So, we already have strategic bonuses for gaining a significant market share in a given trade good, as well as manufactories specific to trade goods, what I would like to see is trade goods giving bonuses specifically to the province they are produced in. Goods that typically trade at lower prices could be given stronger bonuses to compensate.
A few ideas for bonuses:
Grain: +2 (friendly) supply limit
Wine: -1 local unrest
Wool and Cloth: -10% local infantry recruitment cost
Fish: +5% local manpower
Fur: -1% friendly attrition
Salt: -10% local cavalry recruitment cost
Naval Supplies: -5% local shipbuilding cost
Copper: -10% local artillery recruitment cost
Gold: n/a
Iron: -5% local development cost
Slaves and Tropical Wood: -20% local building cost
Ivory and Chinaware: +5% local trade power
Tea and Coffee: +5% local production
A few ideas for bonuses:
Grain: +2 (friendly) supply limit
Wine: -1 local unrest
Wool and Cloth: -10% local infantry recruitment cost
Fish: +5% local manpower
Fur: -1% friendly attrition
Salt: -10% local cavalry recruitment cost
Naval Supplies: -5% local shipbuilding cost
Copper: -10% local artillery recruitment cost
Gold: n/a
Iron: -5% local development cost
Slaves and Tropical Wood: -20% local building cost
Ivory and Chinaware: +5% local trade power
Tea and Coffee: +5% local production
- 4
Upvote
0