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Jokurr

Do Not Listen To This User
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Yeah, I think it's pretty silly to let you name damn near everything but not have a system in place to locate anything quickly and easily. In one of the cities I'm planning, which I'm not playing to "play a game with" but more make a living model city, I'll be naming hundreds of people and wouldn't want to have to just find them at random if I'm wondering what a specific person is up to.

And it's been a while since I've played SimCity 4, is that feature a mod? The only thing I remember was being able to add sims that you'd made in The Sims. Is there a way to add/rename citizens in your town without making them in the Sims first?

Yes. Just like you could add a character from the sims, you could add a random sim into your city that functioned in the same way.
 

BStyles

First Lieutenant
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Well that escalated quickly. :D

It would be cool to have myself live in the city, but only after I'd done all I could to finalize it. If I try to name a Cim early in the game I might lose track of it during the construction, and a few things could happen. It could pass away because I spent so much time not thinking about it and instead running a city, it could move out due to sub-par conditions and return to the outside world, or, you know, something spontaneous could happen (like a ship sailing over a dam, idk).
 

cpy

Sergeant
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First thing's first i'll give some newborns some names to track them around and see what they do. I'll give them warm friendly names such as: TestSubject001, TestSubject002, Diseasetest001, Socialexperiment01, Outcast, Terrorist and i almost forgot Blackguywhodiesfirst!