LIVE - BATTLETECH Update 1.8 and Heavy Metal Paid Expansion Release Notes

  • Hearts of Iron IV Survey

    Help us make HoI IV better by sharing your experiences in this 5 minute survey


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

gh0s7

Captain
20 Badges
Apr 24, 2018
450
35
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH - Initiate of the Order
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
IIRC, the cost of parts is set as needing 8 to complete a mech, not 3 or any other number of parts. Why hasn't HBS set the game to automatically reset the cost depending on the number of parts the player decides?
*shrugging emoji*
Maybe it's low on the priority of stuff to do...
 

stjobe

Moderator
Moderator
15 Badges
Jan 3, 2018
2.681
259
  • BATTLETECH
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Magicka
  • Stellaris
  • Pillars of Eternity
  • Tyranny: Archon Edition
IIRC, the cost of parts is set as needing 8 to complete a mech, not 3 or any other number of parts. Why hasn't HBS set the game to automatically reset the cost depending on the number of parts the player decides?
*shrugging emoji*
Maybe it's low on the priority of stuff to do...
That, or the simple concept turned out to be not-so-simple when looking at the code. Happens to me on a regular basis.
 

Corraidhin

Captain
5 Badges
Jul 26, 2019
323
50
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
That, or the simple concept turned out to be not-so-simple when looking at the code. Happens to me on a regular basis.

I'm sub-contract so I almost always end up fixing long term evolved code. For me it's usually a case of finding what should be a simple concept has, in fact, been delivered as a bowl of random digital spaghetti.
 

Jonathan8883

Second Lieutenant
8 Badges
Apr 27, 2018
196
0
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings II
  • Magicka
Why are the Marauder weapon pods upside down? The PPC is clearly supposed to be above the medium lasers in basically all the art.
 

Prussian Havoc

BATTLETECH Multiplayer Advocate
47 Badges
May 12, 2017
7.939
125
forum.paradoxplaza.com
  • Age of Wonders: Planetfall Premium edition
  • Stellaris: Megacorp
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Apocalypse
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Tyranny: Gold Edition
  • Victoria 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH - Initiate of the Order
  • Victoria 2: A House Divided
  • Surviving Mars
  • Victoria 2: Heart of Darkness
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
Why are the Marauder weapon pods upside down? The PPC is clearly supposed to be above the medium lasers in basically all the art.
Those are the Davon Marauders.

DAVIONS!

Go figure... :shrug:
 

Prussian Havoc

BATTLETECH Multiplayer Advocate
47 Badges
May 12, 2017
7.939
125
forum.paradoxplaza.com
  • Age of Wonders: Planetfall Premium edition
  • Stellaris: Megacorp
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Apocalypse
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Tyranny: Gold Edition
  • Victoria 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH - Initiate of the Order
  • Victoria 2: A House Divided
  • Surviving Mars
  • Victoria 2: Heart of Darkness
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Crusader Kings II

Havamal

Moderator
Moderator
31 Badges
Jan 3, 2018
4.720
39
  • Shadowrun Returns
  • Ancient Space
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny - Bastards Wound
  • Stellaris
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings III Referal
  • Imperator: Rome
  • Imperator: Rome Sign Up
No kidding, RIGHT!

lol : )

*looks around for @Havamal

:rolleyes:

Nah. I pulled the medium lasers for a heat bank and a Double heatsink so I can fire for effect without pause.

20191123202705_1.jpg
 

stjobe

Moderator
Moderator
15 Badges
Jan 3, 2018
2.681
259
  • BATTLETECH
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Magicka
  • Stellaris
  • Pillars of Eternity
  • Tyranny: Archon Edition
Why are the Marauder weapon pods upside down? The PPC is clearly supposed to be above the medium lasers in basically all the art.
It probably just reflects the order the weapons were put in. If you've got a Marauder and the MLs are above the PPCs, try this: Strip both PPCs and MLs. Complete the refit. Now add the PPCs before the MLs, and complete that refit.

That should give you PPCs above MLs.
 

KnightCole

Colonel
2 Badges
Mar 2, 2018
823
0
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
It probably just reflects the order the weapons were put in. If you've got a Marauder and the MLs are above the PPCs, try this: Strip both PPCs and MLs. Complete the refit. Now add the PPCs before the MLs, and complete that refit.

That should give you PPCs above MLs.

My marauders keep bein dumb and swapping the setup back, even after I go in and set it up. Whats worse is its going LL above the ML in one arm, and ML above the LL in the other.
 

stjobe

Moderator
Moderator
15 Badges
Jan 3, 2018
2.681
259
  • BATTLETECH
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Magicka
  • Stellaris
  • Pillars of Eternity
  • Tyranny: Archon Edition
My marauders keep bein dumb and swapping the setup back, even after I go in and set it up. Whats worse is its going LL above the ML in one arm, and ML above the LL in the other.
I found while trying to get a Thunderbolt to put the LRM-15 in the drum and the SRM-2 in the chest and not the other way around that I have to remove the weapons, save the loadout (i.e. complete the refit) and then go back and put them in the right order. Just rearranging them in one go doesn't seem to work.

Edit: I also know from MWO's MechLab that some weapons in that game at least had permanent "slot numbers" that were assigned the first time they were put in and nothing short of changing them out for another weapon would work. I don't think BATTLETECH works that way, but it might be worth a shot to try with another weapon of the same type if you have a particularly troublesome one.
 
Jun 25, 2018
531
0
My main issue with the Target Acquisition missions is that full drop weight gets punished by not or barely allowing heavies and assaults to get into position, despite that the size and/or capability of the local opfor required heavier tonnage to handle.

The timing was simply too fine on some maps, making me actively avoid TA contracts.
 
Jun 25, 2018
531
0
Why are the Marauder weapon pods upside down? The PPC is clearly supposed to be above the medium lasers in basically all the art.


I was thinking that too, when I zoomed in on the Marauder to admire the modeling. All the art in the TROs, and all the official game art that I can recall clearly shows the heavier weapon hardpoint to be up in the widest part of the signature large vambraces on the mech.
 

unclecid

Lt. General
13 Badges
Apr 24, 2018
1.542
19
  • Stellaris
  • BATTLETECH
  • Age of Wonders III
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
My main issue with the Target Acquisition missions is that full drop weight gets punished by not or barely allowing heavies and assaults to get into position, despite that the size and/or capability of the local opfor required heavier tonnage to handle.

The timing was simply too fine on some maps, making me actively avoid TA contracts.

i have done a few TA missions since 1.8 and for me at least the revamp they did on this mission type makes them enjoyable to play.
i go in with 2 fast and 2 slow mechs and have had zero issues.
 

Havamal

Moderator
Moderator
31 Badges
Jan 3, 2018
4.720
39
  • Shadowrun Returns
  • Ancient Space
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny - Bastards Wound
  • Stellaris
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings III Referal
  • Imperator: Rome
  • Imperator: Rome Sign Up
/sigh

She's beautiful! <3
Don't worry. There are more of them out there :)


Right now I'm in the hunt for the final 2 parts for a Rifleman.
Or at least I will be when I'm done work. :(
 

ntw

Captain
38 Badges
Feb 28, 2018
495
15
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV: Dharma
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • BATTLETECH: Heavy Metal
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • BATTLETECH: Season pass
  • Europa Universalis IV: Cossacks
  • Leviathan: Warships
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III
  • Dungeonland
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: The Old Gods
I'm playing through a fresh campaign.
Snagged a single piece of a rifleman last night, still hunting for my MAD
 

unclecid

Lt. General
13 Badges
Apr 24, 2018
1.542
19
  • Stellaris
  • BATTLETECH
  • Age of Wonders III
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
I'm playing through a fresh campaign.
Snagged a single piece of a rifleman last night, still hunting for my MAD

same...figured best to do this while wiating for mod support bugs to be worked out.

redid starting lance to do mostly unseen.....kept SHD but changed everything else;
ancestral mech - phx and then a ARC, ASN and VL

been finding pieces of good stuf....got a WHM that way..almost got a MAD (need 1 part) and need 2 parts for a RFL

loving it.....though i had no clue they redid the argo recovery mission and made the first bit ridiculously easy.
 

Prussian Havoc

BATTLETECH Multiplayer Advocate
47 Badges
May 12, 2017
7.939
125
forum.paradoxplaza.com
  • Age of Wonders: Planetfall Premium edition
  • Stellaris: Megacorp
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Apocalypse
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Tyranny: Gold Edition
  • Victoria 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH - Initiate of the Order
  • Victoria 2: A House Divided
  • Surviving Mars
  • Victoria 2: Heart of Darkness
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
.....though i had no clue they redid the argo recovery mission and made the first bit ridiculously easy.
Spoilers, please. : )
 

unclecid

Lt. General
13 Badges
Apr 24, 2018
1.542
19
  • Stellaris
  • BATTLETECH
  • Age of Wonders III
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
Spoilers, please. : )

first off some of the structures are a bit different over all...or at least it seem to me that way.
second....instead of 2 hard to get to turret generators there is one that you can get line of sight on pretty much first round.
then instead of 2 groups of vees coming at ya you get one....only noticed 2 turrets but there may have been 4
not sure cuz the turrets all went bye-bye first round.
once you get in compound its all the same.
oh and was running on normal enemies.
also your starting point is different[/spolier]