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AlenChaudhry

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Hello Fellow CK2ers;

I have searched through the forums looking into a particular localisation issue that I am having, but haven't found a clear answer.

So, I am creating a cultural localisation for the Italians as I am creating an immersion mod for myself for when I play the Italian culture group. So, for example, instead of a barony being called a 'barony' for Italians, I want it to be called 'baronia', so I created a localisation that reads:

barony_of_italian;Baronia di;Baronnie de;Baronie von;;Baronía de;;;;;;;;;x

And, instead of 'city', I have:

city_barony_of_italian;Città di;Cité de;Stadt;;Villa de;;;;;;;;;x

Now, these work, but the problem that I'm having is with temple holdings. The current code makes it so that if a holding is a temple and is owned by a christian, then it's called a 'bishopric'. For example:

temple_barony_of_christian;Bishopric of;Évêché de;Bistum von;;Obispado de;;;;;;;;;x

However, I want to create a localisation for the Italian culture group where the condition is that they are both Christian AND Italian. However, the game will only read EITHER a religious modifier OR a cultural modifier, but not both (i.e. you can only have '_christian' or '_italian'). Does anybody have a workaround or any knowledge on this?

Thanks,

Alen

EDIT: Posted in Modders' subforum, so look in there for posts!
 
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RelVleDy

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I want to applaud you for including different languages in your localisation code. My lazy ass only includes one language (English), and I bring my "x" all the way from the "o" column into the "c" column.
 
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SaphireSeas

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Might I suggest you ask this question on the modding sub forum, where there is a hive of people who may be able to help, who, as far as I know, can pay little attention to the forum outside their own...

IE. Ask in modding Quick Question thread, they know what they're doing there.

I am also interested in the answer to this one...
 
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