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Archael90

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Nov 30, 2017
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Suppose I play an incredibly friendly society that cares for the well-being of all citizens, but I care that everyone is taught psionic skills (like schooling), so I set default laws as assimilation and the standard of living as a transcendental awakening. Nothing but ... Populations that without this mode are citizens with an extremely high standard of living, and after awakening citizens have a very high standard of living, and yet in the process they are treated like animals. In addition, if I want them to have a high standard of living, I have to do it manually, because the default settings reset this option, even if it was previously set from the very beginning.
In an extremely friendly society, where even the unemployed have a high standard of living, are philosophers and support the society, suddenly it turns out that so far happy citizens are starting to live at the bottom of society.

At the moment, this causes two problems:
1. Reduces the immersion.
2. It adds a lot of micro, because regardless of whether you set some specific rights or assimilation by default, you have to do it manually with each genre - if you set the default assimilation, you must manually set citizenship and standard of living. If citizenship and living standards are set by default, you have to set the assimilation manually.

I would like to suggest that assimilation is not a form of citizenship, but an additional option along with a kind of assimilation. Any kind of assimilation has its drawbacks, different impact on happiness, could further increase the requirements for consumer goods or anything, but that they do not overwrite the established rights of citizenship and standard of living.
 
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This idea would be nothing than beneficial to the game.