Livestream on Thursday September 25th!

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Aug 31, 2012
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I have some suggestions/ideas to share with you after having watched the entire stream. I think that some of them are planned but are not in the current build of the game, but I'm going to mention them in case I'm wrong.

So, the first suggestion is adding medium density zoning, it's a little bit strange not having it and it could help balancing out cities. The next suggestion is adding tunnels, I'm almost sure that tunnels are a planned feature but they haven't been mentioned at any point of the livestream nor in any official post. My final suggestion is making water look a little bit brighter or more blue, it looks kind of graysh and reminds me of CiM2's colour palette.
 

Grockefeller

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Mar 19, 2012
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After watching the stream, I think about way you could improve the game. First, I don't see why you have prebuilt highway. That reminds me the bad experience of Sc2013 and i'd rather build my city from nothing.

Others things is that there's no street with 4 lanes but no medians as they were in Cities in Motion 2. These street are very usefull and you should add it as an update for the two lane street with parking space as it should take the same amount of space.

And at the end, I'd love to see some turning lane in the avenue with median. This is more realistic and the traffic would be more fluent in big cities with those left lane.

I have to see so far I've seen the game in action. I love everything I see. As i Said in others thread, if u release an alpha version, i'd buy it just to try this wonderful game. You should think about that.

To this point, I would like to think you for all your great work done, and I... love you for this!! :wub: :wub: :wub:
 

matlockman

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Aug 19, 2014
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Great livestream. My thoughts:

1. Some other members have criticised the inclusion of existing high-ways onto new maps. I actually like this feature. The hardest part of starting a new city in SC4 was zoning the first areas, because I knew that after a while it would either be too prohibitive or I'd have to rezone that entire area.

2. The water-pumping stations and sewage system is awesome, as is the little pollution effect that occurs when sewage is dumped. I can't believe that we're still several months to a year away from release, and you've already got little details like water pollution sorted. By the way, is sewage outflow the only option to deal with sewage? Are there other cleaner ways to handle the problem when cities get bigger?

3. Roads. Look. Awesome. The amount of versatility in options could actually become quite annoying, because I will be conflicted as to which type of street I want to build. Just watching the stream, there appears to be quite a few different types of road "densities" or "capacities". How many exactly are there, and will they have an actual limit before congestion occurs?

4. Clinics and health. Looking pretty good, but might need to buff the range IMO. Looking at the video, when you guys plopped the clinic down into a town of ~800 people, it only gave 'green' coverage to 30% of the town. I'm not an expert on the subject, but I reckon a single medical centre like that would be able to deal with a town that small (which would probably have very few health issues if there wasn't a coal power plant plopped in the middle of a cul-de-sac :p )

5. Power looks functional. All I will recommend is a nerf to wind power. Looks too OP for the early game, when most city-builders (such as SC4) force the mayor to start dirty (coal, oil) and develop or research cleaner technologies which can sufficiently replace the energy production of non-renewables. Wind, in real life and in most city builders, is incredibly inefficient in terms of construction cost (and upkeep) versus coal in terms of energy production.

6. Buying more land: awesome.

7. Just wondering, how bad does C:SL perform on middle-range PCs? Will bigger cities begin to lag badly? I have a HP laptop with Core i7 and NVIDIA GEFORCE which can run most games fairly well, just hoping that it can do okay with your game when I get into the latter stages of city construction.

8. One more month before another sneak preview? Awww. (you can fly me to Norway and I can do more for you, if you want)

9. Hopefully we can see some more simulation of bigger cities, plus also an overview of the education, healthcare, government, fire and police systems, in the next playthrough. I know you guys probably don't wanna reveal too much before release, but I think I speak for all city builder gamers out there when I say that I really want to know everything about this game before I purchase. I've been burnt (twice!) by EA/Maxis before.

10. A better look at the public transport options. Rail and the bus network to be specific (btw loooooove the bus stops that were seen in the last dev diary).

Thanks :)
 

Jokurr

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I definitely liked what I saw in the video. Game is looking beautiful and has me excited. Road and zoning tools look like they are easy to use and provide a lot of flexibility in designing your city. One complaint I have, that has been mentioned, is the lack of medium density. I think having apartment blocks that are ~5 stories or less are deserving of their own density group and shouldn't be grouped in with highrises.
 

TotalyMoo

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Is this highway not touchable or I can modify? I dont think that is not touchable in the border of city, but maybe TotalyMoo or someone else can answer?

Map editor, dude. You can do whatever you want, the tools are super easy.
 

charlesnew

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Wow! I'm really getting more and more exited for the game!
 

Co_Karoliina

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We are very busy at the office, but I wanted to just pop in quickly to take a look at all the suggestions. Regarding the existing highway on the starting map: it can all be demolished and everything will work as long as the ends are somehow connected. So you can have all the traffic pass through your city and have the highways only start at the edge of the playable area. It's also possible to use the map editor to make the highways be outside the playable area and just have an intersection in the city area.

The function of the highway is to allow traffic to enter and exit the city. Industry can sell goods outside the city, power plants can order natural resources from elsewhere and tourists come and go. We of course don't want to limit you to always have the huge highway right in the middle of your city!
 

kent87

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Aug 18, 2014
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We are very busy at the office, but I wanted to just pop in quickly to take a look at all the suggestions. Regarding the existing highway on the starting map: it can all be demolished and everything will work as long as the ends are somehow connected. So you can have all the traffic pass through your city and have the highways only start at the edge of the playable area. It's also possible to use the map editor to make the highways be outside the playable area and just have an intersection in the city area.

The function of the highway is to allow traffic to enter and exit the city. Industry can sell goods outside the city, power plants can order natural resources from elsewhere and tourists come and go. We of course don't want to limit you to always have the huge highway right in the middle of your city!

Thank You very mutch for answer! That sounds great :)
 

charlesnew

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I heard that you could expand your city even more then the 9 squares that you can get up to. Is this true?
 

charlesnew

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Yes you can...it will depend on your hardware
Wow, as if the cities weren't big enough. I don't know if my computer can handle it, but if it can. I've got lot's of ideas...