• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

JimboOmega

General
55 Badges
Jun 22, 2004
2.123
35
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings III: Royal Edition
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • 500k Club
I was playing HTTT this morning and I got an offer to trade all my goods through the CoT of a merchant league. Fair enough, but it offered two modifiers - local production income +66% (which I understand) and local trade income -33% (which I don't).

What would that affect? Obscure stuff like tolls?
 

Doomdark

Design Director
Paradox Staff
61 Badges
Apr 3, 2000
5.434
11.328
  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
Simply put, it means you get a higher income in those provinces, but the value that the goods contributes to the CoT is 33% less than normal.
 

Urza

Colonel
41 Badges
Apr 29, 2009
914
2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
I think local trade income is a modifier to the effective price of the good produced in the province, so since both the contribution of the province to the CoT and the production income from the province are proportional to the price, -33% local trade income lowers both production income from that province by 33% and contribution to the value of the CoT the province trades through by 33%.

So in total, the production income is modified by 0.66*1.66, meaning an increase of about 10% in return for the CoT value reduction (I think).
 
B

Brucesim2003

Guest
On a related topic, I'm having probs with the land reform decision. I can pass it for one province, but then it dissapears from all the others. Playing as England, I can no longer pass it in any other core province, but I can in annexed, non-core Scotland. Bug or WAD?

Cheers


Bruce
 

Grosshaus

Minister of Peace for Europe
42 Badges
May 14, 2003
10.505
79
Visit site
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Not really a related topic, but land reform decision needs to magistrates and can only be done on provinces where you have national focus or are bordering it.
 

JimboOmega

General
55 Badges
Jun 22, 2004
2.123
35
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings III: Royal Edition
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • 500k Club
I think local trade income is a modifier to the effective price of the good produced in the province, so since both the contribution of the province to the CoT and the production income from the province are proportional to the price, -33% local trade income lowers both production income from that province by 33% and contribution to the value of the CoT the province trades through by 33%.

So in total, the production income is modified by 0.66*1.66, meaning an increase of about 10% in return for the CoT value reduction (I think).

However - modifiers tend to add to each other, rather than multiply. For instance if your initial production efficiency is 50%, you get (.5+.66)*.66(for trade income loss) for a total of .75 (vs .5 before), meaning your production income is up almost 50% from before. The value of this declines throughout the game. At production efficiency 150%, (1.5+.66)*.66) = 1.42, a net reduction in income. (vs 1.5 before)

Are you sure the -33% effects the value of the good in the province as well as at the CoT?
 

I am.

Lt. General
34 Badges
Feb 28, 2004
1.412
1
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
As an economist, I will try to explain ;)
As the market for the goods is secured with international agreements, it is logical for the production to increase...
And on the other side, when there is no competition (goods have to go to one market), then the buyer dictates the price, which results in a lower trade income...
Somewhere along those lines, the increased production will probably make up for the lost in trade income, and there should be some extra (higher production increase than trade decrease) as an incentive for you to actually take the deal...
there :D
 

Urza

Colonel
41 Badges
Apr 29, 2009
914
2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
@JimboOmega: No, I'm not completely sure. For modifiers to the same variable, usually the sum of all modifiers is taken and then applied to the base value of the variable. But if it is true that local trade income modifier influences the effective price of the good and local production income directly influences the income, then they would be multiplied instead of added and the resulting +10% production income would be true (if there are no other modifiers to price or income). And I think this should be the case here. But again, I'm basing this on IN and I'm not completely sure what local trade income modifier does (my knowledge is based on the wiki and not on actual tests), so if you want to be sure, just try it out and compare resulting income values ;)
 

JimboOmega

General
55 Badges
Jun 22, 2004
2.123
35
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings III: Royal Edition
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • 500k Club
@JimboOmega: No, I'm not completely sure. For modifiers to the same variable, usually the sum of all modifiers is taken and then applied to the base value of the variable. But if it is true that local trade income modifier influences the effective price of the good and local production income directly influences the income, then they would be multiplied instead of added and the resulting +10% production income would be true (if there are no other modifiers to price or income). And I think this should be the case here. But again, I'm basing this on IN and I'm not completely sure what local trade income modifier does (my knowledge is based on the wiki and not on actual tests), so if you want to be sure, just try it out and compare resulting income values ;)

Having looked at it - I think you are correct. I don't see any sign my production *efficiency* is increased 66%.
 

Pjoo

First Lieutenant
99 Badges
Jul 4, 2009
229
0
  • Heir to the Throne
  • Ship Simulator Extremes
  • Sengoku
  • Semper Fi
  • Rome Gold
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Victoria: Revolutions
  • Divine Wind
  • Lead and Gold
  • Mount & Blade: Warband
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Penumbra - Black Plague
  • Victoria 2: A House Divided
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Arsenal of Democracy
  • Warlock: Master of the Arcane
  • Supreme Ruler: Cold War
  • Sword of the Stars II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris Sign-up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Reapers Due
  • Rise of Prussia
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Snowfall
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Digital Anniversary Edition
Cumulative 66% increase to production income. If you have 10% production without other modifiers, you would get 16,6%. Local trade income only seems to affect local trade value, not actually quantity or value of unit, so seems like it only increases production income of the said province by 66%, while "punishing" the one who asked for those trade rights.