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cshmech

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Thanks devs! What kind of urban planning literature do you have floating around the office? Heres my little collection of urban planning and related stuff. I picked up a lot of the sustainability stuff in college for my minor. Sprawl repair manual and The Villa are the best. Not pictured: the Smart Growth Manual by Duany Zyberk, a little book that I highly recommend. Oh and 'The Little House' by Virginia Burton, which got me interested in urbanism when I was 5. Its a little kids book (not pictured).

ZeQJTHX.jpg

wow.. I'm hoping the devs might check something in this collection.. might give them some points towards realism!
 

dakdak99

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First of all, I'm very excited that you are making this game. I think I suggested this to you in the CiM forum a few years ago, and I really think you can make this game a success!

Like the first poster, my concern is regarding the traffic simulation. I'm sure the game is going to look great and we will have all sorts of roads and other transport options, but this won't matter if the Sims don't have the best, most realistic pathfinding capabilities. I know you have experience with this from the CiM series, but path finding in those games wasn't necessarily perfect. What are your plans on this crucial aspect of the new game? (Since this can really make or break the game)
 

cybrxkhan

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I'd like to hear some of the background music, if there's any ready at the moment. One of my favorite things about SimCity 4 was the background music (and, of course, later the crapload of custom music I added to it), and I liked the trailer music's generic suburban feel (and yes, I'm using generic in a positive sense here) so I hope to hear more of it.
 

Philemon1976

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Loved the presentation!
One hour was just flowing away. Good gameplay, game's realistic and looks very good.
The households info boxes are very good - just a little idea: add adresses
(like:
Winston Residence
Lambert Avenue 45) - along with the naming of streets.
If every citizen has a home, this should be located precisly to watch the flowing of commuters etc...
 

cybrxkhan

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I definitely like what I'm seeing so far.
 

KeanoManu

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A nice and interesting stream. The hour went by very fast. Some interesting details was showed and the game already looks better than SimCity 2013 and Cities XL ever did.

Generally I think they should add more zones though. They didn't show much about zone control in the stream. But it didn't look so flexible. Medium density zones should definitely be considered.

What if I don't want my buildings to evolve? What if I want a neighbourhood to stay at, for example, level three? What if I want a neighbourhood to stay uneducated/poor/working class but still want to offer them all of the available services? Can I stop houses from evolving? Can I limit a street to only rich houses?

So basically: More zone control than what was showed in the video would be great.

I also think the zones where too large sometimes. Can we increase density by not allowing zones to go so far out from the road? I think they went four squares from the road and it seemed to be standard. Can I zone it so that it only goes two squares from the road?

Hm... This looks like a rant. It's not. :)
Just some thoughts and concerns after watching the stream.

I remembered about an important question.

Will be possible to build adjacent buildings? I mean, connected buildings... It would be important to have a realistic density.

Wall-to-wall in other words. I think they said earlier it won't be in for release. Hopefully it will be added later. One of the most important features. If they make wall-to-wall as a dedicated zone they could lock it to only be possible to zone along straight roads and therefore solve at least some of the design problems. I really hope that they will be able to include it as soon as possible. We won't be able to build realistical European cities without it.
 

DeltaCortis

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Was a very cool stream! Looking forward to the game :p