LIVE - BATTLETECH 1.9 Update Release Notes

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Yeah, did a quick search for the Cataphract. It's in the heavy system stores item collection for Liao, not the faction item collection.

The new 'Mechs can appear both in the system store (on the more developed worlds) and the faction specific store, at least for the Cataphract (didn't check the other ones)

itemCollection_major_Liao,,,
itemCollection_systemStores_Mechs_Liao_Heavy,Reference,2,1
itemCollection_systemStores_MechParts_Liao_Heavy,Reference,2,1

temCollection_faction_Liao,,,
itemCollection_systemStores_Mechs_Liao_Heavy,Reference,0,10
itemCollection_systemStores_MechParts_Liao_Heavy,Reference,0,10

itemCollection_systemStores_Mechs_Liao_Heavy,,,
mechdef_cataphract_CTF-0X,Mech,1,1

itemCollection_systemStores_MechParts_Liao_Heavy,,,
mechdef_cataphract_CTF-0X,MechPart,1,1
 
Looks like ModTek has been updated with a new version that's 1.9 compatible. Good to have mods working properly again (things like SkipIntro), as well as having progress bars rather than a black screen.

Now just waiting on HBS to update the bt-dlc-designdata github repository to 1.9.
 
The real question now for me... do I try to run my Ironman game that I've currently got going on and try an escort mission?? Or do I continue to avoid them like they are the plague?

I played an escort mission today (which was bugged before) and everything went smoothly. (Although, when a mech is lifted up while a vehicle is driving beneath him, it looks quite funny.^^ *bouncy-bounce*)
 
Looks like ModTek has been updated with a new version that's 1.9 compatible. Good to have mods working properly again (things like SkipIntro), as well as having progress bars rather than a black screen.

Now just waiting on HBS to update the bt-dlc-designdata github repository to 1.9.

Why do you need a mod to skip into? There’s now json settings to skip both the logos and entire intro movie.
 
Single shot missile launchers are worse (not rockets, those have a reasonable weight).
Pretty close, but I consider the engine DHS thing worse because (IIRC) the single shot missile launchers are obviously not worth taking... so it works out almost the same as if the rule wasn't even in the game. Where breaking balance by making something too good gets the rule used over and over again.
 
Well that's that hey. The last patch.

Thanks again HBS and good luck everyone.

I imagine many will re-start campaigns and careers with the final build of the game with all the goodies packed in.
 

Log or debug folder in the streaming assets/data section I think? Exact location is mentioned in the new mod document, which was kind of appended to the old document.

The default mod folder path in the doc isn’t quite right (if you go through username into documents you don’t seem to end up in the right spot but if you just click directly to the documents folder it pops up) but once I located it I dropped in the mod I’ve been working on and got the game to load without hanging, which is a good sign.

Didn’t have time to test anything else, want to play around with the new stuff for a bit (especially engine DHS) and see how it affects my views on mech balance before I commit to adding any more quirks.
 
Code:
StreamingAssets\data\debug\settings.json
And even more specifically, it's these two settings:

BT_disable_splash.jpg
 
While i know a new mech would have been too much to ask of a free update, it disappoints me that delevopment ended without giving us a 2nd 25t mech.

And the Mongoose is not only existant (if rare) in 3025, but has a SLDF version that could give us a royal light mech.

Now unless one uses a mod that add mechs, a 25t blip will always be a Commando...
 
i know they had to move on though i wish they hadnt.

but i woulda thought going out at the 2 year anniversary less then a couple months away would have been more desirable.

one last big hurrah of a free update and celebration with release of BT 2.0 and a see ya later.

but instead we get sad goodbyes and a lackluster minor update.
:(
 
On the inferno carrier, I'm more just curious the armor loadout. It's always annoyed me out this game, even more so than the mechs, departs from the armor values listed on the vehicles. SRM and LRM carriers were glass cannons in BT, in HBS BT they can actually take a hit and that annoys me. Hopefully the inferno carrier were implemented correctly and not just HBS LRM/SRM. Anybody ran into one yet and know?
 
On the inferno carrier, I'm more just curious the armor loadout. It's always annoyed me out this game, even more so than the mechs, departs from the armor values listed on the vehicles.
How do you mean they "depart from armor values"? Per Technical Readout: 3026, p.63, LRM/SRM Carriers have 12 armour Front/Left/Right/Rear. In this game they have 60 armour F/L/RT/R, which is exactly 5 times the TT value. Since weapon damage is also scaled by a factor of 5, LRM/SRM Carriers in this game have exactly the same amount of armour as they do in TT.