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MihaiROU

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Probably an idea that was already made by some people, but I'd think it would be interesting if, when a country reaches the empire government stage, a province becomes the focus of a region (maybe the player gets to pick both the region capital and the provinces that will make up the region, with some bonuses). This came to my mind when I was watching TV and they said that Lwow and Krakow became competitors during the Austrian rule, since Krakow was the historical capital of Poland but the Habsburgs chose Lwow as the capital for the region (note that the town was mainly Polish at the time, hence I'd rather use Lwow or Lemberg rather than Lviv). https://en.wikipedia.org/wiki/Kingdom_of_Galicia_and_Lodomeria
 
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ThePatriotOfDreumel

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The new regions system could be used for this.

But what bonuses are you proposing for this? Any penalties?
 

Dagon908

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An idea I had today is that the areas in the new area/region system could have "local capitals" that are set by default but can be changed. I'm not sure if only the country that owns the majority of the area should be the only one to have an area capital, or if each country owning some could set one.

Anyways, ideas I have for capital mechanics are having events fire that spread development in it to other, less developed provinces in the area, at a cost somewhat less than normal development. The idea being to mostly focus development on one province in the area, make it less micromanage...y.

Another idea is to incorporate the supply lines idea that's been floating around and let players/AI to tie armies to area capitals as supply points, with the number of armies the point can supply be based on province/area development, tech, ideas, etc. I haven't really looked into the discussions on the idea so iunno. Also, occupied area capitals could be used as supply points, with a penalty to ability to supply. Maybe countries could supply allied troops too or something; again, iunno

Another idea is parliamentary representation. I don't have any experience with the parliament mechanics, but I've seen complaints that it doesn't scale well with nation size. So maybe there could be an option to have total seat number be either per province or per area. Changing the type should come with penalties; provinces getting pissed at loosing representation/capitals getting mad about loosing their special status. I don't if the existing trade off between more provinces with the seat bonuses vs less seats to appease to get work done is sufficient, but whatever

Sooooooooooooooo
yeah
 
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MihaiROU

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Also, the more regions (as I said before maybe the player can make up his own regions with a minimum number requirement of provinces), the more the country's capital also benefits (besides the total number of provinces).
 

luxfelix

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This seems like a ripe opportunity to, as Dagon908 suggested, scale the parliamentary mechanics, as well as adopt Vicky2-style "states" in these regions (this would mean each country with a province in a region could have a region capital there and receive region-specific events).

With regards to factions/estates, giving them a region capital could provide more influence than a regular province in the same region; rebellions could have a "spillover" or increased risk among provinces in the same region, and if rebels take a region capital they gain a little extra score for enforcing their demands; a slight rebel risk reduction, as well as an increased conversion percentage, could be awarded for owning all the provinces in a region as a single nation.

Additionally, perhaps certain buildings built in region capitals could apply moderate benefits to all provinces in the region. :)
 
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Chief of Staff

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I'd like to see top-tier administrative divisions mapped across provinces, somehow. This would also enable Thirteen Colonies to be governed as 13 "sub"-colonies while provinces would essentially serve as its counties. One thing to keep in mind is that administrative divisions aren't all same. Counties in the England was kind of an equivalent of the states in the U.S. except that it doesn't have sovereignty, has Crown appointed officers like Sheriff and Justice of the Peace, and generally do not have legislative body (afaik) but nevertheless there is nothing above it except the kingdom. That being said, I would suggest some kind of custom name schemes to go with administrative divisions.

Administrative divisions can also act differently depending of forms of government. Federal republic would cause divisions to act more independently than it would be under constitutional monarchy. Alternatively, make federation or unitary state a separate component to be set upon change of a government. Think of it as a form of subgovernment or something. Feudal monarchy would almost always start with unitary state, tempered by autonomy and estates so it is not totally centralized and powerful in the beginning. It's also possible that federations would probably only make sense if there were some sort of dividing lines between regions or something.

For example, confederations (much weaker than federations) might be more strongly desirable if all states within a country adheres to different religions, are of different cultures, but have common interests in defence and economy. The prime example of this would be Switzerland. Switzerland in fact speaks more than one languages including Italian, German, and French, and practices Protestantism, Reformed, and Catholicism.

Federations may also be desirable in diplomacy if one seeks to expand a state peacefully as much as possible (though not totally refraining from using force) and setting your government to federation might make some countries more willing to join as vassal or join the country. Good example of this of the federal German Empire that actually had not only the emperor (kaiser) but also kings of states like Bavaria that voluntarily joined the preceding confederations and the empire, while Prussia that created the empire also conquered other states that were unwilling such as Hanover (the former partner of personal union with Britain).

Also, administrative divisions does not need to be more than two provinces but mechanics would need to be made in a way that it is strongly preferred to give administrative divisions more than one provinces. There are couple ways to resolve this. One way is by fixing the administrative divisions to de jure boundaries like in the Crusader Kings II so you can only assign a province to its de-jure division. Another way is to create the limit for how many administrative divisions you can have in a country, scaled with how many provinces you can have.
 
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MihaiROU

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Maybe they could have some extra "fancy" functions, like you could choose between better economic output or faster cultural conversion for the region, more tolerance etc.