The "Offer Loan" diplomatic action is useless in singleplayer, as neither the player nor the AI uses it - I suggest that it is removed or modified in such a way that it becomes usable once more. As for Multiplayer - The feature can be improved with more complex loan offers - for example a fluctuating interest rate based on the army maintenance and war/peace status of a country. If you took a loan from a player to fight a war, you'd better pay extra for the favor, as it might as well win you the war. If you just took it for peacefully building up your countries or paying up loans, you should have the loan be a better offer than the national banks'.
Next up - Sliders: I'm sorry, but as far as maintenance goes, some sliders' positions are of such a narrow use-case that they are virtually never slid.
Missionary maintenance: ON/OFF should be a better name for this slider, as you usually want to provoke a religious rebellion (0%) or simply convert the damned province (100%). I suggest a on/off toggle for missionary funding (there would be a very slim chance of the province converting through event if you don't fund the missionaries). Also religious conversion should be more costly and damaging. It's usually forceful conversion anyway, so it could impact autonomy (+0.05) as well as unrest (the normal +5% could vary depending on religion. Buddhists might have a more peaceful approach to conversion and thus suffer a smaller malus)
Colonial maintenance: Unless you're nearing bankruptcy or your colonies are soon to be overtaken, there's no reason while you shouldn't go full-blast on this slider. You either colonize or you don't.
Army maintenance: This one is actually the only truly useful slider. If a player slides any slider during the game, this slider will account for 90% of it, guaranteed. A suggestion would be to right-click "tags" on the slider that would appear above the slider, so you could keep your favorite slider positions available (e.g. : 10% - for enough morale for movement, 55-70% - for sieging, 20-30% - for some native suppression).
Naval Maintenance: With the addition of fleet mothballing (I'm not sure if it's a free feature for the updates, so please tolerate my ignorance) this one became similar to missionary maintenance, except even more useless. I slide it to 0% only when starting out as a nation that doesn't need a fleet so I can have enough time to sell the ships. Other than that.... What, am I going to run my fleet at 70% as super-rich England so I would give Spain a fighting chance? Of course not, the lost ships are going to cost me a lot more than their maintenance.
I might have not covered all of the points and ideas that I had about these two, but these are two things that have to go or be changed. The game has had so many improvements since it started that these things are very out of place in the current game version.
Next up - Sliders: I'm sorry, but as far as maintenance goes, some sliders' positions are of such a narrow use-case that they are virtually never slid.
Missionary maintenance: ON/OFF should be a better name for this slider, as you usually want to provoke a religious rebellion (0%) or simply convert the damned province (100%). I suggest a on/off toggle for missionary funding (there would be a very slim chance of the province converting through event if you don't fund the missionaries). Also religious conversion should be more costly and damaging. It's usually forceful conversion anyway, so it could impact autonomy (+0.05) as well as unrest (the normal +5% could vary depending on religion. Buddhists might have a more peaceful approach to conversion and thus suffer a smaller malus)
Colonial maintenance: Unless you're nearing bankruptcy or your colonies are soon to be overtaken, there's no reason while you shouldn't go full-blast on this slider. You either colonize or you don't.
Army maintenance: This one is actually the only truly useful slider. If a player slides any slider during the game, this slider will account for 90% of it, guaranteed. A suggestion would be to right-click "tags" on the slider that would appear above the slider, so you could keep your favorite slider positions available (e.g. : 10% - for enough morale for movement, 55-70% - for sieging, 20-30% - for some native suppression).
Naval Maintenance: With the addition of fleet mothballing (I'm not sure if it's a free feature for the updates, so please tolerate my ignorance) this one became similar to missionary maintenance, except even more useless. I slide it to 0% only when starting out as a nation that doesn't need a fleet so I can have enough time to sell the ships. Other than that.... What, am I going to run my fleet at 70% as super-rich England so I would give Spain a fighting chance? Of course not, the lost ships are going to cost me a lot more than their maintenance.
I might have not covered all of the points and ideas that I had about these two, but these are two things that have to go or be changed. The game has had so many improvements since it started that these things are very out of place in the current game version.
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