x a constant? ...
- resettlement seems like still key min-maxing mechanic.
- resettlement now costs Influence. Good, because it's absurdly OP without it.
- then again, why isn't resettlmenet a slow process? would remove all game'y aspects of it. Mass resettlements (think Stalin) were long term processes. OK, not looking for game mechanic suggestions here...
- CONCLUSION: one more elaborate mechanic I'd best just ignore. I don't see what it adds. Some more complex function for growth - slow initially, faster later, slow again. Who cares? I play single player.
Too much confusion about something that doesn't matter in my view.
I'll give you the best bit - I bought Nemesis, played for 5 hours, couldn't find anything about spies. Game kept proposing that I sent envoys to build Spy Networks. So I send them. But then what? decades go by, I don't know what to do. Is there a place somewhere? Menu? No. Top m enu? no. Envoy menu? no. F1 with enemy list? no. What the hell?
Then 10 hours later I notice a small tab in on of the windows. That tab has some stuff in it - ohh here's the "network'.
I took me 5 more hours and some forum reading to realize:
- that you can do something to have more intel (it's not explicitly said anywhere)
- there are words "Intel" and "Infiltration level" which seem to sound like identical thing but it's unclear to what level do I raise them, how I raise them, what they got to do with each other, where I invest to get each, etc. Hmm.
- no matter how powerful my spy network, envoy count or age, technology, it'll take decades to know what a tiniest empire looks like (borders etc) even if I have a pact with them
- I can no longer sneak a ship through enemy territory before first contact is established because it vanished even if they have no ships or starbases in those systems. what the hell?
- that you can have more than 1 asset and that it's critical
- that without assets there's nothing you can do that's tough
- that I won't see the loadout of enemy ships that are IN MY SPACE until late game
- that there are no more early game pacts possible because everything is hidden for decades (can't make federations, friends, etc. because only negative stuff is possible now in diplomacy)
- I can no longer get Trust with anyone (previously possible at least through Guarantees)
- spies seem to be SEPARATE from pacts, diplomacy, etc. but spies can in no way benefit diplomacy
And once I have the all powerful huge intel on the enemy, I can .... steal (partial - not 100%) tech or sabotage a _building on starbase_....?
Not too fun tbh.
PS. OK I know the spy bit was a rant and not the right place, my thought was basically:" here's a much bigger set of features and they are both underexposed and supposedly more impactful than new population growth mechanics, and yet seem underwhelming again. Not sure what to make of it".