They have said that the game will be optimised for 36km2 but there will be an option of 'uncoupling that limitation' and going bigger
Yes, as always on the Paradox Extra channel!Oh, I look forward to it! In case I can't make it that time, will the livestream be on youtube after it?![]()
1. What were those black cars doing? At the end of the live stream, when they were doing the FAQ, they had the town running and you could see these black cars coming up to houses and then leaving again. It was weird.
2. Also, there was a meter at the bottom left corner. There was a meter that kept going up. Is that the time? Does it symbolise an hour or day?
I think its the hearse giving the fact they just plop a cemetery and that bubble were showing some death icon over certain house, certainly because of the illness of many citizen before the clinic was built!
Yes, it seems the game is day per day, and you have to wait for the meter to be filled until you go to tomorrow. At least it's quite realistic (no one day per second or no time indication like many others city builder)
Excellent stream, and for an alpha the gameplay always looks very polished.
I have one potential suggestion based on the UI.
I noticed that, as with CiM (and lots of other city builders) all the different kinds of roads have their own icons.
In the CiM map editor, I often found that the process of picking a road type then modifying it seemed more intuitive to me. Obviously the UI was a little bit clunkier as it was an editor rather than a game, but that wasn't inherently the case.
I have noticed in games like Cities XL and SimCity 4 that once you start adding modded roads in the menus become horribly complicated, as the lack of nesting options means you can have 100 different types of roads to scroll down.
I think it would be useful to be able to pick road types and then apply modifiers to them, as you can in the CiM2 map editor.
Standard Road::2/4/6 lanes::Bus lane[y/n]::Bike lane[y/n]:ecoration style[grass/paving/...]::etc...
Now this might get a bit "micromanagey" for your first user, I can see that. But what about another element to it? Move those options to a "lane editor", similar to how standard intersections and junctions can be created in a separate editor. Enable the creation of favourites. So you could say, in this city, I want all my major roads to be 4 lane boulevards with trees in the median and grass verges, all my minor roads to be 2 lane simple roads without grass. Then create those two types and save them to your favourites. Now it's easy to select the type of road you want, easier even than it was before, while allowing more in depth control.
Any ETA on when this will be uploaded? I missed the live stream.
existing highway at 3 lanes each way seems to much for starting out. Seems to be to big for rural areas. Also we need to be able pick number of lanes for all road types.
can we get 2 way to one way road spits that look better then it did in CIM2?