LIVE - BATTLETECH 1.9 Update Release Notes

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HBS_L8Knight

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Jan 11, 2019
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  • Harebrained Schemes Staff
LIVE - BATTLETECH 1.9 Update Release Notes

Thank you for playing BATTLETECH! Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza. The main areas of improvement are: ‘Mech and vehicle variants, gameplay options, Convoy AI, and mod support.

Release 1.9 Notes, 2/20/2020

‘Mech Variants
  • Trebuchet TBT-7K
  • Grand Dragon DRG-1G
  • Warhammer WHM-7A
  • Marauder MAD-2R
  • Marauder MAD-3D
  • Zeus ZEU-5T
  • Zeus ZEU-6T
  • BattleMaster BLR-1GB
  • BattleMaster BLR-1S
  • Crab CRB-27b
  • Cyclops CP-10-HQ
  • Javelin JVN-10A
  • Raven RVN-3X
  • Cataphract CTF-0X
  • Phoenix Hawk PXH-1b
  • Rifleman RFL-4D
Vehicle Variants
  • Striker Narc
  • Scorpion Mk.II
  • Schrek Snub PPC Carrier
  • Galleon TAG
  • Demolisher LBX
  • Inferno Carrier
  • Arvakr APC
  • Alsvin APC
Gameplay Options
  • Added a Career Mode Difficulty Setting that allows players to reduce Argo upgrade costs
  • Added a Settings option that allows players to speed up the real-world time it takes for an in-game day to pass
  • Added a Settings option to assist those with color blindness allowing them to select alternate LOS lines and indirect fire colors
Mod Support
  • The mod installation folder is now configurable
  • The ModLoader is now patchable
  • Added more Dynamic Enumerations
  • Added more logging and error reporting
  • DLC checks have been added to ModDef
  • The ModLoader is now easier to use
  • Fixed many other mod support related bugs
  • Added several mod support quality of life improvements
Convoy AI
  • Fixed some long-range and short-range pathfinding issues
  • Escort vehicles can now move through the player’s ‘Mechs and each other
  • Killing the entire OpFor now auto-completes escort missions
Other
  • A new ammo tab is now in stores and the ‘Mech Bay
  • Half-ton machine gun ammo is now available
  • +/++ variants of machine guns are now available
  • Fixed an issue that prevented some players from being able to delete their GOG saves=
Known Issues (to be fixed asap)
  • The debug console, build number widget, and combat debug options cannot be evoked when using their corresponding shortcut combinations
  • Under certain circumstances the game does not exit cleanly after saving
Roll Back

It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/foru...rollback-to-a-previous-patch-version.1112335/


As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
 
I was just thinking of this update, and sure enough, here it is :D

Thank you again for the wonderful game and the dedication to support. I will miss these updates. It is a good one to go out on though.

Thank you again!
 
What happened to the toggle switch to set stores to pre 1.8 settings ???
Ken-sw,
Several store changes were made. We have ensured that basic equipment is available where it should be, much like the 1.8 state. However because of backend complications, the feature to toggle a global reduction in ++ items in stores was cut.
 
i hope there are ALOT of unlisted fixes....
cuz i dont see a buncha stuff that shoulda been fixed that aint
 
Ken-sw,
Several store changes were made. We have ensured that basic equipment is available where it should be, much like the 1.8 state. However because of backend complications, the feature to toggle a global reduction in ++ items in stores was cut.

Thats a shame ---- back to playing with the stores mods I guess

EDIT:

**** the mod I was using to reset stores has been deleted by author
 
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Interesting... that PHX-1b should have an XL engine and Guardian ECM, and i'm wondering how the Zeus 5T is going to fit 17 DHS... and seriously, Cyclops HQ? Whhhaaatttt?!

Downloading now and datamining ASAP!
 
Mates, are there any issues with new stuff in Mech Designer? Shouldn't be, if all new mechs and weapon variants have .json data, as it should be.
 
So DHS 'Mechs are now using 30 chassisdef heatsinks and adjusted chassis base weights. This includes the existing 'Mechs like Griffin 2/4N and the Black Knight 6b. Those last two 'Mechs are still lacking their usual electronics, however.

Cyclops HQ is just using a bigger, badder Lance Command Module.

Still looking at the DLC stuff...
 
A list of the new variants and their characteristics

Common variants (can appear on all procedural contracts, faction dependent)
* Trebuchet TBT-7K - Kurita variant, equipped with a PPC, AC5 and SRM2
* Marauder MAD-3D - Davion, all lasers and PPCs
* Zeus ZEU-6T - Steiner, all energy variants
* BattleMaster BLR-1S - Steiner, LRM/SRM/MLasers
* Cyclops CP-10-HQ - instead of mobile HQ carried by the canon variant, it removes the AC20 and replaces it with a new Advanced Command Module (+1 acc, +10% damage inflicted for whole lance) and 640 additional points of armor, while keeping the Battle Computer
* Javelin JVN-10A - LRM variant
* Cataphract CTF-0X - Liao, ECM equipped variant
* Rifleman RFL-4D - Davion, energy only variant

Blacklisted variants (Star League/Advanced Tech, can't appear in procedural contracts)
* Grand Dragon DRG-1
* Warhammer WHM-7A
* Marauder MAD-2R
* Zeus ZEU-5T
* Raven RVN-3X
* BattleMaster BLR-1GB
* Crab CRB-27b
* Phoenix Hawk PXH-1b
 
The real question now for me... do I try to run my Ironman game that I've currently got going on and try an escort mission?? Or do I continue to avoid them like they are the plague?
 
I notice nobody has freaked out over the Inferno Carrier yet.

I'm not afraid, you're afraid.
 
Killing the entire OpFor now auto-completes escort missions

THANK YOU!

This one fix will eliminate almost every problem I have with the escort mission bug since I rarely finish a mission without taking out all the attackers. If this had been active 2 days ago I could have finished an escort mission I had to abandon because one of the tanks got itself stuck in a spot it couldn't move from.

This one thing alone makes the new patch worth it.